Fallout 4 VR And Skyrim VR: Quakecon Hands-On Impressions

by Andrew Hayward • August 28th, 2017

The show floor of a video game convention is really not the best place to try out an immersive, elaborate VR game, and yet that’s precisely the only way we’ve been able to get our hands on The Elder Scrolls V: Skyrim VR and Fallout 4 VR so far.

Bethesda will release both games (plus DOOM VFR) this year between late November and early December, and there’s plenty of hype around the two vast role-playing conversions. At QuakeCon this weekend long lines formed as hopeful fans waited for a quick early taste of these beloved franchises in a new VR form… a really quick taste. I spent less than 20 minutes total between Skyrim VR and Fallout 4 VR due to the abbreviated demos.

UploadVR editors have already been hands-on with both conversions (linked above), but QuakeCon offered another opportunity to try out these hugely anticipated VR games now that their release dates have been pinned down. And it was my own first opportunity to take in both VR experiences, so here are my brief impressions from the short demos.

The Elder Scrolls V: Skyrim VR

On PC and consoles Skyrim is an absolutely essential play for role-playing fans thanks to its rich, lived-in setting. Unfortunately, I’ve barely explored any of it personally (sorry!) And despite the hype surrounding its release, the VR version didn’t make the greatest impression at QuakeCon, and I can’t help but think it has a lot to do with the platform of choice: PlayStation VR.

Rather, it might be the platform and controllers of choice, since only PlayStation Move wands were available at the demo. The full game will support the DualShock 4 controller as well, and based on the moments I spent awkwardly stumbling around Skyrim, I have to believe a gamepad will be the far better option of the two.

Navigating with the Move controllers was painful at times. You can use the main button on the left Move controller to teleport around, but you’re also forced to use the lower buttons to rotate your body in either direction. That’s not so bad when you’re out in an open environment, but trying to navigate down a spiral staircase was hilariously terrible, and finding my way through a zigzagging, maze-like dungeon felt laborious.

No doubt: it hampered the experience to enough of a degree that I couldn’t imagine pouring potentially dozens of hours into the game. And ultimately, the demo wasn’t all that exciting. The puzzles were pre-solved and looting was disabled to encourage a smooth, speedy demo experience (all of that stuff will be in the full game, of course), but it just felt like a wonky stroll with a little bit of sword slashing and fire-blasting along the way.

It was the same Bleak Falls Barrow area that David explored back at E3, and I get his enthusiasm for Skyrim in VR: if you love this game, why wouldn’t you want to explore it again in VR? But without that built-in adoration, Skyrim VR left me feeling as cold as a Dovahkiin spending too long fumbling with the controls on the snowy slope outside Bleak Falls Barrow. Hopefully it feels better once the full game is playable and I can use a DualShock 4 instead.

Fallout 4 VR

From there, I shed the PlayStation VR headset and Move wands and changed into something a lot more viable for open-world exploration: the HTC Vive and its own motion controllers. Fallout 4 is not a far cry from Skyrim in terms of game design, swapping the traditional fantasy theme for a post-apocalyptic wasteland while keeping the immersion and overall approach.

But the feelings of comfort and control were like night and day between the demos. While Fallout 4 VR’s motion controls will take a while to get used to—and a handful of minutes was hardly enough to feel fluent and in command—navigation instantly felt improved with the Vive controllers. The trackpad of the left controller is used for movement, and since you can freely turn your body around and still be tracked (unlike on PlayStation VR), there’s no need for manually rotating your hero. You can still teleport to speed things up, but unlike Skyrim on PSVR, it’s not required to get around.

With less of a feeling that I was fighting the controls I had more of an opportunity to appreciate how Fallout 4 actually feels in VR, and what the headset brings to the equation. It’s incredibly cool to raise your left arm to look at your Pip-Boy wrist computer, for example, and the V.A.T.S. system works like bullet time in VR: you can slow down the action, line up your shot on an enemy, and fire to watch blood spatter all around you. It doesn’t speed up automatically once your aim is placed, so you can just keep pumping out slo-mo rounds as you please. It’s a delight.

And as Pete Hines, Bethesda’s VP of marketing and PR, said in our interview, you can look down at Dogmeat—your faithful canine companion—and he feels more real. He’s your virtual pup, right there alongside you on this wild VR adventure. Like Tal’s E3 demo (linked at the start of this article,) this one began at the Red Rocket gas station early in the game, but mine was cut off right after I took down the Deathclaw with the Power Armor equipped.

