ResearchVR
We are three Cognitive Scientists discussing Virtual Reality and Cognitive Research, Industry News, and Design Implications! We actively research different aspects of the field, and are involved in various companies related to the topic of VR. With this podcast, we hope to use our commentary to bridge the gap between news and established science. We break down complex topics, discuss the current trends and their economical impacts, and broadcast our views on VR. Tune in and enjoy!
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WHAT’S HOT   
 
Sex In Virtual Reality Is Getting Even More Immersive in 2017
 
Oculus Sensors Are Technically Hackable Webcams
 
More Than 62,000 People Are Playing Resident Evil 7 On PS VR
 
Should You Play ‘Resident Evil 7: Biohazard’ in VR?
 
Field in View: Sony Isn’t Giving Up On PS VR, But Pacing Is A Problem
 
The 9 Best PSVR Games to Play Right Now
 
Oculus Vows Appeal of $500 Million Verdict, ZeniMax Threatens Injunction
 
Thunderbird Won’t Release on Oculus Home Because Devs Don’t Want to ‘Dumb-Down’ The Game
 
‘Resident Evil 7: Biohazard’ VR Review – Bringing The Survival Back to Horror Games
 
Exclusive: ‘Dimension Hunter’ Might Be VR’s Most Stylish-Shooter Yet, Demo Out Now
 
Oscar Nomination For ‘Pearl’ Shines Spotlight On VR
 
Oculus Studios Promises ‘Months Of High Profile Rollouts’, Here’s What’s Coming
 
Simple PlayStation Move Mod Brings Dual Analog Control To PSVR Games
 
Oculus Warns Against Using More Than Three Sensors For Rift And Touch
 
Community Download: Was Constellation Tracking a Long-Term Mistake for Oculus?
 
(Update) Photo Shows Magic Leap ‘Test Rig’ NOT Prototype AR Headset
 
Valve Shows ‘Cheaper, Smaller, Lighter’ Next Generation Base Station Prototype
 
Hands-On: Project CARS 2 Could Be The Best VR Racing Sim Ever
 
Update: Oculus Touch Tracking Improvements ‘Taking A Little Longer’ Than Expected
 
Vive Tracker Powers Google Daydream Wireless Room Scale Hack
 
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ResearchVR Episode 34 – VR Locomotion with Daniel Sproll of Realities.io

This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.

Daniel Sproll, co-founder at Realities.io, started his [...]

 
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ResearchVR Episode 33 – VR Rendering Challenges With Dominic Eskofier From NVIDIA

This week on ResearchVR we dig deep into the magic behind VR rendering – where and how can we save performance in extremely demanding virtual reality.

Dominic [...]

 
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ResearchVR Episode 32 – Augmented Hearing with Tom Emrich from Super Ventures

This week on ResearchVR we dig deep into advanced hearing devices that go way beyond hearing aids. Our guest is a visionary in the field of Augmented Reality, Tom Emrich [...]

 
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ResearchVR Episode 31 – Fixing Machines Using AR with Rolf Behrens, BITNAMIC

This week on ResearchVR we dig deep into how augmented reality can be used to aid in repairing complex machines. Our guest is a specialist in the field, Rolf Behrens from [...]

 
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ResearchVR Podcast 30 – 360-Degree Cameras with Robert Scoble and Sacha Tueni

This week on ResearchVR we dig deep into VR cameras, best practices for shooting and the future of 360-degree video with Sacha Tueni and Robert Scoble at the Upload [...]

 
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ResearchVR Episode 29: Did Somebody Say Hand Interaction? Round-table With Alex Colgan

This week on ResearchVR we dig deep into Leap Motion with Alex Colgan, lead writer at the startup.

This week’s episode is a little unusual. Considering [...]

 
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ResearchVR Episode 28: 100 Hours in VR with Chris Miranda

Motivated by personal curiosity, Chris Miranda put himself through 100 straight hours of virtual reality. During that time he did everything in VR, including constant [...]

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VR Cast: Is Oculus a Hardware Manufacturer or a Research Company?
 
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Man Reports Sensation In Missing Fingers Using Oculus Touch
 
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Valve Shows ‘Cheaper, Smaller, Lighter’ Next Generation Base Station Prototype

 
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IMAX Launches High-Tech Centers That Make Trying VR a Movie-Like Experience
 
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Oculus: 2017 Rift Lineup Will Bring the ‘Depth’ of AAA Console/PC Games to VR
 
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VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?

 
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Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
 
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We Tried an Underwater VR Headset, and it Worked
 
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Hands-On: Project CARS 2 Could Be The Best VR Racing Sim Ever

 
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Oculus Studios Promises ‘Months Of High Profile Rollouts’, Here’s What’s Coming
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