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5 GIFs That Show Why We Can't Wait to Play Media Molecule's 'Dreams' in PlayStation VR

5 GIFs That Show Why We Can't Wait to Play Media Molecule's 'Dreams' in PlayStation VR

PlayStation VR has a lot of great content currently being prepared for its October 13 launch date and the weeks and months that follow, but looking beyond that there are some really exciting projects in the works. One of the titles we’re most interested to find out about is Dreams, the latest game from LittleBigPlanet developer, Media Molecule.

Dreams seems to be a lot of things. On one hand, it’s a full on world-builder that uses PlayStation Move controllers to let you create whatever comes to mind. It’s also a sort of game engine in that you can make your own experiences with their own controls to play for. It’s also a VR game; PS VR compatibility has been suggested multiple times over, but we’re yet to really see how it will work with the headset.

While we continue to dream (sorry) about the possibilities, Media Molecule itself has hosted a special livestream with Sony Interactive Entertainment’s (SIE’s) Shuhei Yoshida, revealing a bit more about the game. During the stream, we found five things that make us really excited to play Dreams in VR.

Creation

Dreams GIF4

Dreams may look very different to LittleBigPlanet, but its core focus on user-generated content remains intact and is even expanded upon. You can use the PlayStation Move controls to mold characters, environments and objects with startling accuracy. With PlayStation VR you’ll (hopefully) be able to bring your creations to life like never before and fine-tune them to look exactly how you’d want them to look. Could this be PS VR’s answer to Tilt Brush and Oculus Medium?

Scale

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An example of world-building shown off early in the stream serves as some great potential to capture remarkable scale within PlayStation VR. One player builds a huge room that holds a long-dormant robot from a pulled back view, but then enters the scene in first-person and is dwarfed by her work. Imagine being able to pull all of this off within PS VR; walking into that room and dropping your jaw at the sheer size of what you see before you.

Adventure

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Along with the user-created content, Media Molecule is building its own campaign to come with Dreams, which is made with the game’s own tools. It promises to stretch the limits of the team’s imagination and serve as a template for what you might be able to come up with yourself. Naturally, we’ll want to play as much of this as possible within PS VR and immerse ourselves in the experience.

A Whole Universe to Explore

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Dreams connects its levels to a massive online network that will have us exploring for hours on end. We’re still waiting on the arrival of the VR metaverse but, in the meantime, we’ll happily jump in and out of these worlds and see what others have to offer in VR. You can find saved assets to use in your own creation and follow players whose work you’re a particular fan of. If that’s all functional within PS VR, we might never need to leave the world of Dreams.

Shuhei!

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Okay maybe this one doesn’t have much to do with playing Dreams in VR but here’s the man himself shown within the game wearing a PS VR headset. A masterpiece.

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