Still, while there was some fumbling to get a grip with all of the different commands at play, it immediately felt more comfortable than Skyrim, and I was better able to appreciate the world within the span of such a short demo. And it made me realize that Skyrim will probably play just fine on the HTC Vive, whenever Bethesda decides to pull the trigger on that version.

However, I doubt Fallout 4 VR is going to fare any better with the PlayStation Move controllers should it make the leap over to PS4. Hopefully the DualShock 4 controls prove a worthwhile alternative for Skyrim, and thus likely also a similar fit for Fallout 4 VR—should that make its way to console in the hopefully not-too-distant future.


Disclosure: Bethesda provided flights and accommodations to the author to attend QuakeCon.

Tagged with: ,

What's your reaction?
Like
Wow
25%
LOL
0%
Dislike
0%
  • Bruce Steever

    Wake me when the Skyrim is working well on the Rift!

    • Samson Davis

      Never happening. They might block it specifically from the Rift, as Oculus and Zenimax (Bethesda) are in a legal battle. Oculus ripped them off, and the Rift really is a shit product. You should feel bad for supporting Oculus.

      • Bruce Steever

        Typical neckbeard gaming industry trash talk.

        Wake me once your balls drop.

      • polysix

        Ahah… I had the vive (and PSVR), the rift is a GREAT product, in fact it’s the ONLY one of gen 1 that actually felt worth buying and using in the end. The vive was/is beyond janky. You really should try a rift, I talked like you right up until I bought one in the sale and boy was I wrong! Rift is so much better it’s not even funny, every last thing, from lenses, to comfort, to quality, to SDE, to black levels, to controls, to software, to performance…

        yeah it’s facebook, I hate facebook… we all do, who cares for $400 in GEN 1 when it doesn’t matter AT ALL! It’s the best product right now, way better than VIVE. I sold my vive for £1200 on ebay 6 weeks after buying it (i was a pre-orderer) and was so let down by the SDE and comfort and the bad controls (touchpads ugh). The minute you hold a touch controller with rift you’ll ‘get it’ and wish you had one. I don’t feel bad supporting oculus cos that’s 2016 talk, things move on, and rift is a great bargain and a temporary stop gap. YOU should feel bad for wasting cash on an unfinished dev kit (vive). Jank AF and not much better than my DK2 was visually. Only thing going for it is good tracking and even that had more gremlins than I’ve had with my Rift!

        • M Rob

          I own both Rift with Touch and Vive with DAS and 3 in 1 cable (will be getting wireless add on asap). Vive is vastly superior in nearly every way.

          • Walextheone

            Except ergonomy, api with the ASW etc, sound soulution, the mic, the controllers, game catalogue, weight and price.

          • Samson Davis

            *He has the DAS, so ergonomy is a mute point. The controllers on the vive are MUCH better in my opinion, and my bf owns both…..game catalogue is a very touchy subject considering Oculus is a BITCH about it, but I hate Oculus home anyway.

          • John Miller

            I own all three the rift cant do room scale worth a crap if ya have the room for room scale vive is the gold standard. Everyone bitching hasnt tried all of them and multiple games the vive has good games just gotta dig for them. Oculus games are polished crap 😉 PSVR resident evil is worth the price of admission

          • Reuk

            Really? Polished crap? You’re telling me that Lone Echo, Echo Arena, and The Unspoken are crap? LMAO! Go ahead and play “My Own Pet” while we enjoy some real videogames.

          • Samson Davis

            Ah, yes. While you play “real videogames”, I’ll be playing Fallout 4 VR, Doom VFR, Skyrim VR, and Valve’s 3 VR titles coming out. All while you can’t 🙁

          • patchy571

            All while “you can’t”. You do realize that SteamVR can run on the rift right? Like literally used SteamVR last night to mess around in the Lab. Any game that can be played on the vive through steam can be played through the oculus rift.

          • Samson Davis

            However, if Bethesda wanted to (and they very likely will) they could block off Oculus from using it.

          • Samson Davis

            Not necessarily. Bethesda could and probably will block it off (due to the lawsuit)

          • Reuk

            What are you talking about? Fallout 4 VR, Doom, and Skyrim aren’t Vive exclusive. Even if they became exclusive for some reason we would just find a way around it, similar to Revive.

