Breachers brings a new 5v5 team-based FPS to Quest, Pico and PC VR. Offering a polished tactical shooter reminiscent of Rainbow Six Siege, here’s our full review:
I wouldn’t hesitate to call Breachers one of Quest 2’s more impressive experiences. Likely helped by its lengthy open alpha/beta testing, Triangle Factory’s latest multiplayer shooter feels significantly polished at launch, backed up by a strong presentation. A significant step up from the team’s previous game, Hyper Dash, this isn’t the most expansive FPS game going, but it delivers satisfying combat with high emphasis on strategy and verticality.
Breachers contains several offline options like the lobby’s shooting range, a quick tutorial and bot matches, but it's primarily an online multiplayer game. At launch, it features casual matchmaking lobbies with an option for private servers, two modes and four maps. Team Deathmatch is your classic “most kills win” option and that feels rather basic, but Bomb Defusal is where things truly come alive.
Bomb Defusal splits you into two teams. There's the SWAT-like Enforcers infiltrating a building and Revolters, terrorists that planted two bombs. Rounds last three minutes and if you die, you can't respawn until the next round, so caution is advised.
Every fight starts with a preparation phase for buying rifles, sidearms, SMGs and shotguns. Standard sidearm excluded, every item costs credits and your performance each round determines how many you earn. Gadgets like grenades or healing syringes are also available, though some items differ between teams. Revolters get defensive tools like door blockers, mines and motion sensors, while Enforcers can choose spy drones, cloaking devices and explosive breaching foam.
For Enforcers, victory requires disarming bombs by placing EMP devices or killing every enemy. If everyone dies, time runs out or Revolters disarm your EMP, you lose. Unlike Revolters, Enforcers can scale buildings through a grappling hook by pointing upwards, hitting the trigger, and moving the analog stick up. Going down? Walk off the building and it automatically kicks in. Grappling feels straightforward and its simplicity means you aren’t fumbling around when scaling walls, leaving the action uninterrupted.
Bomb locations are visible through a marker, and multiple ways exist to reach them. When scaling buildings with grappling, marked walls and windows can be broken through force, so grab the ledge to volt and you’re inside. It’s a great way of keeping Revolters alert; you never know which direction enemies might approach. Once you begin a full-scale operation, my adrenaline soon kicked when playing on either side.
It's not enough to find cover and wander; sound is also a key consideration. Footsteps are noticeably louder when sprinting compared to the quiet crouching but with rounds only lasting three minutes, playing it safe isn't always viable, so finding that strategic balance and coordinating with teammates is essential. Securing victories always feels satisfying.
Interactions feel nice, and that’s evidenced in the weapons handling. Guns have a similar weight to Population: One, they feel refined and satisfying to handle. Nothing automatically holsters after the preparation phase; items drop to the floor if you don’t place them back correctly. Between your sidearm, primary weapon, ammo, and gadgets, everything is holstered across your body and feels easy to reach. You can fire one-handed, but that risks an unsteady aim, so I’d recommend gripping guns with both controllers. Just be careful as friendly fire cannot be switched off.
My only major criticism is that right now, Breachers doesn’t include competitive play, only offline modes or casual matchmaking. You can't currently squad up with friends, either. Thankfully, Triangle Factory confirms both features are coming in the first major update - a whiteboard in the main lobby details the post-launch roadmap - alongside player rankings and bHaptics support. Hopefully, that isn’t far off, but no timeframe has been confirmed. Future updates promise achievements, gun animations, and a new game mode and map.
Breachers Review - Comfort
Breachers uses artificial locomotion with an auto-sprint option available; there’s no teleportation option or movement vignettes. Seated gameplay isn't officially supported, and because of how you grab holstered weapons, we recommend standing while playing. Movement direction is based on where your head or hands point, while crouching can be set to a button press.
Alongside analog stick inputs and your wrist HUD, pistol and ammo positions are swappable to better suit your dominant hand. Weapon angles are adjustable, and you can rebind every action to a new input. The camera has smooth and snap turning options with customizable turning speeds or angles. Finally, while Breachers doesn’t have brutal kills, switching off blood effects is also available.
Still, what’s here feels excellent and for anyone preparing for ranked play, I’d suggest visiting the gun range. That highlights each weapon’s stats and provides timed challenges, awarding points for accurate shooting while providing great practice for reloading under pressure. Reloading involves dropping empty magazines with a button press, grabbing ammo from your pouch, and slotting a new magazine into position. It’s a good halfway point for those seeking immersion without overcomplicating things, but that may disappoint anyone expecting realistic reloading.
Visually, Breachers is one of the sharper-looking Quest 2 games I’ve played, but there are some minor problems. Objects with text appear at a sharply decreased resolution, while environmental items like glass bottles can’t be picked up or destroyed when shot, which takes away slightly from the immersion. These aren’t major concerns and overall, each map and character models look great for standalone hardware, but you can see where Triangle Factory made compromises.
Breachers Review - Final Verdict
Breachers is a fine effort that delivers on its promise, offering a thrilling tactical VR shooter with satisfying gunplay. Securing victories with carefully planned strategies feels immensely satisfying with friends in co-op. While no competitive mode at launch is disappointing, it’s reassuring to know that option’s coming post-launch. If you’ve been seeking a Rainbow Six: Siege or Counter-Strike experience in VR, I believe Breachers has a strong future ahead.
UploadVR focuses on a label system for reviews, rather than a numeric score. Our reviews fall into one of four categories: Essential, Recommended, Avoid and reviews that we leave unlabeled. You can read more about our review guidelines here.