The Fallout 4 VR hype is alive and well. Recently, Bethesda’s own Todd Howard told Bethesda’s Pete Hines that the upcoming new E3 demo will “blow your mind”. Of course that praise is to be expected from the creator of the game itself, but it certainly does a good job of building confidence and excitement in the player base.
Recently at VR World Congress, AMD’s Corporate Vice President Roy Taylor stated that he thinks Fallout 4 VR, from what he’s seen, is going to be a, “ground-breaking VR title…[that] will change the way we think about VR…it will be an industry changer.” During the statement, Taylor even went so far as to liken it to being the Mario or Sonic of VR, which is a bold statement.
When the original launched back in November of 2015 it was praised for its empowering freedom, colorful cast of characters, and richly detailed world to explore. To date there hasn’t been a single VR title with the same level of AAA polish and content as Fallout 4, making it easily one of the most anticipated games for our immersive medium.
When we went hands-on with Fallout 4 VR at E3 2016 we came away impressed with the potential, but skeptical about how the movement system would translate. Since then, Howard has confirmed that the entire game is getting the VR treatment after all and that will include a variety of movement systems to accommodate multiple play styles.
I’m excited for Fallout 4 VR and if it does well I hope that means we might get to eventually see an entry in The Elder Scrolls series that takes advantage of VR’s immersive benefits. But with that being said, I don’t think a two-year old game getting ported to VR headsets exactly qualifies as an industry-changing killer app. I don’t think any single game or application will meet that classification and the more we seek it, the less likely we are to find it (if it exists).
What do you think? Does Fallout 4 VR have the power to change our industry? Let us know what you think of the claim in the comments below!
h/t: MCV