Vertigo Games and Jaywalkers Interactive’s Arizona Sunshine finally hit PlayStation VR (PSVR) earlier this week, but not everyone is satisfied with the results. A lot of players have been reporting issues with the game’s presentation and support for the new PSVR Aim Controller. The developers are listening, though, and you should be seeing changes soon.
Vertigo itself took to Reddit yesterday to reassure players that it was listening to feedback, presenting a list of areas that the studio was looking into addressing. Highlighting the list is improving looking down the sights of a rifle when using PSVR’s Aim Controller. When players raise the device to their heads for a better aim, the PlayStation 4’s camera can get confused between tracking both it and the headset. As a result the gun becomes jittery and starts to bounce around.
Some players have suggested Vertigo takes a similar approach to Farpoint, which offered raised sights to keep the two devices further apart. Hopefully Vertigo can come up with a similarly elegant solution.
The developer is looking into other issues with PSVR tracking, as well as adding a sprint option for users playing with the Move controllers and more.
“Our team is currently investigating what feedback we can address to improve the experience on PS VR,” the developer said. “We will need time to make sure that suggested implementations work with the game’s free-roaming gameplay and room-scale roots.”
For now, Vertigo and Jaywalkers already have Arizona’s first patch submitted to Sony for approval. This is set to address a lot of bug fixes, including frame rate drops that some players are experiencing.
Hopefully these issues can get cleared up as soon as possible; Arizona won Upload’s Game of the Year award when it released on Rift and Vive last year, so it’s a shame to see anything detract from the experience on PSVR.