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Crytek's Robinson: The Journey Finally Arrives On Vive, Motion Controls Added

Crytek's Robinson: The Journey Finally Arrives On Vive, Motion Controls Added

It’s been a long time coming but Crytek’s VR adventure, Robinson: The Journey, is finally available on the HTC Vive.

Vive support arrives as a free update to the SteamVR version of the game, meaning anyone that already bought it for Rift on the platform will be able to try it on Vive at no extra cost. Crytek says that it’s integrated the Vive’s wand controllers into the experience and has mapped some actions to the player’s hand movements, meaning there should be some form of motion control.

And, yes, Oculus owners, there’s now Touch support too. No word on Move support for PSVR users just yet.

Apart from that this is still very much the same experience that debuted on PlayStation VR (PSVR) late last year. You play as a young boy that crash lands on a mysterious alien planet filled with dinosaurs. Establishing a camp in a remote area, you being to search for survivors of your spaceship crash together with an AI companion. The game is a three to hour hour adventure in which you’ll solve puzzles, scale trees and hide from vicious beasts.

We were quite fond of Robinson when it first launched, especially in the visuals department. The game runs on the company’s own CryEngine, producing incredibly detailed jungle environments and convincing prehistoric creatures.

We’re not yet sure if Crytek has any new VR projects in the works, nor if Robinson is destined for new headsets like Microsoft’s upcoming Windows 10 devices.

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