UPDATE: Bethesda Announces 2017 Launch Dates For Fallout 4 VR, Skyrim VR, And Doom VFR

by David Jagneaux • August 22nd, 2017

Today Bethesda finally announced the official release dates for all three of its upcoming VR titles. You’ll be able to enjoy them all before the year’s over. Going into the year we knew about Fallout 4 VR already after playing it at E3 2016, but this year they announced both DOOM VFR and The Elder Scrolls V: Skyrim VR for the very first time.

Here’s when you can play each of Bethesda’s upcoming VR games:

  • Skyrim VR: November 17th for PSVR (No mention of Rift, Vive release presumably next year)
  • DOOM VFR: December 1st for PSVR and HTC Vive (No mention of Rift)
  • Fallout 4 VR: December 12th for HTC Vive (No mention of Rift, PSVR release presumably next year — it’s simply coming first to Vive. Refer to the Update at the end of the article for more details.)

You’ll notice that none of the games have Rift dates and that’s likely due to the ongoing legal issues between Bethesda parent company ZeniMax and Facebook-owned Oculus VR. When we talked to a Bethesda spokesperson at E3 about Rift support for any of the three titles they simply explained that they wanted to see their games on as many platforms as possible. My gut tells me this will be in the form of potential Rift support on Steam VR but not a release on Oculus Home. If it works on Vive then there’s really no reason it can’t launch on a Rift too. Even Google Earth VR had a workaround when the Rift was initially blocked. The reality of how this plays out remains to be seen for a few more months, however.

For our direct hands-on impressions of each game you can read more about what we thought of the latest Fallout 4 VR demo here, the Skyrim VR demo here, and the DOOM VFR demo both here and here. Let us know what you think of the games and how they’re shaping up down in the comments below!

Update 2: HTC backtracked on its “exclusively” tweet, instead explaining that Bethesda controls which platforms Fallout 4 VR will release on. You can read more about that in this follow-up story. I’d wager that Fallout 4 VR will come to PSVR at some point, probably next year.

Update 1: A tweet from the official HTC Vive Twitter account mentions Fallout 4 VR is coming “exclusively” to the HTC Vive:

We’ve reached out to both Bethesda and HTC to ask about Steam VR compatibility on other headsets, such as the Oculus Rift.

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  • JesperL

    Noo, what happend to october for fallout… that was soon… dec is ages away.. sigh.
    Guess better ready than rushed.

  • Bundy

    Terrible news. These exclusives are the worst thing for this industry.

    • Hone McBone

      They’re not locked behind the oculus SDK so they’re not exclusive.

      • Bundy

        Article states that HTC announced Vive exclusivity.

        • NooYawker

          HTC is crowing about it but they didn’t have anything to do with it. And anyone with an oculus will be able to play it just like every other game on steam. Unless Bethesda does something really dirty.

          • David D. Taylor

            That’s what I’m afraid of, my VR friend… Bethesda/Zenimax playing dirty to get back at Oculus/Facebook… and thus hurting those that purchased the game… I bet it will work through SteamVR, but there have been a few games that are not “optimized” for Oculus, which provides a crappy experience as the buttons are not mapped out. I can only hope that they will allow as many fans as possible to access it…

          • Bundy

            Unless they don’t release it on Steam at all, and it can only be bought on Viveport.

          • EY

            It’s available for pre-order on Steam, so unless they yank it and refund everyone (which would be bad press), it’s probably not going to be Viveport exclusive.

          • NooYawker

            I can’t imagine a large studio releasing anything exclusive to the viveport. That would be pretty wacky.

          • Doctor Bambi

            Viveport isn’t exclusive to Vive. If it came out on Viveport, Rift users would be able to access it similar to how we access SteamVR content, just from the Viveport storefront.

          • NooYawker

            I wouldn’t put it past them to go low.

    • NooYawker

      It’s not exclusive because of valve or HTC its he developers own choice. Only Facebook pays to make thinks exclusive.
      Secondly it’s not exclusive because anything on steam vr works on the oculus without any third party software.
      However I do agree, being exclusive doesn’t help this fledgling industry as a whole.

      • Arvideo Retro

        Google Earth VR was HMD Locked before it was officially released on Rift 3 months after Touch was released, you don’t see Lone Echo and Robo Recall performing any hardware checks.

  • Reuben Welsh

    “Exclusively on the $599 @htcvive on Dec 12th”

    DAMN sucks to be us who paid for the $899 vive 🙁

    • NooYawker

      Not really because we’ve been using it all this time. If I waited this long I would have went nuts.

      • Johnathan Sutherlin

        Agreed!

        • Reuben Welsh

          lol i was joking implying that us who paid full price whernt getting the game as its exclusive for the $599 vives :)….

