11 October Laser Dance Delayed To 2025, Citing Evolving Meta APIs & Scene Drift Issues , & David Heaney
10 October Meta's CTO Explains Why Porting Games From Quest To AR Glasses Won't Be Easy , & David Heaney
2 October New Meta Avatars Now Available In Horizon Worlds, Home, Workrooms, And SDK , & David Heaney
26 September Meta Spatial SDK Lets Developers Easily Build Quest Apps Without A Game Engine , & David Heaney
25 September Quest Developers Will Be Able To Access The Passthrough Cameras Next Year , & David Heaney
22 August Another Developer Found An Easier Way To Access Quest 3's Passthrough Cameras , & David Heaney
30 July Meta XR Audio SDK Now Has Acoustic Ray Tracing For Realistic Sound Propagation Simulation , & David Heaney
22 July Quest 3's Mixed Reality Dynamic Occlusion Is Now Higher Quality With Better Performance , & David Heaney
26 June Meta Is Deprecating Its Quest Third-Person Capture Tool To Officially Support LIV Instead , & David Heaney
23 April Meta Is Working On A Horizon OS "Spatial App Framework" For Porting Apps & Building New Ones , & David Heaney
15 April OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec , & David Heaney
29 March New Quest Store & App Lab Apps Won't Be Allowed To Support Quest 1 From May , & David Heaney
27 March Meta Is Only Allowing A Few Quest Developers To Disable The Annoying Boundary In Mixed Reality , & David Heaney
14 March Meta Is Funding Godot Veterans To Improve The Engine's OpenXR & Quest Features Support , & David Heaney
18 February Quest 3 'Wide Motion Mode' Expands Hand Tracking Volume By Tracking Your Arms Too , & David Heaney
18 February Shipping Quest Apps Can Now Use Hand Tracking And Touch Plus Or Pro Controllers Simultaneously , & David Heaney