The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset

by Charles Singletary • January 5th, 2017

HTC Vive, Oculus Rift, PS VR, Samsung Gear VR, and Google’s Cardboard and Daydream platforms are all the most recognized names when it comes to virtual reality across the powerful home units and mobile markets, but there are still a handful that keep the industry competitive and honest. CES 2017, to no one’s surprise, has been the home of announcements and debuts of new challengers to the VR arena and Pico has stepped up to the plate. Founded in 2015, Pico has built up their team to about 300 people and have revealed their primary flagship headset: The Pico Neo CV.

Previously, we wrote about the Pico Neo DK which is, in some ways, the little brother to the newly unveiled Pico Neo CV.

The Pico Neo CV is packing two 1.5k displays at 90Hz, built-in speakers with an AM3D spatial rendering engine, and more. But the real hook here is its untethered design.

With the Pico Neo CV, users have a full 6DOF (degrees of freedom) with complete positional tracking and no tether to a cell phone, PC, or video game console. “Our talented Pico Technology team designed the Pico Neo CV with a consumer-first approach so that users can simply put it on and go without being tied to a computer, console or mobile phone,” said Pico’s VP of business development Paul Viglienzone in a prepared statement. “As the premiere global center of innovation and technology, CES is the perfect place for us to debut the Pico Neo CV, as well as showcase our entire suite of Pico VR products, as the breakthrough headset prepares for launch in 2017.”

Untethered headsets are all the rage now, on the heels of Facebook’s Santa Cruz prototype, the wireless Vive accessory from TPCast, and Intel’s Project Alloy. At CES 2017, Pico will showcase their tracking kit and the Pico Neo DK along with the new CV. Visitors to their booth can get hands-on with the CV and see demos for the DK in action. The CV is a sleek looking headset that looks like a blend of Daydream’s visual unit and PS VR’s headstrap.

The Pico Neo CV is expected to launch this year. Stay tuned to UploadVR for more reveals throughout the end of the week, including our hands-on impressions.

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  • Jeremiah

    If it doesn’t use the power of my PC (or at least as powerful) and have controllers with 6dof then I don’t see the point. Unless it’s dirt cheap, then I might be interested.

    • G-man

      its not going to be dirt cheap, it’s going to be a thing you can easily take anywhere and use. or would you rather lug your pc around everywhere?

      • Dylan

        yes, considering the content I can get on it vs a proprietary closed hardware system. My pc will do every kind of vr including android based vr experiences.

        • G-man

          whos to say these portable headsets cant run windows and work with openvr?

      • Steebie

        This is why I bought a VR capable notebook and giant backpack. I carry my Vive and PC in one backpack and set up in under 15.

        • G-man

          thats nice, but this you just put it on, and ou dont need mains power. unless you also carry batteries for lighthouses/12v for the headset?

      • user

        i would use a smartphone for mobile vr

        • G-man

          because your phone will over heat, because your phone battery isnt that big, because your phone os isn’t optimised for running vr, because your phone screen is a single 30-60 hz display and not seperable (for ipd) displays running at 90hz with low persistence to remove ghosting. because your phone doesn’t have inside out tracking, because many people own many phones that are different shapes and sizes and so designing a vr headset to fit them all means you get a bad design. because sticking a phone in a headset will always be very front heavy,

          need i go on?

          i can cook food with a lighter too, so why do i need an oven?

          • user

            the os insnt optimized… which os runs on the pico? its android isnt it? do you even know what you are talking about?
            that’s just one thing. if you buy gear vr or daydream then you buy a good enough mobile vr experience and not a 30 hz display with low persistence.
            inside out tracking will come to phones. but why do you think the inside out tracking will work good enough where ever you are? i highly doubt that.
            if you want to spend serveral hundred dollars for this thing as a marginally better mobile vr experience, then go on. but there wont be many customers who will do the same.

      • Jeremiah

        I just fail to see the niche that this particular headset fills, hopefully they are successful though and I wish them all the best.