          • NooYawker

            Ahhhh. Words….

    • polysix

      Not really, because I paid $899 for vive at launch, and sold it after 4 weeks (cos it was janky AF) and made $500 profit on ebay from it, which then paid for rift (a much nicer VR experience and better all round) in the summer sale. I got rift for free thanks to buying/selling vive.

      Cheers HTC. 🙂

      • Tyler Hickernell

        Janky as F? I had a vive from day one and also a rift when it released. If anything the Rift was the one with major tracking issues and pitiful roomscale. It isn’t until the last 6 months or so that the Rift finally got it’s shite together. The Rift has turned out to be pretty great, but the Vive is still a very good headset and with the audio strap has become more comfortable for long play sessions than my Rift. I love them both overall.

        • NooYawker

          He’s absolutely lying that he had a vive. He’s just a rabid fanboy. It’s way to early to have nuts like him posting in every article the same nonsense. No one can say one is far superior to the other.

    • Wildattorney

      What fool would pay $899 for the Vive at launch when the retail price was $799?

      • Reuben Welsh

        EU taxes,costs over $1000 in many parts of the world (i got mine “cheap”)

  • Andru Fratarcangeli

    No mention of Rift? Hmm I wonder why that could be lol.

    I look forward to playing these and hopefully seeing it boost up VR even further. Hopefully it encourages other big titles and names to step into the ring.

    • Bundy

      Bad idea to cheer on exclusives. They only hurt the whole VR industry. It’s bad when Oculus does it to Lone Echo and it’s bad here too. It just creates customer confusion and they end up buying neither.

      • Chris W

        I don’t understand why people have an issue with exclusives when it comes to VR. Xbox and PS4 both have exclusive games and it doesn’t cause confusion. Mario and Zelda games are exclusive to Nintendo. iMessage is exclusive to iPhone. Final Cut Pro X, Logic Pro, and lots of other Apple software are exclusive to the Mac. Certain Microsoft Office apps are exclusive to Windows. You can only watch game of Thrones if you have HBO. You can only use a Gsync display with an Nvidia graphics card Etc. Etc. Why is this an issue when VR headsets follow the industry standard practice of offering exclusive experiences on their platforms too?

        • Bundy

          Consoles are entirely separate machines with separate operating systems and code bases. Same with mac and iPhone.

          Vive and Rift are on the exact same hardware and support a common api. There’s not much that needs to be done to have a game support both.

  • Phil_NYC

    Where are the Rift is better than Vive promoters?

    • David D. Taylor

      Here! lol

    • truth11112222

      I had (sold PSVR and Vive) all three VR systems, but kept the Rift. Why? The exclusives, and the touch controllers. With the new knuckle controllers, and the wireless attachment for the Vive, I would have most likely kept both. I am happy that VR is taking off, regardless of the system you have. I will most likely setup steam for my Rift, and download it on steam to play it on the Rift if it somehow integrates the touch controllers…

      • polysix

        I’ve had all 3 too and gladly sold Vive and PSVR they just didn’t feel ready for prime time. Rift is the only gen 1 worth the money and is also (currently) the cheapest. It shat all over the vive, seriously. I couldn’t stand using the vive in the end with its daft touchpads and bad comfort/horrible SDE (not much better than my DK2 was), but rift is luxury in every respect and looks better in game too (way more clarity/sweetspot.. less SDE, better blacks etc)

        • Lomax

          funny i bought both the Vive and the Rift and i sold the Rift because i was tired of waiting on the controllers and for them to fix the tracking. I would not buy another one until they figure out how to reduce all the wires needed to get good tracking.

      • Patrick Bradley

        I think if the Vive 2 has knuckles, Base station 2.0, the new head strap and wireless out of the box it would be worth $800US. But then that would really only be Vive 1.5. The Vive 2 would need better screens, lighter weight, slightly higher FoV and better design (cause as functional as it is, it looks like crap) on top of all the other stuff i said. Love my vive and I am a bit of a fanboy cause tech wise it is better. But I am telling everyone to go with the rift. A lot less money for a product that will do the same job basically with a better design.

    • Andrew Barrett

      Where are all the Vivers screaming about “walled gardens” now. Or are only some (ie others’) walled gardens bad, while some (ie your own) fine. 🙂

      • EY

        It’s not really a walled garden if the sole reason for a grand total of one or maybe three games being exclusive is because one publisher happens to have a grudge against the competing product 🙂

        • Andrew Barrett

          You’ll no doubt be expecting Valve to release there “three triple A” titles they are developing on Home, then? 😛

          I don’t think they will – and I wouldn’t expect them to. I just get confused as to why some people think Oculus should release the games they fund on Steam. 🙂

      • Caven

        Valve and/or HTC didn’t pay for any exclusivity. This is simply a matter of Bethesda not wanting to put a product on Oculus’ store. Note that Bethesda is supporting PSVR in addition to the Vive, so we’re not talking about a true single–platform exclusive. I suspect the only reason Fallout 4 is an “exclusive” is because it’s probably too resource-demanding to run adequately on PSVR. Unlike Skyrim which could run on a PS3, Fallout 4 requires a PS4.

