E3 2017: Gran Turismo Sport’s VR Mode Only Supports One-On-One Races

by Jamie Feltham • June 16th, 2017

The Gran Turismo series is known for its hyper-realistic racing simulation, stunning¬†graphics and encyclopedic list of cars and tracks. Over the years it’s earned its status as one of the most respected racing franchises on the planet. When we heard the latest game in the series, Gran Turismo Sport, would support PlayStation VR (PSV), we set our expectations high.

Sadly, Gran Turismo Sport’s VR Tour mode is sounding increasingly limited. We already knew that the entire game wouldn’t support VR but speaking to Rooster Teeth at E3 last week, legendary series producer Kazunori Yamauchi of developer Polyphony Digital revealed that the game would only support one-on-one races in VR.

Yamauchi noted that VR’s “really high rendering loads” made it hard to support the entire game in VR. Without PSVR you can play with a huge number of cars on the track across a variety of modes. It’s not all bad news though; all of the 177 cars in the game can be driven in VR, though only a third of the 19 tracks will be available.

That’s disappointing to hear, especially considering Gran Turismo Sport was originally meant to be a part of PSVR’s launch window line-up late last year.¬†We’ve seen other PSVR racing games like Driveclub VR and Dirt Rally offer fairly robust experiences compared to their original versions, though they admittedly take a hit in the visuals department. We’ve gone hands-on with Gran Turismo Sport at E3 this week, so we’ll soon be able to tell you if the sacrifices to gameplay have meant the game’s impressive presentation remains intact.

Gran Turismo Sport is releasing this fall on PS4. Perhaps once it’s out Polyphony Digital can follow up with a full VR game.

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  • Sean Lumly

    It’s better than I was expecting after being anxious about the announced limited VR-mode! But I would have loved for PS4 Pro to support a richer VR gameplay experience as the VR resolution is effectively the same, but the performance should allow for more assets in frame.

    Sadly Polyphony moves so slowly that this will likely not happen until PS5. Roll on!

  • Jean-Sebastien Perron

    I will buy it only if they add to the VR experience over time with little updates.
    Once you race in VR, you cannot go back to 2D flat little 60″ screen.

    • Eric Lavallee

      same after using vr on pc for past year this is getting sad

  • Toby Zuijdveld

    Not buying what essentially amounts to a Prologue game if it doesn’t even support proper VR. Other games that didn’t undergo development with VR in mind can shoe horn it in in full, Polyphony are just lazy it seems. Lost a sale.

  • I really like Driveclub VR, and don’t mind a bit that it took a hit in the visuals dept. If DCVR could deliver, why can’t these guys?
    Good graphics aside, it sounds like their rendering engine is inefficient as all hell.