AMD VP: Fallout 4 VR Will Be An ‘Industry Changer’ Like Mario and Sonic

by David Jagneaux • April 15th, 2017

The Fallout 4 VR hype is alive and well. Recently, Bethesda’s own Todd Howard told Bethesda’s Pete Hines that the upcoming new E3 demo will “blow your mind”. Of course that praise is to be expected from the creator of the game itself, but it certainly does a good job of building confidence and excitement in the player base.

Recently at VR World Congress, AMD’s Corporate Vice President Roy Taylor stated that he thinks Fallout 4 VR, from what he’s seen, is going to be a, “ground-breaking VR title…[that]¬†will change the way we think about VR…it will be an industry changer.” During the statement, Taylor even went so far as to liken it to being the Mario or Sonic of VR, which is a bold statement.

When the original launched back in November of 2015 it was praised for its empowering freedom, colorful cast of characters, and richly detailed world to explore. To date there hasn’t been a single VR title with the same level of AAA polish and content as Fallout 4, making it easily one of the most anticipated games for our immersive medium.

When we went hands-on with Fallout 4 VR at E3 2016 we came away impressed with the potential, but skeptical about how the movement system would translate. Since then, Howard has confirmed that the entire game is getting the VR treatment after all and that will include a variety of movement systems to accommodate multiple play styles.

I’m excited for Fallout 4 VR and if it does well I hope that means we might get to eventually see an entry in The Elder Scrolls series that takes advantage of VR’s immersive benefits. But with that being said, I don’t think a two-year old game getting ported to VR headsets exactly qualifies as an industry-changing killer app. I don’t think any single game or application will meet that classification and the more we seek it, the less likely we are to find it (if it exists).

What do you think? Does Fallout 4 VR have the power to change our industry? Let us know what you think of the claim in the comments below!

h/t: MCV

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  • Sean Lumly

    I’m really glad to see more “dual-mode” games in VR, which complements the shorter, tailor-made VR experiences, with longer, more full-featured games.

    I have personally never been interested in Fallout, but Fallout VR is very enticing. I may have to give this a go!

  • Cl

    Can’t wait for this. I actually stopped playing the game as soon as I heard they were making a VR version. Want to play it first in VR, not replay something I’ve already seen in vr… if that makes any sense.

    • NooYawker

      They should allow people like you already own the game buy it as a dlc.

      • No they should not. They aren’t making your games for free, you know.

        • NooYawker

          DLC’s aren’t free you know.

          • I just said that, dumb-ass.

          • NooYawker

            I said they should allow people to buy it at as a dlc.
            You said no they should not, they’re not making your games for free.
            I said dlcs aren’t free

            So no you did not say the same thing I did. Scroll up and see what you posted. I won’t call you any names since you’re embarrassingly yourself just fine.

          • Your conclusion is that you know how to read? Congratulations! Guess who you replied to? Me, not the other guy.

          • NooYawker

            Are you claiming you did not post “no they should not, they don’t make games for free” is that what you’re really trying to say?

          • daveinpublic

            Interesting comments from everyone. I see the conversation has died down now… P:D

          • Badelhas

            Why so much anger and aggressiveness? Maybe a warm bubble bath would make you feel better.

          • Weston Brice

            So, you want an entire video game, coded to respond in a 360 degree immersive environment, using the latest technology so it actually looks good and responds smoothly , and you think that’s only worth like $15?

          • NooYawker

            Doesn’t have to be $15 but shouldn’t be another $60-$80 for someone who already paid that much for the flat game. They’re not writing an entire new game from scratch. A bunch of guys did that for Doom 3 on their free time. Doesn’t matter to me either way I don’t own the game. I’m paying full price either way.

          • Weston Brice

            “They’re not writing an entire new game from scratch”…
            The reason you can’t play Xbox 360 games on Xbox 1 is because the system architecture is different, and games actually do need to be coded from scratch. I think it’s pretty clear that the architecture on a VR system is different as well. That’s why they decided on a 360 emulator. It’s okay to not know what you’re talking about, but don’t just assume what a game is.

