Croteam’s Serious Sam 3 VR Now Available (Update)

by Jamie Feltham • November 9th, 2017

Update: Serious Sam 3 VR: BFE is now available for purchase on Steam for $35.99 (that includes a 10% launch discount, normally it’s $39.99) with support for both HTC Vive and Oculus Rift with Touch.

Original: Hot off the back of the release of The Talos Principle VR, it looks like Croteam’s next VR port will be here very, very soon.

A listing for Serious Sam 3 VR: BFE, which was announced earlier this year, recently popped up on Steam and confirms that the game will be releasing on November 9th. We’re reaching out to Croteam and publisher Devolver Digital to make sure that’s 100% the case, but it’d be a little weird to suddenly post a Steam listing saying your game releases tomorrow if that isn’t really the case.

The Steam page also includes the first trailer for the game in action, which you can see above. It looks exactly like you’d expect: a straight up port of the fast-paced action game for Oculus Rift and HTC Vive, much like the ports of the first two games were. It’s set to offer the usual cooperative and single-player modes, the former of which can be played with those using the traditional version of the game.

The game’s release also means Croteam will have ported all of its 3D games to VR now, which begs the question: what’s next? The developer recently moved its full VR game, Serious Sam: The Last Encounter, out of Early Access (and we loved it), so we’re not sure what else is on the table. Could we perhaps see a VR version of the upcoming The Talos Principle 2 launch day and date with the standard version of the game? Or could the developer now turn its attention to PlayStation VR (PSVR) ports of its existing┬áVR titles?

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What's your reaction?
  • Rothgarr

    I’d love to see a PSVR version that uses the Aim controller for full locomotion. There’d only be one gun on screen at a time, though…

    • oserus99

      That would be cool, but could the Playstation handle it? Sure the Pro might be able to, but everything has to be able to run on the regular Playstation.

      • Rothgarr

        I imagine anything could be done with compromise, like lower poly, less effects, etc. There are some scenes in Farpoint where there’s a ton of stuff going on and it looks/plays great.

        • Evgeni Zharsky

          It depends on if you’re looking for those differences. I’ve read that in some games, some detailing and text is a bit sharper on the Pro.

          • oserus99

            I have both a regular and a pro and move the PSVR between them depending on the situation (the Pro is in my study, so not useful for playing with company)… there is a big difference when you try them back to back on the same game… but it’s not like going from a Ford Focus to a Porche…. it’s only really obvious in comparison.

            It also depends on the game… I found Keep Talking and No one Explodes looks and plays almost exact on either, but Drive Club I found almost unplayable on the normal PS4 compared to the Pro.

  • 13penguins

    The is one of the games I’ve been waiting for for a long time.

  • 13penguins

    Typo in article. The Last Encounter should be The Last Hope

  • Mane Vr

    I love how croteam show how wrong the mind set of can’t port to vr is. this will be their 4th port making it their 5th game in vr. all while having the best set of options for locomotion in vr. other devs can learn a lot from them. their games should be the standard not onward