Indie developer VR Bits is working on several different VR bits right now, but it’s not done with one of its original projects, Nighttime Terror.
The first version of Nighttime Terror, released last year on Gear VR and Oculus Rift DK2, is a top-down shooter inspired by a demo created to showcase the Unity engine. Players control a toy wizard, exploring several rooms in a house and taking out nightmarish figures by casting spells and creating magical towers. Play mats, kitchen tables and floorboards serve as battlegrounds as you blast away approaching enemies. The game won VR Bits the prize for ‘Best Student Experience’ at the 2015 Proto Awards, and is now set to return on both the consumer version of the Rift and the HTC Vive with an expanded version named Nighttime Terror: Dessert Defender.
Already listed over on Steam, this new edition of the game retains the same core concepts, adding six new levels as well as support for tracked motion controllers like those that come with the Vive. It’s also said to make full use of Room Scale tracking, letting players stand up and walk around the room as they move the wizard through it too.
Nighttime Terror: Dessert Defender will be out next month for Vive, which itself is hitting on April 5th, but the Oculus Rift version hasn’t yet been dated. Presumably, it will release on the platform sometime in the second half of the year when the Oculus Touch controllers have launched. Pricing for either version is also yet to be announced.
That’s not all there is to look forward to from VR Bits. Work on its first Rift project, Darkfield, continues, while it’s also spinning the game off with Darkfield: Infiltrator for both that platform and Vive. There’s also its gravity-based puzzle game, GravLab, for Vive and the developer was even included on Sony’s list of studios currently working on PlayStation VR. With that in mind, expect to see far more from the studio over the coming months.