Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know why you think VR music games are so insanely popular compared to the rest of the VR market?
Back when consumer-grade VR was first starting to really take off in its current iteration in 2016, I did not expect music-based rhythm games to be the genre to really take the medium mainstream. I was wrong.
Ever since Beat Saber exploded onto the scene things have changed. Between Beat Games’ viral sensation, Audica from Harmonix, Pistol Whip from Cloudhead, Audioshield from before all three, and a slew of other music-based VR games, it’s impossible to look at Steam, PSN, or any of the Oculus Store platforms without coming across a few rhythm VR games. They’re truly everywhere.
My question then is: Why? What about rhythm, dancing, music, and generally audio-heavy games and experiences are so addictive and alluring in VR? Conventional wisdom might tell you that visually immersive and physical content would be the most popular in VR, but in reality it seems like Beat Saber defied logic and single-handedly created its own interpretation of a genre that’s fallen out of fashion with non-VR gamers.
What do you think it is about VR music games that makes them so popular? Is it just left over nostalgia and excitement from the era of DDR, Rock Band, and Guitar Hero, or is it something else? Let us know your thoughts down in the comments below!