Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.
Today is the final day of 2018 which means it’s time for reflection. As we look back on the year and celebrate some of the best games and experiences it brought to our headsets, it’s time to look forward to the future as well.
By all accounts, 2019 is shaping up to be an important year for immersive technology industries. Facebook is betting big on standalone VR following the success of the Oculus Go with its fully 6DOF Oculus Quest headset and two controller combo to offer “Rift quality experiences” at the all-in-one cost of just $399. We tried it at OC5 and were all blown away by the tracking quality and visual clarity of games like Tennis Scramble and Superhot VR.
This is also going to be an important year for the PSVR as Sony starts to shift focus to the PlayStation 5 and (presumably) the next iteration of their VR platform. With no presence at E3 this year it’s going to be a very different show and other than a handful of titles like Megalith and Blood & Truth there isn’t much on the horizon for next year after Sony absolutely demolished the competition with a slew of amazing exclusives this year.
For HTC we’re mostly just waiting to see what happens next. The Vive Pro and Vive Focus both came out this year, as well as the Vive Wireless Adapter, but the software side is still lacking. Without any real exclusives to speak of and the vast majority of the Vive ecosystem living mostly on Valve’s Steam could be problematic for HTC in the long-term.
Then you’ve got the scrappy Windows VR platform, the constantly evolving mobile VR landscape between Google Daydream and now the Oculus Go, new contenders like Shadow VR and Pimax, and so much more. There’s a lot going on in our industry right now — and that doesn’t even start to consider AR platforms like HoloLens or Magic Leap.
So, with so many questions and moving parts still: What are your predictions for the VR/AR market in 2019? Who will rise to the top and who will fall? Do you think the Oculus Quest can sell a million (or two million) headsets in a single year?
Let us know your thoughts down in the comments below!