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Skyrim VR: Before And After Differences Of 100+ Mods
 
Massive VR FPS Seeking Dawn Hits Rift/Vive in July, PSVR Soon
 
Watch Oculus Detail Its Varifocal Half-Dome VR Prototype Here
 
2018 VR and AR Conference, Festival and Expo Schedule
 
VirtualLink Is A New Standard For VR PC Connection Backed By Oculus, Valve And More
 
Seeking Dawn Review: Tedious Design Overshadows Gorgeous Setting
 
Beat Saber Developer Is Currently Working On A Multiplayer Update
 
Skyrim VR Gets Surprise PSVR Patch Improving Graphics And More
 
Rift Pulls Ahead Of Vive, Windows VR Gains Ground In June Steam Hardware Survey
 
Sony On Making PSVR Titles: ‘There Are Some Games We Must Do’
 
Bethesda’s Todd Howard Predicts VR Will Take Off In The ‘Third Generation’
 
Hands-On: The Persistence Is A Tense, Sci-Fi VR Roguelike
 
How Sinespace May Have Already Beaten Linden Lab To The Second Life Of VR
 
Oculus Home Goes Social With Up To 8 People
 
Nintendo Switch Is Getting A Strange Unofficial VR-Like Headset
 
The 15 Very Best VR Shooters For Rift, Vive, PSVR, and Windows VR
 
HTC Is Calling For Developers To Make Ready Player One Minigames
 
HTC SteamVR 2.0 Video Shows Vive Pro User Navigating Three Rooms
 
Marvel VR: Every Hero, Villain And Location Explained
 
Full-Body VR Haptic HoloSuit Shipping This November
 
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Future Lighthouse Brings Three VR Projects To Venice Festival

One of the biggest downsides of our increasingly always-on, gotta-have-it-now society is that emerging technologies are often declared dead before they are even fully born. [...]

 
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ARKit is a Goldmine for VR Developers

One of the most enjoyable accounts on Twitter in recent days has been @MadewithARKit, which curates some of the best new pieces of content created in Apple’s new ARKit [...]

 
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What Happens When You Can’t Look Away? How VR Developers Used Gaze Activated Technology To Captivate Comic-Con

A young woman runs up to the camera, frantic. She begs the viewer not to look away from her, to steady their eyes — but then, in the corner, a flash. And then another one, [...]

 
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Speak, Memory: What Are the Implications of Conversational VR?

Last week I found myself on the other side of the camera, being interviewed for a piece that allowed people to ask questions and hear answers in VR. While most of the [...]

 
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Will Destination VR Help or Hurt the Medium?

The first weekend of Coachella aside, VRLA was definitely the hottest ticket in Los Angeles. L.A.’s convention center floor was packed as people waited in three-hour lines [...]

 
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Touching the Future: The Importance of the Physical Realm in Virtual Reality

One of the more iconic images to come out of Tribeca Immersive was a shot of two women, one wearing a headset, embracing as part of an experience called “Draw Me Close.” [...]

 
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Vertebrae Releases New SDK for Advertisers

Monetization is high on the list of priorities for VR. While tech companies and brands have started investing more in content creation, making money from that content [...]

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Hands-On: The Persistence Is A Tense, Sci-Fi VR Roguelike
 
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Marvel VR: Every Hero, Villain And Location Explained
 
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Spider-Man and Wolverine Confirmed In Marvel: Powers United VR Trailer

 
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Beat Saber Update Adds Hidden Exclusive Song
 
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Hands-On: Conjure Strike Is A Team-Based VR Hero Shooter With MOBA Elements
 
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Karnage Chronicles Is A Surprisingly Solid VR Co-Op Dungeon Crawler In Early Access

 
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Modbox Dev Shows Why Valve’s Skeletal Input Is So Useful
 
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NeverBound Is A Gravity-Defying Shooter With Some Awesome Ideas
 
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Gorgeous VR Adventure Torn Releases Next Month

 
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Warzone VR Teases Large-Scale VR FPS Multiplayer Battles On Rift, Vive, and PSVR
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