15 April 2024 OpenXR 1.1 Brings Extensions Like Foveated Rendering & More Into The Core Spec , & David Heaney
29 March 2024 New Quest Store & App Lab Apps Won't Be Allowed To Support Quest 1 From May , & David Heaney
27 March 2024 Meta Is Only Allowing A Few Quest Developers To Disable The Annoying Boundary In Mixed Reality , & David Heaney
21 March 2024 Oculus Publishing Ignition: Meta Funding New Teams Building For Quest 3 , & Ian Hamilton
14 March 2024 Meta Is Funding Godot Veterans To Improve The Engine's OpenXR & Quest Features Support , & David Heaney
18 February 2024 Quest 3 'Wide Motion Mode' Expands Hand Tracking Volume By Tracking Your Arms Too , & David Heaney
18 February 2024 Shipping Quest Apps Can Now Use Hand Tracking And Touch Plus Or Pro Controllers Simultaneously , & David Heaney
9 January 2024 Apple Tells Vision Pro Developers To Not Describe Their Apps As VR, AR, MR, Or XR , & David Heaney
14 December 2023 Quest 3 Inside-Out Upper Body Tracking & Mixed Reality Occlusion Are Out Now , & David Heaney
30 November 2023 Unity Is Considering Allowing Passthrough On The Splash Screen, If Developers Vote For It , & David Heaney
20 November 2023 Unity Launches Support For Apple Vision Pro, With Notable Restrictions , & David Heaney
15 November 2023 VisionDevCamp To Jumpstart Apple Vision Pro Developers In Early 2024 , & Ian Hamilton
2 November 2023 Quest Developers Can Now Share Pre-Release Apps & Closed Betas Via URL , & David Heaney
12 September 2023 Leading VR Engine Unity Will Start Charging Developers Per Install , & Henry Stockdale
21 July 2023 Meta Quest Pro Getting 'Multimodal' Simultaneous Hands & Controllers Mode , & David Heaney
20 July 2023 Meta's 'Drone Rage' Quest Demo Is Basically Space Pirate Trainer In Mixed Reality , & David Heaney
28 March 2023 Meta Releases Haptics SDK For Quest Controllers, With 34 Premade Patterns , & David Heaney
23 February 2023 Meta Interaction SDK Gets Hand Tracking Teleport Gesture With Demo Game , & David Heaney
28 April 2022 Oculus Unreal Engine 5 Branch Now Available, But Key Features Don't Work In VR , & David Heaney