Community Download: What Do You Want From PS Move 2.0?

by David Jagneaux • December 18th, 2018

Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.


Sorry for the hiatus! Until recently the comments on our website were down and not functioning properly, but now that they’re back and working I thought it was time to start up the discussions once again!

Spurred in part by the recent release of Borderlands 2 VR on PSVR, I want to talk about the PS Move controllers. Borderlands 2 VR allows players to use the PS Move controllers instead of the  DualShock 4, if they want, but it’s a less than ideal experience. Similar to how they worked in Skyrim VR you’ve got to press a button and point your left hand to move around and press the X and O buttons on your right hand to rotate from left to right. It just feels wonky.

With enough practice you can alright, as shown in my gameplay video here, but it’s less than ideal. The lack of analog sticks feels like a major missing feature. There’s also the question of ergonomics, battery life, and all of the other design considerations.

We’ve seen enough patents and read enough statements to know that Sony is already working on the PlayStation 5 and probably a new iteration of the PSVR headset as well. So, with that will hopefully come brand new motion controllers. If that’s the case: What do you want out of PS Move 2.0?

Are the current models enough for you, or do want/need more? What elements from Vive, Knuckles, and Touch would you want carried over to PS Move?


Let us know what you think of PS Move and what you want from PS Move 2.0 down in the comments below!

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