Hands-On: Bravo Team Is Basically Time Crisis In VR With The Aim Controller

by David Jagneaux • July 4th, 2017

During Sony’s E3 2017 press conference a whole slew of new PSVR games were announced from the perplexing sidescroller Star Child, to the unnerving and creepy The Inpatient. Hot on the heels of Farpoint though, Sony’s flagship VR device needed a new shooter for fans to sink their teeth into so when Bravo Team from Supermassive Games was revealed it looked just like the type of thing gamers would want. Utilizing the fantastic PSVR Aim Controller just made it seem even better too.

As it turns out though, Bravo Team isn’t exactly the next great sprawling shooter we thought it might be. Instead, it employs a very traditional modern military setting and rather than asking players to traverse large levels or move around the environment freely using the control sticks on the Aim Controller itself or DualShock 4, you just sit there and move from cover point to cover point like you would in arcade games such as Time Crisis.

During my demo I was on a freeway that was full of abandoned vehicles. My mission was to go from cover point to cover point slowly progressing up the highway. As I made my moves enemy soldiers would appear in waves, ducking behind car doors and trunks, firing at me from a distance. Using the PSVR Aim Controller I could reach up and blind fire from behind cars and aim down the sights to pick them off. Ammo packs and health boxes were spread around as well in true arcade game fashion.

The trailer above makes it look a lot more interesting than it actually is. We’ve played games like this before, such as Mortal Blitz, that aren’t necessarily bad, but it feels more like an early VR prototype than a second phase project designed to take the PSVR and Aim Controller to the next level. I’d have expected to see a game like Bravo Team at launch, not slated to come out a year or more after the headset’s been available.

My limited demo may only have shown a very short and abbreviated impression of the game, but it didn’t do much to make me think Bravo Team is going to be something special at all. When I saw the trailer I had visions of something like Onward or Pavlov on PSVR, but instead it’s just another wave shooter that doesn’t even have movement.

Bravo Team certainly has potential to be something worth your time, but the demo we saw at E3 2017 was less than impressive — even while using the PSVR Aim Controller. We’ll keep you posted on developments and how it shapes up before release, which is still TBD as far as we’ve heard.

What do you think of what you’ve seen of Bravo Team so far? Let us know down in the comments below!

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What's your reaction?
  • Sunny Viji

    no free movement, dont get my cash, devs need to realise there are ppl out there without motion sickness, and r getting really pissed of with smooth locomotion not even being implemented as an option, this will kill VR for me,

    • Fidget Stick

      I’m with you, Sunny. The lack of free movement is a deal breaker. I know it’s more expensive to develop for it, but that investment would have resulted in me (and you, and many, many others) buying the game when we otherwise wouldn’t. I understand the limitation when you’re developing for stickless Move controllers. But this uses the Aim controller! It has a frickin’ stick built in! It’s too bad. i thought RUSH OF BLOOD was great!

      • Sunny Viji

        it be nice if given a choice of teleport or full loco, tho i am glad there is Special Forces, Rom Extraction, Seeking Dawn, and Skyrim VR with full loco, theres is plenty to keep me in VR, (Destiny2 and GT-Sport for my Non VR Gaming)

  • ArA

    Yes its a shame, every game needs to have the combination, teleporting with locomotion.

    And i’m sick of all the little wave based games. We need full triple aaa games right now ffs.

    • Andrew McEvoy

      Have you tried Dead Effect 2 vr? That should help fill your time until fallout 4/Skyrim/Valves triple A releases later this year.

  • Jonny C

    When you say it is like Time Crisis do you mean it is totally on rails and the game decides where you go or can I choose what cover to run to?

    After Supermassive Games Until Dawn Rush of Blood I have faith they can release an entertaining game.

    • Keith.

      “After Supermassive Games Until Dawn Rush of Blood I have faith they can release an entertaining game.”

      Agreed. And The Inpatient seems to be further evidence that they know what works in VR.

    • LoreII

      I agree, rush of blood was super great!!!

    • There are a small handful of cover points to pick from (maybe 2-3) at a time, then it auto runs you to them. Press a button to pop out of cover, point, shoot, repeat. I agree that Rush of Blood was very good, this game didn’t impress me in the limited demo at all.

  • Icebergg

    Psvr has been out less than a year. October 13th it turns 1.

  • Ninjai71

    What a big fail!!! Devs, play Farpoint and lern, how a great PSVR Game should be with Aim Controller!!!

  • Fear Monkey

    Love Rush of Blood and Until Dawn, but I wanted a real shooter with the aim controller, not another limited Time Crisis style game. It may be a good game when done, but really, we need a decent FPS with multiplayer deathmatch and co-op on PSVR using the aim controller. Farpoint’s similarity to Halo and its Blood Gulch Multiplayer made me really want that.

  • Chris Beep

    Love supermassive games. Rush of Blood is still one of my top psvr games overall. I have a lot of faith in them after that game!