Oculus Medium is getting a huge push at San Diego Comic-Con this week, and now we’ve learned a little bit more about the VR sculpting software.
Oculus has offered a closer look at the anticipated experience, which is set to be compatible with the Oculus Touch position-tracked controllers when they launch in Q4 of this year.
As you can see above, the software is versatile enough to create some pretty incredible sculptures; the robot and minivan were created by Oculus Story Studio Art Director Goro Fujita, the samurai was made by Oculus Character Artist Giovannia Nakpil, the dinosaur belings to Oculus Concept Artist Razmig Mavlian, and the mechanical monster is from Oculus 3D Artist Chris Emond.
Medium also has an attractive new logo, which you can see above. The most crucial reveal, however, is a look at the new tools you’ll be using when you can your hands on the software. The Clay tool is designed to allow you to easily start molding your own work, with options to create strokes, repeat patterns, and add custom shapes. It’s probably where you’ll spend the bulk of your time within Medium.
New to the app is a Smooth tool, which helps to blend pieces together once you’ve created the overall figure. Following that you can Paint your sculptures, with the Touch controllers serving as sort of virtual spray paint cans. More tools will be revealed in the weeks and months leading up to Oculus Medium‘s launch.
If you’re at SDCC this week then make sure to check out the DC artists sculpting at the DC booth, which is #1915 in lobby B2. You can even see one of five different 3D-printed models of DC comic book characters created by legendary artists within the software.
Medium is Oculus VR’s frontrunner for a creation app within the Rift. It looks like each headset has their own; Tilt Brush is an immensely popular app for the HTC Vive and earlier this week we took a look at Media Molecule’s Dreams for PlayStation 4 and what it could go for PlayStation VR. Expect VR to bring out the artist in all of us.