At first glance you’d never assume cyubeVR from Stonebrick Studios is a procedurally generated voxel-based game, similar to Minecraft. Instead of copying that same, popular low-res art style, this team has went in a very different direction with a focus on high-detail and realism while maintaining the infinite, procedurally generated world system under the hood.
In terms of features, cyubeVR feels very much like Minecraft did back in its earliest days. You’ll spend most of your time gathering resources (like land blocks and chopping down trees or hunting deer) so that you can craft and build the world around you. Cutting down a tree with an ax in cyubeVR is already one of my favorite things in VR now. It’s just so satisfying.
The real highlight here though is the dynamic day/night cycle ad impressive visual fidelity. Minecraft already has official VR support and there are lots of ripoffs out there, but none of them quite look like cyubeVR.
cyubeVR is very much a pure and simple sandbox at the moment in Early Access. You won’t find any enemies to fight, there isn’t much to actually craft yet, and there are quite a few bugs and wonky physics — but all of that is exactly what Early Access is for. The landscapes are quite a sight to behold and the sheer sense of scale is staggering.
They’re open to feedback from the community to see what direction they should take and do intend on adding things like multiplayer and optional survival-based gameplay mechanics soon.
You can find the game on Steam Early Access right now for $19.99 (currently discounted lower than that until tomorrow) with support for both Rift and Vive using motion controllers. Let us know what you think down in the comments below!