          • NooYawker

            You’re right I don’t know much about coding. But they’re taking a pc game and making it vr on a pc. Is the architecture completely different?
            How did the modders for doom vr do it? Are you saying they rewrote the code from scratch?
            And it’s not like fallout 4 is an old game, people are still playing it and paid a lot for the season pass. I’m just saying maybe reward your customers who laid out a lot of money already.

          • Jeff

            I think you are being entirely reasonable. I’m a game dev and anyone who thinks they are coding this from scratch has absolutely no idea what they are talking about. It’s not trivial, and can be a lot of work for such a large game. It would be nice for the consumer, but also just a good sound business decision to allow current owners of the game a discount.

          • NooYawker

            Thank you. I don’t even understand the anger. I’m going to pay full price when it comes out, I don’t own the game so I’m not saying it because I’m being cheap about it. Like you said it would be good business and nice to a consumer who already paid a lot of money for your game.

        • Apocryphon

          Except they aren’t making a game. They’re porting it. I already dropped a hundo, I’m not dropping another for a game I already own. It needs to be a DLC update.

          • That doesn’t even matter. You can get as technical as you want, but it costs Bethesda money to develop a VR version of the video game you “already paid for”.

          • Abortion Boy

            I can get as technical as I want and it doesn’t matter? Are you kidding me? It totally matters! It took just over 100 people 6 years to make the game. If it takes 5 guys 3 months to make a good VR port then it’s not the same thing buddy. That’s less than 1% the cost of the original game. Heck.. some dude on youtube already got the game to work in VR all by himself for free. Don’t give me this “It doesn’t even matter” crap. The only thing that doesn’t matter is your ill conceived notion that you have any idea what you’re talking about.

  • koenshaku

    It will be awesome I am sure. Fallout games are so long which is why I skipped Fallout 4, but I will buy it for VR though.

  • Ben

    Yes. I do believe this to be true. High quality content will push this industry forward, immersive worlds like ones that Bethesda has produced in the past will get us to the mark we want.

  • Sonny Bono

    Probably be linked to a specific VR headset. VR isn’t practical or affordable. Get some affordable VR headsets on the market that are more universal and I might get one. This is too much of a niche to call it revolutionary. AMD must think we’re all rich. It’s surprising considering they’re a budget PC component manufacturer.

    • NooYawker

      It’s year one for VR. Give it a couple of years before the prices drop.

      • Sonny Bono

        There’s no standardized interface for VR. By next year there may be tens of products that aren’t compatible with each other. This will probably be messy for years. Instead of focusing on standalone VR backpack units they should be looking at VR-capable extensions to desktop PC’s that everyone’s already got.

        • Pistol Pete

          VR backpack?? Heck no, we are already getting wireless gear!!

        • Brooke Hodgman

          The standardized interface for VR is called OpenVR – the most common implementation of it is called SteamVR. Games written for OpenVR work on HTC, Oculus and Razor headsets, with new manufacturers able to easily add compatibility with their hardware.

          • 12Danny123

            OpenVR Only applies to PC, anything beyond that, OpenVR is irrelevant, OpenVR still won’t be standard.

          • Brooke Hodgman

            A universal standard doesn’t really matter though. e.g. for GPU programming, we have D3D/GL on Windows, GL on Linux, Metal/GL on Mac, Metal/GLES on iOS, GLES on Android, D3D on Xbox, GNM on Playstation, etc, etc…. but GPU’s still have standard features and game engines manage to run on all these platforms.

          • Brad

            How is that any different than what we already have? You can’t play a console game on a PC, why would you expect to be able to play a PSVR game on a Rift, or vice versa?

          • mirak

            he talks about Human Machine Interface

        • mirak

          there is no WASD keys haha

        • NooYawker

          It’ll be confusing for consumers for sure. They’re going to be releasing AR devices as well to add to the confusion.

      • Sebastien Mathieu

        Yeah!