            Also Skyrim VR is shaping up to be the worlds worst VR game ever made, if you’ve read the testimonials of people who played it at Quakecon. So, go ahead and have fun with that. I’ll stick with real games, like Echo Arena 🙂

          • djkoz78

            Again he CLEARLY stated that it’s the controls not the game and that the game WILL support the dual shock. Do people just half ass read everything?

          • Samson Davis

            They will most likely be locked to the Vive, as Bethesda is suing Oculus for a shit ton of money…….and I’ll admit, Echo Arena IS a good game. It’s great. But I myself couldn’t get into it. And I agree that Skyrim looks bad ON PSVR. They demo’d it on that system, which will always be trash in my book. SteamVR is and will be the superior platform, undoubtedly. Hence why everyone is switching to it. You gotta think long term here: Oculus is doomed to fail. Every new VR game that’s not proprietary is being made for SteamVR for a reason.

          • Reuk

            “oculus is doomed to fail” is that why HTC is selling off vive? Every game is being made for steamVR yes, so both headset users can use it. There are few games that are only on SteamVR that are not on Oculus Home.

            Just because it looks bad on PSVR doesn’t mean that Bethesda gives enough shit to make it better on a real headset. Just face it, Skyrim is going to be fucking awful, and a manipulative cashgrab aimed towards the niche VR community.

          • Carl Galilee

            Weird, as my rift is running 4mx4m roomscale perfectly.

            Granted it probably took a bit more thought on sensor placement over lighthouse but its not exactly rocket science.

            I find all this fanboy fanatiscm and misinformation beyond amusing.

            There’s plenty of room for all of the HMD’s at this point in time. The more they can collectively shift units, the sooner we will see triple A developers ready to invest in production.

            Even gearvr and google cardboard have a welcome place in my book due to their ability to generate mainstream interest and a gateway to more hardcore tech.

            As for the post about Bethesda blocking Oculus, I really don’t see them going down that route. Why would a company cut off a big chunk of sales just because they have a beef with the code Carmack ‘stole’?

            Its far more likely that it will launch exclusively for vive and there will be a day 1 hack to run it on the rift.

            Lets not forget Oculus did a pretty quick u turn on the revive debacle when they realised how bloody stupid it was to block vive.

            Of course they have a couple of exclusive titles that they’ve plowed 7 figures into to help bolster uptake on HMDs.

          • Dave

            You may like the vive controllers better but I find that puzzling. The Oculus Touch controllers are pretty much universally liked as the better option.

          • John Miller

            Yep i own all three vive hands down beats everything

          • elev8d

            I think they are all fine in their own respective ways, and can’t wait for gen 2 hardware, as they all have opportunity to improve greatly.

          • chicanoterp06

            I own both the rift and the vive as well and I do think the vive is better hardware because of the tracking. Oculus has better games (exclusives) while vive has better tracking (even taking into account 3 camera set up)

          • Dave

            I use both at work and the Oculus wins simply due to it’s touch controllers. It’s not “vastly” superior in every way that’s a fanboy overstatement. They both have their pros and cons but right now you can’t beat Oculus for the price and controllers.

          • Harry Leitch

            while i agree that the sensors on the vive are better, the controllers and headset are way better on the rift

        • appsandstocks

          Vive is the better hardware – Faceboculus on the other hand heftier cut price and ramped up social media propaganda against Vive/Valve so they quite have a run at the moment.

      • Harry Leitch

        we should feel bad for supporting Oculus? that’s ridiculous, company’s do this all the time! hell apple made their entire buisness around that idea!

  • Shade Smith

    PSVR isn’t even VR. [email protected] I look forward to these games on SteamVR compatible headsets, tough.

    • Knightmare25

      Lol stfu. PSVR is the only thing keeping VR alive with how badly Vive and Rift are doing.

      • Shade Smith

        Speak English.

        • Knightmare25

          Stay in last place where you belong.

          • polysix

            Keep using a janky AF dev kit vive passed off as a finished product, as you deserve!

      • Sorry to burst your bubble but PSVR sucks man, at least compared to Rift or Vive. Besides, haven’t you seen the Amazon sales figures that were posted just the other day? I don’t think Rift is doing as bad as you think it is.

        • Knightmare25

          PSVR is not as good as Vive or Rift, but that is irrelevant since historically the more powerful platform loses. And that is what the Vive and Rift are doing. They are losing to PSVR. And badly. PSVR sales are more than Vive and Rift combined. Without PSVR, VR would be dead. That is an indisputable fact.

