More Than 62,000 People Are Playing Resident Evil 7 On PS VR

by Jamie Feltham • January 27th, 2017

Capcom’s Resident Evil 7 [Review: 9/10] might be the biggest game to support VR yet, and a significant chunk of people are opting to play it this way.

That is according to Capcom’s (, a hub site that gathers player statistics not just for its latest release but the entire series. When you first boot up the game on PlayStation 4, you can opt-in to contributing your data to an online pool of statistics, keeping track of factors like total time spent playing and total distance traveled. It also follows how many people are playing the game with Sony’s PlayStation VR headset.


At the time of writing, 62,270 people are using the optional VR support, which is 9.59% percent of the 649,117 people that have opted-in to Note that many of the overall players will be on Xbox One and PC, so we don’t know what percentage of people are playing with PS VR in the PS4 user base.

The page is being updated multiple times per day, so that number is likely to have changed by the time you look at it. Bare in mind that many players won’t have opted-in (I hadn’t until I saw it was tracking the number of VR players), so this number could be larger. PS VR is the only headset the game’s currently available on, though Sony’s exclusivity period lasts for 12 months, so we could see these numbers shoot up if the game comes to Oculus Rift and HTC Vive on PC next January.

This also suggests that at least this many PlayStation VR headsets have been sold since its launch in October 2016. Sony hasn’t shared any sales figures for the device thus far, and the real figure is likely to be much larger considering not everyone with a unit will have bought the game. At the same time, it’s possible that some of these VR users are playing with the same headset across different PlayStation accounts.

We absolutely think Resident Evil 7 is worth playing in VR. In our review, games editor David Jagneaux called it a “veritable modern classic” that “embraces virtual reality as a medium and proves that you don’t have to cut corners or make sacrifices to create a compelling VR experience.”

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What's your reaction?
  • Chester Chesterton

    I also haven’t opted-in, but maybe I will just for the VR head count. Anything to help counter inaccurate figures that feed the constant gloom/doom media heralding VR’s demise just as it’s still being birthed.

    • Ryengeku

      Thank you.

    • Nate

      Here here! I may opt-in now as well for the same reasons.

  • Jonny C

    I haven’t bought the game yet but will do very soon so that is 6271.

  • Sean Lumly

    That’s huge! These are early days, but this is quite a significant title. While not all games will be dual-mode, I hope that developers consider making them, so as not to contribute to the deficit of polished single-player campaigns across the VR platforms.

    I have not played the PSVR version, but having played the demo, I enjoyed the experience! I would have liked to have move support (eg. tracked hands), and the action was a bit awkward, but it was a good first go! I think that VR is well suited for slower paced, first-person games that involve walking and simple interactions.

  • Ben McNulty

    Resident Evil 7 is the mainstream game for the mainstream tethered VR device; these numbers are a significant indicator of VR gaining traction in 2017. This amount of user adoption is relatively low for a console title but speaks volumes for an exponentially growing consumer awareness of VR. I have a personal aversion to the horror genre in general, so immersing myself in that environment sounds like a very bad time; I still want to play this because I am a child unconvincingly masquerading as an adult and it looks super neat. The success of this title will have lasting benefits for a nascent VR industry.

  • jimrp

    Should be for all HMDs

    • XDrone (is the new name)-lol

      Lol, you’re probably one of the haters talking crap about it in psvr Cuz ur jelly it hasn’t come to vive or rift yet.

      Get over it, Sony got the rights to it for a year. Rift or vive could have done the same but didn’t, boooo-hoooo

    • Nate

      I agree and I don’t even own either of the PC VR main headsets, I only own a PS VR. Creating games for all of the systems benefits VR as a newer medium and as a whole.

  • chris pinkston

    Mistake on capcom’s part for leaving pc players high and dry on experiencing it in VR. It should have had day one htc vive and oculus rift support.

    • LaRocky

      Agreed. They allowed it to be a timed PSVR exclusive. I’ll buy the game once they unlock the VR portion on the PC.

    • unreal_ed

      Game development is very expensive. And making exclusivity deals costs Sony a lot. With sales of let’s say 700k (hard to say how many people don’t opt in), I would be very surprised if they made their money back (at least without the exclusivity deal. But even with it probably).

      I’m surprised Capcom made a 12 month and not 6 month exclusivity deal for VR though. That means they’ll miss the 2017 holiday season (and halloween), which is sure to be much bigger than 2016’s VR holiday season

    • XDrone (is the new name)-lol

      Salty salty salty…


    • Nate

      I agree and I don’t even own either of the PC VR main headsets, I only own a PS VR. Creating games for all of the systems benefits VR as a newer medium and as a whole. We all should stop caring so much about sales numbers in articles like this (I guess I should heed my own advice since I’m commenting in/on this article) and try to not war with each other (I’m not directing this at you, Chris) over which console is better or sells more and just enjoy VR.

      • chris pinkston

        Some people like myself don’t own a console period though..I do have a PC and play games and this is one that I will pick up. They should have have had vr available on all the platforms the game is on that also has VR options. PC seems like the natural choice considering it has the best vr

        • Nate

          Agreed. I’m going to go play VR now.

  • it is a marvel in VR.

  • AtmosContagion

    … and if they were on PC, I can guarentee that number would easily be closer to 200k+ users playing in VR across PC and Console.

    In the next year there will be a lot of other stuff coming out and the impact of PC VR users on its sales and figures will be far less. We have other games like Allison Road coming out in VR as well as a lot of other games getting patched/modded for VR to provide almost native VR level of game play.

    Hopefully, we’ll see less of this BS as Microsoft pushes it’s play anywhere initiative more.

    • popo123

      PSVR has the largest amount of owners across all the high-end VR headsets so I doubt it will be barely over 100k even if they had VR support for PC available on day 1.

      • AtmosContagion

        That’s actually not a very accurate statement; pretty much every estimate out there, using public information, some retail data in the case of market analyst groups, etc. puts PC VR at about the same number of users as PSVR.

        The combined user base for PC VR has been estimated at just under a million users for 2016.

        The total PSVR userbase is estimated at just under a million users too.

        Both Rift and Vive users would be playing the VR version on Steam. The VR userbase would easily double for RE at the very least.

        Many of the bigger games out for PC VR easily hit the 50k+ user mark and RE being one of the first triple A titles out would easily surpass those other popular titles in userbase. Again, the RE VR userbase would double at the very least.

        • XDrone (is the new name)-lol

          Ummmmmm no.

          Just where did you get those supposed facts?? From websites that base their facts out of thin air just to push a specific veiw??

          Just stop with the hate. It has been well documented that psvr sold in one day more then rift n vive did in 6 more the of sales…. so just stop…..

          • AtmosContagion

            Well… Where did you get yours?

            My numbers are from market research analysts using retail data and from multiple game devs releasing their personal data on userbase statistics.

            I’m not hating on anything, so where did that argument come from? Trying to change the topic into console war BS won’t change the data that is out there.

            Please actually read the thread and don’t try to twist it into something else; I was just pointing out that the number of RE VR players could have been significantly greater and therefore shows much more enthusiasm and the overall perceived value of VR as a whole.

  • I’m one of them to play resident evil 7 on my PS VR. It’s sooo scary.