GDC 2017: Hypereal Claims Minimum-Spec PC VR Solution That Matches Oculus’ ASW

by Joe Durbin • March 3rd, 2017

During a panel at the 2017 Game Developers Conference, Jinjing Sha, VP of Operations for Chinese virtual reality company Hypereal, discussed the many ways his organization is working to attract more users to VR. One of the most important adoption-spurring initiatives, according to Sha, is Hypereal’s efforts to reduce the minimum PC specifications required to reliably power a VR headset.

Hypereal is working on a mysterious new VR headset called the Pano that claims to be able to do room-scale and also offers hand-tracked controllers. During his speech at GDC, Ja provided a brief glimpse at this upcoming device by explaining that the company’s “PC VR solution” will have the following hardware requirements:

Screen Shot 2017-03-03 at 11.38.01 AM

GPU:

NVIDIA® GeForce® GTX 960

AMD Radeon 470

CPU:

Intel® Core i3-6100

AMD FX 8350

These specs are consistent with the new minimum-spec requirements that Oculus announced at last year’s OC3 developer conference. The Oculus system, however, uses proprietary systems known as Asynchronous Time Warp and Asynchronous Space Warp to reduce the processing power required to run its Rift VR headset. Sha did not reveal what Hypereal’s own method is for hitting these specs for the Pano, but he did emphasize that lowering PC specifications will also make VR more affordable. 

Reducing prices is a critical part of Hypereal’s plan to increase the rate of VR adoption in China. During his talk, Sha theorized that if the price of VR headsets were to drop to “around $300 USD” we could see “a 400 percent increase in market penetration.”

Sha also believes that “rental services” and “wireless solutions” for VR headsets could be huge for getting more people interested in the technology. 

Hypereal’s head of developer relations, John Gu explained the monetary situation in China further in a statement:

“Tier 1 cities in China, like Beijing and Shanghai have per capita disposable incomes of less than $700 USD per month.  You don’t need to be in China to realize that for a family to spend an entire month of disposable income on a PC VR hardware is just unreasonable,. Our job is to convert unreasonable to probable”

Sha teased that Hypereal would be revealing more details about their headset on March 27, and that pre-orders will be available on that day as well. The official product launch will be in the “first week of June.”

Hypereal is based in Xuhui, China. Its stated overall goal is “to proliferate the VR experiences to the masses, with Chinese per capita GDP and disposable income significantly lower than the developed countries,” according to an official company release.

This is partner content which has been produced by UploadVR and brought to you by Hypereal. Hypereal did not have any input into the creation of this content.

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  • VR Geek

    Why announce if you are not ready to demo? Feels like vaporware to sucker more investors in. They are correct though, the price needs to come down and will in due time.

    • Lucidfer

      I don’t think this is vaporware, these are pretty regular specs with not much promises, and China has a huge advantage in terms of component, manufacture and distribution access. There is probably 100x more China companies selling VR headset than the whole rest of the world if you look at the market.

      I would have been more surprised if they actually design or invented something more advanced, but given how traditional industrial countries haven’t been innovating or iterating shit, it turns out we might start seeing the innovation drive coming out from China more and more.

  • Xron

    So its practically same specs as rift and try to offer lower price, thats it?
    Though ofc if they will reduce it to 300$ including controllers, it would be huge. Rift and Vive would have to react.
    P.s I don’t really understand Oculus saying that they want to improve their 2nd gen. Hmd by a LOT and it takes quite some time. That means there will be huge difference going from cv1 to cv2 and devs will be forced to create apps for both, that means 1rst gen will hold advancement of Vr this way…
    I would prefer to see 2 year cycles, so 1st gen. devices wouldn’t hold back progress for games as much for every other gen…

  • Joseph Molion

    I remember when Oculus first hit the scene with their proposed VR system, they predicted a price tag of $300, give or take. They sure missed the mark on that estimate. Can’t imagine these guys are going to be able to do much better while giving a worthwhile experience.

    • polysix

      difference is Oculus are a bunch of lying fuckwits who actually are on record as saying ‘we could have charged less for the rift but we priced it high so it would be an aspirational purhcase’ (Nate said this) due to them wanting to clone the apple way of doing things.

      Backfired. good. the actual cost of rift B.O.M is around $200, they never sold it at cost. They lied. Over and over. It’s facebook.

      • Scott C

        I’ve seen this referenced a few times in comments, but nobody’s ever cited their source. Can you point it out to me?

        • Justos

          There is no source because hes just a spiteful troll commenter.

          The Rift was never sold at cost of the hardware alone.

          • DougP

            Re: “The Rift was never sold at cost of the hardware alone.”
            Then why did Palmer Luckey lie & say “We don’t make money on the Rift”?
            More Oculus lies.

  • Lucidfer

    They only got one thing wrong: strap. This is a big NO no matter the price, if you’re going for a copy with standard spec, you shouldn’t miss the spot on something that important which all companies should have understood and integrated by now.

    Otherwise depending on the price, why not, but what are their other incentives?

  • Graham J ⭐️

    What does “brought to you by” mean? Paying you to post this is having input.

    • DougP

      Category = sponsored, see top.

  • veritas

    Hypereal is not a vaporware. They demo to reviewers in June of 2016, the VR experiences overall were not up to par with Vive, but close. Hypereal Pano is using similar Light Technology but not identical to Valve’s. I just saw an interview video on Hypereal at GDC, they claimed that they are up to par with Rift in terms of picture quality, play space and PC minimum requirement.

    Chinese government, from top to bottom, is behind virtual reality technology. Hick, they are even planning to build a VR city in South Eastern China. Almost every public known tech companies in China is doing some sort of VR or AR. They got this public mentality in China that if you are not into these future technologies, then you shouldn’t call yourself a tech company. So far, they just lack core technologies. Between 2015-2016, they got like 200 companies (down to 60+ by 2016) making cheap VR headsets (mostly just cellphone plug-in headsets) but only maybe like 2 companies have viable tracking technologies.

    • Daniel

      Bravo, you are not one of those brainwashed by stereotypes of China. The centralized model of economy in general means if the government wants to promote development in certain areas or industries, more resources and attention will be redirected to them. With many of its pitfalls, you cannot deny the fact that this model is sometimes more effective for a burgeoning industry. As for Hypereal, let’s hope it’s “Hyper real”, not “Hype real”…

      EDIT: Look at those controllers. Seem like a combination of Rift and Vive controllers…

  • Benjamin Stanley

    My question is will this support Steam VR?

    I really would like to see that 🙂

  • Seems a chinese copy of Oculus Rift. I should try it before expressing an opinion

  • Blargh

    If this actually comes out in June and works, then this may be the emerging tech field where china is lagging the least behind the US. Take other emerging fields for example, I think tesla has been around for 10 more years than companies like faraday future. With cpu and chips, china is lagging as well. Smart phones as well, the kirin 960 per core lags behind the apple A9/10 and snapdragon 835 by almost half. But I think smart phones will be obsolete in the future when we get AR figured out.