      • NooYawker

        Polysix was doing chores.

    • Bundy

      Stupid to engage in a fanboy war here. We need both headsets to succeed. If one fails devs will start backing out because all they will see is a lack of interest in the VR industry in general.

    • polysix

      Here. I’ve owned both. Rift really IS better than vive. If you care about:

      Ergonomics,
      Controls
      Ease of use
      Clarity
      Sweet spot (Rift is ALL sweet spot – vive was a very small area that would often move around thanks to stupid strap)
      SDE
      Black Levels
      Built in quality audio (without another £100 spent)
      Slick home software (pop it on and boom!)
      More than good enough tracking for the real needs of 99% of VR (even roomscale) users
      Packaging
      Fit and finish
      Quality of materials
      Weight
      Mura (less of on vive)
      and a more normal, non tube like FOV

      • Tyler Hickernell

        Vive has larger FOV than Rift vertically about the same horizontally. I agree sweet spot is better on Rift though. Black levels seem about the same on my Vive. In fact the rift suffered {and still does a little} from the red tint which I never had a problem with on my Vive. Rift is easier to get on and start a game, but for long play sessions my Vive wins for comfort. The semi hard foam on the Rift makes a large red ring on my face from the seal. God rays are worse on the Rift IMO. On a side note I find Steam a much better store to use than Oculus. Not to mention “refunds” are easily done on Steam if you don’t like a game.

  • Kevin
  • Bartholomew

    “A tweet from the official HTC Vive Twitter account mentions Fallout 4 VR is coming “exclusively” to the HTC Vive”
    What happened to HTC and Valve? They said VR exclusivity isn’t a good idea for consumers or developers. Now are fine?
    Well, in this case, if Oculus blocks Revive in the future no one should complain (especially Valve fanboys).

    • Joan Villora Jofré

      Is not HTC, in not Valve: is Zenimax.

  • Raphael

    Hello octopus users…these games do work on octopus rift via the vive hack. I’ve been waiting to say that for years. Got so sick of octupus users telling me rift exclusives will work on vive using revive.

    • OculusRiftWinning

      Rift users will install the hack and not whine and bitch like Vive users like you do 🙂 Also very cute, “octopus”. You sound like a 5 year old child. Cry more about your toy you little baby :””'(

      • Raphael

        You sound like someone who’d say “butthurt” a lot. “OctopusRiftWinning”? Seriously? You’re that cuntishly sad that you think VR is a football game?

  • Bartholomew

    Why Fallout 4 VR will be exclusively release it for the least popular HMD? Bethesda you’re drunk?

    • Braycen Jackwitz

      I don’t know where you get “least popular” from. Estimates put the vive at selling 2:1 to the rift. (I haven’t seen updates on that to reflect the recent price drops though)

      • Bundy

        Those numbers were before any of the sales, and just after the touch controllers were released. Who knows what they are now.

        • Justos

          Not only that but before it was still wrong data. It was a guess based on STEAM stats, not every rift owner comes to steam and answers a stupid survey.

      • polysix

        Wake up sonny, even an ex Vive owner like me knows gen 1 is NOW all about the rift. It’s much better, it’s cheaper (still) and its now sold thousands since the sale putting them at least on par and now more people realise how much better rift is word of mouth is bringing in even more rift sales.

        Even at $600 I find it very hard to recommend the vive over rift when rift has it beat on pretty much EVERYTHING (see my above post), even the tracking is now comparable.

        • naffgeek

          My dad’s bigger than yours though

        • NooYawker

          Everyone knows you opinion, you’re constantly expressing it. You are the biggest VR fanboy I’ve seen so far. Congratulations.

    • polysix

      They are being petty cos of the legal wranglings, but their loss if they don’t want to sell it (officially) to Rift users who are now the only growing VR user base in PC GEN 1. Vive sales have stalled and wont recover even with that price cut. Rift is just too much better in all areas (esp ones that really count in gen 1 – comfort, visual clarity and controls)

  • Joan Villora Jofré

    Its not exclusive. Was an error.

  • Collin dubya

    rift already runs every steam vr game, im not worried.

  • Ok, at the end of this year everyone having a VR headset will just detach from reality!