Community Download is a weekly discussion-focused articles series published every Monday (usually) in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.
Today some rumors have started swirling that Microsoft plan to make the Oculus Rift S compatible with the upcoming new Xbox console, currently code named Project Scarlett. At E3 2019 Microsoft did not have a single thing to say about VR support at all, after previously backtracking VR support on the Xbox One X (previously code named Scorpio) and even altering the console’s website to remove mention of VR. Until we hear something from one of our sources, we’re not holding our breath. I wouldn’t advise taking today’s rumor as fact by any means — but it’s at least a good jumping off point for discussion.
Theoretically, this would be a great move. The Rift S has built-in tracking with its inside-out system that allows for a high-quality 6DOF headset and two 6DOF controllers. Although, support for a Windows Mixed Reality device (like the HP Reverb or Samsung Odyssey) would make more sense logistically since that’s running on the Microsoft ecosystem. Either choice would be solid for consumers though.
Consumer VR will be in the middle of its fifth year of existence by the time the Xbox Scarlett releases and Sony will be releasing or at least prepping the release of its second PSVR headset while Oculus, HTC, Valve, and the PC side of Microsoft all continue pushing their VR options forward.
So, the question at hand is this: Does Xbox Scarlett need to support VR? Does it make sense for them as a company by that point — if not, why not?
Let us know what you think down in the comments below!
Featured Image: Windows Central