Daydream 2.0 Solves One Of VR’s Biggest Problems: Isolation

by Jamie Feltham • May 18th, 2017

Along with similar devices from Oculus and Intel, Google’s new standalone headsets represent the birth of a new type of VR experience. With their arrival, the search engine giant is looking to combat some of the key concerns about the current state of VR tech, including isolation.

Google is working on Daydream 2.0, or what it calls Daydream Euphrates. It’s goal is to make VR experiences easier to share with both those around you and others with their own headsets, bringing some intriguing new features to the platform.

When you put on a VR headset, you’re blocking yourself off from the rest of the world. You won’t be able to see your friends and family in the room with you and, if you’re on a mobile headset, they won’t be able to see what you’re doing, either. That’s no longer true with Google’s new standalone devices. Using the company’s Chromecast device, you’ll be able to beam the images from inside the headset onto a nearby TV. Want your friends to discover Eclipse alongside you? Head to options and broadcast to the external screen. It’s as simple as that.

One of Daydream’s biggest apps is YouTube VR, which allows you to watch 360 degree content on demand. The traditional YouTube experience can be enjoyed with friends, sharing the same screen, which obviously isn’t possible in VR. With Euphrates, Google allows you to invite other friends into your YouTube viewing experience. They won’t appear as virtual avatars like they would in some other 360 experiences like Facebook Spaces, but you’ll be able to talk to your friends and share videos with them.

Daydream is also getting new sharing features, like simple screenshot capturing, bringing it more in line with features you’d expect on modern day consoles. That said, there’s no mention of features available on Gear VR like livestreaming to Facebook just yet.

We don’t have a launch window for Daydream Euphrates yet, but we’ll hopefully have more news for you later on today. You can expect these features to be a part of the company’s new standalone VR headsets, announced yesterday, which will also bring positional tracking to Daydream.

What's your reaction?
  • Dean

    Here’s an idea, don’t strap a mobile phone to your face when your friends and family are around, that will also solve isolation 🙂

  • JCat_NY

    The current Daydream is the Sony PlayStation 3D Monitor of VR systems.

  • johann jensson

    What the hell? “When you put on a VR headset, you’re blocking yourself off from the rest of the world.” It’s as if you’d say “If you drink alcohol, you get drunk”. Of course i’ll block myself from the rest of the world, why else would i buy a VR set? Isolation is one of the biggest plus points. Especially for people who work with other people all day and don’t want any social contacts in the evening – it’s a perfect escape.

    SMH big time.

    • Nothing says you have to share. But now you can if you want to.

      • johann jensson

        Fair enough – if it’s optional i have no problem with it. It’s just that my experience with the entertainment industry tells me that such developments *always* have a downside.

  • David Finsterwalder

    “The current state of VR tech”: PlayStation VR mirrors to TV screen, Vive and Oculus to monitor. And you can use Steam link, DLNA or Chromecast to stream the monitor output to a TV already. What you are talking about is the state of mobile VR and not VR tech in general.

  • Jonny

    Yeah, let’s solve the huge VR problem of people getting immersed in virtual worlds instead of their living room. Perhaps you could take VR, remove the whole headset, make the screen a bit bigger and place said screen a meter or so away.

    • Superkev

      You don’t because a giant part of the immersion is that the screen in not in a fixed position as the one you suggest. Also a single screen can only show the point of view of one person looking around. As a result what you suggest would be outrageously disorienting for the others in the room. Additionally you couldn’t look up, down or behind you. Honestly your idea just wouldn’t work at all in countless ways.

      • Rich K

        Jonny obviously never experienced VR.