WHAT’S HOT   
 
We Played ‘Overwatch’ in VR Using ‘Bigscreen’ and It Was Awesome
 
CES 2017 Preview and Predictions – What To Expect From VR This Year
 
VR Cast: Predictions for 2017 As Facebook VR Finally Emerges
 
Jason Rubin Explains How Oculus Will Handle Content in a Post-Touch World
 
What To Expect From VR At E3 2016
 
VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?
 
Playful Corp. Explains How ‘Lucky’s Tale’ Became An Exclusive Rift Launch Title
 
UploadVR GameCast – Episode 1: GDC 2016 Preview
 
Is Valve Holding Out On VR By Not Leveraging Its IP?
 
The Upload Download: What Does Nintendo Switch Mean for VR?
 
Does The Oculus Rift Live Up To The Hype?
 
Multiplayer Shooters Are Taking The Leap Into Virtual Reality
 
VR Cast: Is Oculus a Hardware Manufacturer or a Research Company?
 
VR Gamers Are Clamoring For An MMO – So Where Is It?
 
Is Oculus DRM Building A Walled Garden Or A Successful Company?
 
ResearchVR Episode 26 – Is Wireless VR Really The Solution?
 
Presence Episode 4 | AMD, ‘Hollywood’ Roy Taylor, and Me: A VR Love Story
 
ResearchVR Episode 28: 100 Hours in VR with Chris Miranda
 
The ResearchVR Podcast Is Now on UploadVR
 
UploadVR GameCast – Episode 3: Rift v. Vive
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3

VR Cast: Is Oculus a Hardware Manufacturer or a Research Company?

Oculus has spent a lot of time in the headlines over the past few months. A high profile lawsuit, a steadily changing corporate structure that prioritizes its parent [...]

 
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4

ResearchVR Episode 34 – VR Locomotion with Daniel Sproll of Realities.io

This week on ResearchVR we dig deep into VR locomotion from theoretical, practical and technical perspectives.

Daniel Sproll, co-founder at Realities.io, started his [...]

 
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29

VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?

When it comes to consumer electronics, content is king. This is true for virtual reality as well and this year is shaping up to be the biggest year ever for amazing VR [...]

 
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0

ResearchVR Episode 33 – VR Rendering Challenges With Dominic Eskofier From NVIDIA

This week on ResearchVR we dig deep into the magic behind VR rendering – where and how can we save performance in extremely demanding virtual reality.

Dominic [...]

 
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4

VR Cast: Predictions for 2017 As Facebook VR Finally Emerges

Welcome to our humble podcast! Every week(ish) Joe Durbin and Ashley Whitlatch go over the biggest VR news of the past seven days. Plus, we always try to give you a healthy [...]

 
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0

ResearchVR Episode 32 – Augmented Hearing with Tom Emrich from Super Ventures

This week on ResearchVR we dig deep into advanced hearing devices that go way beyond hearing aids. Our guest is a visionary in the field of Augmented Reality, Tom Emrich [...]

 
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1

ResearchVR Episode 31 – Fixing Machines Using AR with Rolf Behrens, BITNAMIC

This week on ResearchVR we dig deep into how augmented reality can be used to aid in repairing complex machines. Our guest is a specialist in the field, Rolf Behrens from [...]

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VR Cast: Is Oculus a Hardware Manufacturer or a Research Company?
 
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Man Reports Sensation In Missing Fingers Using Oculus Touch
 
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Valve Shows ‘Cheaper, Smaller, Lighter’ Next Generation Base Station Prototype

 
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IMAX Launches High-Tech Centers That Make Trying VR a Movie-Like Experience
 
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Oculus: 2017 Rift Lineup Will Bring the ‘Depth’ of AAA Console/PC Games to VR
 
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VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?

 
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Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
 
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We Tried an Underwater VR Headset, and it Worked
 
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Hands-On: Project CARS 2 Could Be The Best VR Racing Sim Ever

 
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Oculus Studios Promises ‘Months Of High Profile Rollouts’, Here’s What’s Coming
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