          • Samson Davis

            No it’s not indisputable. That’s like saying if mobile VR didn’t exist then VR wouldn’t exist: when in fact I would say that that and PSVR are a drain to the ecosystem. They give people a bad impression.

          • djkoz78

            You people literally are generalizing. I have a PSVR & EVERY single person I’ve let try it about 30 peeps so far has been utterly blown away by it. At least 10 people bought it within a week of me showing them. The others are getting it as well. Not everyone mind u but they all every single one was speechless or exhilarated after trying different games/experiences.

            The PSVR for the average consumer is perfect. I personally do not want to stand up and walk around for 12 hours in a game or have to stop playing every 10 minutes bc I’m wore out from the over exertion. A lot other people don’t either.

          • Gonzalo Novoa

            Exactly, I do not want to stand up and walk around a single minute. It’s ok for people to like roomscale but not everyone wants that. Plus, it makes no sense to play, say, a rally game standing up.

          • Michael Sherman

            Its because you aren’t able to buy into the new tech. Prices will come down. We’ve already seen huge price cuts. New technology doesn’t die it evolves. The medium isn’t gojng anywhere Lol

          • polysix

            Rift is currently outselling PSVR you numbnut. PSVR *WAS* selling more but it’s bottomed out now, Vive WAS ahead of rift, but since the sale EVERYONE has jumped on Rift (and got the best product!) it was clearly better than vive and psvr (had them all) and the cheapest for a while! Sales of rift skyrocketed and it’s outselling PSVR on amazon (and vive) by a good way.

          • patchy571

            Historically the more powerful platform loses? Based on what? The wii? That wasn’t even considered the same “generation” as the 360 and PS3 because of its lack of power.

            Other than that:

            -The Playstation outsold the N64 and competitors by over 70 million console sales. Was the most powerful.
            -The PS2 which was arguably the most powerful of it’s generation outsold the Gamecube and Xbox by miles(being the top sold console of all time)
            -The PS3 which was more powerful than the Xbox 360 outsold the 360 by the end of the lifecycle.
            -The PS4 which is more powerful than the base Xbox One(Scorpio is a separate gen I feel), has outsold the Xbox One by Millions.

            By the way, the margin between the Wii and 360 and PS4 isn’t nearly as large as you think. Console sales were on a high that gen.

        • Robbie Zeigler

          Sorry to burst your bubble but i own both vive and psvr and psvr holds its own just fine outside of full room scale obviously.

          • polysix

            Against vive? tracking aside it kind of does ‘hold its own’ cos vive is pretty bad tbh, bad sde, bad comfort, janky. But against rift? No it doesn’t not at all. Rift is amazingly clear, sharp, comfy (more so than PSVR in fact) has PC power and the best controllers (beautiful controls in fact) and before you spread any lies, note I have actually owned ALL of these (inc a dk2) and compared them. I’d put Vive and PSVR on the same rank purely cos they are both flawed massively and what one lacks the other has, neither are perfect or even near perfect.

            Rift is at #1 and is as NEAR perfect as I could hope for gen 1. If you’ve not tried rift you’ve got no grounds to ‘guess’ it’s just the same as vive, it’s not, it’s much better as a product and makes me enjoy VR again after the disappointment of Vive and PSVR.

          • Samson Davis

            The Rift is nowhere NEAR #1. Comfort, try the DAS. Controllers, not useful, the dual trigger functions are annoying as fuck. My bf owns both the Rift and Vive, and I’ve tried PSVR several times. The Vive is in no way a dissapointment.

      • Kev

        Uh Daydream and GearVR are outselling the PSVR by millions of units and that has a lot to do with keeping VR alive as well. The problem with PSVR is the console is so vastly underpowered for games like Skyrim to begin with that VR on a PS4 moves you into a fairly ancient implementation to get it to work.

      • Michael Sherman

        The amount of ignorance is unbelievable. The oculus touch controllers for Vr will be the standard everyone hopes to achieve. You are doing a disservice giving out your opinions

      • polysix

        I’ve had them all, PSVR has it’s positives for sure (esp over my ex vive) but tracking is BAD.

