E3 2017: Check Out Six Minutes Of Skyrim VR Gameplay With PSVR

by Jamie Feltham • June 13th, 2017

Skyrim is officially coming to PlayStation VR, and E3 attendees are currently getting their first look at the game. One of them was nice enough to record it, too.

MasterGamingVR recently posted six minutes of The Elder Scrolls V: Skyrim VR footage from the show floor. The player is using two PlayStation Move controllers to work his way through the game, which has apparently been ported in its entirety over to the headset. We get a look at melee combat as well as magic and archery and a range of weapons. It looks like teleportation locomotion is used with incremental turning.

The question is what other locomotion methods will make it into the game? We’re going hands-on with the game soon, so we’ll get back to you with the answer.

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What's your reaction?
  • Oh god I hope they full smooth locomotion by using the dual shock controller like in RE7. I can’t imagine having to teleport throughout that whole game.

    • Yeah, although this particular player seems to be teleporting in very small increments. I would certainly be curious to try it with Move + teleportation, but I agree that this lengthy of an experience might be best played with a DualShock 4.

  • Hone McBone

    Hopefully this is released on Vive at the same time or soon after it’s released on PSVR. Either way I’m glad Sony are still helping move VR forward if they are helping to fund this.

    Really this game would benefit a lot from room scale, it’d be great just being able to fight in an elder scrolls arena with Vive controllers.

  • braylien

    oh please have full locomotion as an option!

  • GodMk2

    I don’t normally mind teleporting, but on a game like this… please have free motion, and just advise players who select it to walk on the spot. Playing in Onward on the Vive I found it cures the disconnect between eyes and ears. i.e. walking on the spot tips your head about so you brain is in agreement that you are indeed walking. You can probably get the same effect just tipping your head about a bit. If you don’t – and play sat on your butt – about 15 to 30 minutes later, expect to feel like you’ve had enough. I’m running a VRcade and one thing I’ve noticed is when we stick people in games that rely on teleporting about a lot, they get a bit fed up of it after 15 to 30 minutes as well! And ask “have you got anything that you don’t need to teleport in as it’s making me disoriented”

  • Wiines 007

    The trailer had full movement, relax everyone!

  • LoreII

    Why Sony doesn’t use move+navigator?, actually they are the basic components fixed in the aim controller

    • Jean-Sébastien Schotté

      because the navigator has no motion detection … we could eventually use a dualshock 4 in one hand and a move controller in the other one (as it was proposed by Capcom for Resident Evil 5 on PS3) since the dualshock 4 has motion detection …

      • iUserProfile

        Still you could argue it whould be an option to have one hand for interaction in the game and the other as an option for movement.
        Supporting the nav whould offer more options to devlopers and players to explore and use. Also I don’t think it whould be a big investment for sony to load up the drivers into the PS4 framework.

        RE7 SPOILERS

        I’m thinking about the scene in RE7 where they chop of your hand. Whould have been interesting if you made your way through the game one handed with move support.

      • LoreII

        I thought it has. Anyway using 2 moves should be the same, move also have the sticks to control the movement

        • Klasodeth

          No, the Move controllers don’t have joysticks on them–they don’t even have d-pads.

  • James Friedman

    Oh that bow and arrow! The move controller suck. They should of came out with a new controller at E3

  • Jukka Muhonen

    Hopefully we can stab with arrows when we are too close to shoot.

  • johann jensson

    Teleportation? Please stop this [email protected] already, it’s more than a year since Rift/Vive were released. Enough with the crutches!

    • JoeD

      Yeah, I said the same thing until I played Doom 3 in VR for an extended period of time. Was doing great and all of a sudden BAM! Had to take the Vive off and lay down.

      • johann jensson

        What do you expect? Some things require a bit of training, you have to start slow etc. No work, no fun.

  • JoeD

    PSVR? Are you kidding?