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Bethesda's Apology And iPhone Facial Capture: The Five Biggest Stories In VR This Week

Bethesda's Apology And iPhone Facial Capture: The Five Biggest Stories In VR This Week

There was some big news this week as Bethesda apologized for a Doom VFR launch problem and an innovative developer did something pretty impressive with his iPhone X. Those two stories were among our five biggest this week. Check them all out below.

Bethesda Explains Why Doom VFR Didn’t Work On Rift At Launch

Some community members still don’t believe Bethesda’s explanation for Doom VFR’s failure to launch properly on an Oculus Rift, but nonetheless the company did provide an explanation — “the development team has not yet had an opportunity to test, optimize, and refine the game for Oculus Rift.”

Using iPhone X With Maya For Quick And Cheap Facial Capture

We’ve been getting updates from the innovative developers at Kite & Lightning who are toying with an iPhone X and its depth-sensing capabilities to see if they can build out an inexpensive and convenient facial capture system.

Doom VFR Review: A Different Kind Of Hell

We took Doom VFR for a spin on both PlayStation VR and HTC Vive and noted some significant differences in how the game works. The tracking and controllers for these headsets are very different, and the developers of Doom VFR were forced to make some tough choices about how to implement the game on each system that ended up impacting gameplay.

Rise of the Tomb Raider’s VR Content Hits Oculus Rift And HTC Vive

The Blood Ties downloadable content for Rise of the Tomb Raider that came first to PlayStation VR finally arrived on Steam, giving players a nice bit of content to enjoy on Rift and Vive.

HTC Vive Increases Lead Over Rift Again

A Steam Hardware Survey issued after Black Friday suggested HTC Vive seems to be improving its share over Oculus Rift, with Vive growing to 49.5 percent compared with Rift at 46 percent.

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