      • Justos

        Its actually year 2 now.

    • Brian

      I saw someone sell a used rift cv1 (no touch) for $380 on hardwareswap the other day. Are you expecting them to give it to you for free?

    • mirak

      I am sure you spend more on other things you care more.
      You just made the choice to buy something else.

    • Doctor Bambi

      Bethesda is paying for this out of pocket because they believe in VR. They know that VR is practical in the long term and releasing this game will accelerate market growth.

    • Brad

      It has basically been confirmed for Vive, PSVR, and Xbox VR. The only thing it won’t be coming to is Rift, since Bethesda is owned by Zenimax.

  • NooYawker

    The latest update for the doom 3 vr mod has full locomotion controls on one controller and teleporting with snap turn controls on the other. Use either at any time without changing options. It’s brilliant.

    • mirak

      That’s what i miss in Arizona Sunshine.
      The Doom 3 VR controls where shacky but usable, I will try the new version.

  • Mane Vr

    This might be getting a bit over hype ut i hope it libes up to it

  • MikeVR

    nah!

  • Ian

    While I welcome more AAA games made for and supporting VR to imply Fallout is the first or a game changer is a bit BS. RE 7 is/was absolutely a AAA game (best VR game I’ve played so far), and long before that we’ve had access to modded GTA, Doom, etc, plus full AAA Cube and Wii games on Dolphin VR! Anyone with a Vive should go out and play Metroid Prime, Wind Waker, or any of the many other top tier cube games! No need to wait for AAA as it’s there and waiting!

    • Doctor Bambi

      Good points, but Fallout 4 VR could be extra special when compared to other VR ports. First and foremost, Bethesda is personally developing it, that immediately gives it more gravity than fan made works or work-arounds. No disrespect to them, it’s just the nature of the beast, this will draw more eyeballs and give potential buyers more confidence. Further, they are designing it from the ground up for the Vive’s motion controls and roomscale tracking. That piece alone cannot be overstated. We have yet to get a modern AAA game ported with motion control support and it makes all the difference imo.

      Some aspects of the game in particular lend themselves to VR really well. For instance, the pipboy on the user’s wrist as a menu system. Todd has stated VATS will be amazing in VR. Pair that with its gun focused combat which obviously works well in VR and its rich, immersive world totally open to explore.

      I’m reserving any judgment till we have some hands-on impressions, but Fallout 4 VR could be the first port that specifically highlights many major advantages to playing the game in VR as opposed to a traditional screen.

  • Moose

    i didnt play fallout iv. i bought it never played it. if they make it vr i will not only buy it and play it but i will probably spend 2 grand on a new pc. vr games are incredible, but they are not deep. they dont have huge studios behing them. give me a huge open world rpg that i can sink a hundreds of hours into, then i will do it.

    • Knix Knox

      I spent 2 grand on a gaming computer,lol. Stupidly in my case, I do not program..so it was complete overkill. Actually may have been closer to 3000. Early ASUS designed after the Stealth Bomber. Nice computer, could have bought a car or visited Europe however.Or even just spent 6 months in South America, living as a King amoung men in a rental home with a pool, etc. Mine still works..never use it.

  • Constantin S.

    After what happened with No Man’s Sky I won’t fall for hyped games anymore.

    • GarynTX

      Yep. I jumped the hype train after Watch Dogs.

    • dinkster

      Well content wise we already know it will be good. Hopefully the interface works.

  • Jeff Shulenburg

    To this point all broke games have been simple arcade and indie games with simple graphics. If Bethesda can pull off anywhere near the graphics of fallout 4 in a VR system it would be a game changer as Howard said. I’m not going to spend $600 on a VR setup to play indie games but if AAA games can make the leap without sacrificing quality I’d buy it the next day. So I think Howard is right. If they pull this off, I think it makes VR the future rather than an accessory

  • Comedykev

    After the hype train that was No Mans Sky i think i’ll wait until E3 before believing any of this “sales pitch”