        Try a Rift which is the best by far and you’ll blow your mind with how much better than PSVR it is! That said, PSVR was fun (rush of blood, rigs and battlezone) and it gives a decent idea of VR but it’s a massive step down from PC VR and roomscale/fully robust 360 tracking with good controls and PC power.

    • Walextheone

      You silly! VR is not defined by if you stand up or sit down.

      • Shade Smith

        VR also isn’t defined by endless restrictions and compromises based on inferior hardware and design. Seated/looking forward/gamepad gameplay isn’t VR, no matter how hard Sony tries to convince you otherwise.

    • Vagda

      you try hard.

    • djkoz78

      So what.. Who dafuq wants to have to walk around say Skyrim for an hour then be forced to quit bc your neck back and feet are hurting? Gimme a controller. Let me relax I walk all day long why the hell would I wanna continue that when I get home to play vr

  • impurekind

    And both would be even better on Rift, which has dual motion controllers with proper analog sticks and action buttons on them too. The Touch controllers are basically perfect for games like this.

    • Dan F.

      Seeing how Zenimax is currently fighting Rift’s parent company Facebook in court over the source SDK used. Fallout and Skyrim VR on the RIft will be highly unlikely in the near future

      • Justos

        It will be on steamVR. It will work on Rift.

        If Bethesda block it for Rift headsets, it will get fixed within 48 hours.

        • Dan F.

          You can’t just fix pilfered source sdk code in 48 hours and Bethesda/Zenimax will never support it officially. If you want skyrim/fallout vr you’re best off using VoprX

          • Walextheone

            I call bullshit. It will be using SteamVr so it work out of the box. If the hardware is black listed, there are alread more or less failproof methods to get around.

          • Dan F.

            Just because it is being supported for steam vr does not mean it will support every game hence my language “officially”. Currently there are loads of steam vr games that can be played on the both ,but also titles exclusively on one or the other setup. So call bullshit if you will. There is corporate influence in the vr market just like all other facets of the gaming industry.

          • Julian Paul

            It makes commercial sense for Zenimax to not block rift users from accessing the software, they will be losing out on a lot of sales if they do.

          • John Miller

            only 400k rifts in the wild they will make a lot more getting 200 dollars unit out of facebook for stealing their tech, than 50 bucks from us gamers and long term play on this is in zenimax favor they just gotta wait it out

          • Bundy

            That number is very old. It was an estimation done just as the Touch controllers were released 9 months ago.

          • Julian Paul

            They can sue facebook AND sell F4VR to Oculus users. It still makes commercial sense regardless

          • Dan F.

            Of course it may male commercial sence but that doesn’t mean they will do it. How many more copies of the Halo gamrs would Microsoft have sold if they ported a PS version? Doesn’t matter because they would never do it. As john miller states they have much more money to gain waiting this one out in court since they have already proven the code was stolen.

      • impurekind

        Yeah, that’s why I made my comment: The odds of the games coming to the Rift are kinda slim, but they really should.

  • crazysapertonight

    PS VR is a gimmick
    It should not be positioned as fullfield VR technology as Rift or Vive

    • Shade Smith

      EXACTLY. It’s just Sony being also-rans as usual. They have to put something out but it’s laughably inferior. What’s the point of VR if you’re still gaming while sitting on a couch, looking forward with a gamepad in your hands? What a waste of money.

      • Robbie Zeigler

        Salty bitter fanboys confirmed… for a gimmick Sony has outsold the oculus and vive combined.

        • polysix

          That’s what gimmicks do! look at wii – sold massively but very low software attach rate 😉

          I’ve had them ALL – DK2, Vive, PSVR and now RIFT. Rift is the best by a massive way, then Vive, but PSVR actually trades blows with Vive due to Vive being really janky, SDE is bad, controls are bad (touch pads) and comfort is awful. PSVR has great lenses, great screens, great comfort but is let down by tracking/controls and power.. rift is the best of ALL worlds and the cheapest currently. So much better than the others.

          PSVR could actually turn some people away from VR with its aliased gfx and bad controls but it also lets people know VR *IS* something a bit better than google friggin’ cardboard and gear VR (with no positional tracking OR controls)

          • Shade Smith

            >PSVR could actually turn some people away from VR

            This is my fear. The fact that Sony feels the need to be an also-ran and to have something to show to investors, they poop out PSVR, it’s cheap and caters to flat gamers with low standards. They won’t be “VR gamers” for long, though. They only care because it’s a Sony product. Once the sheen wears off they’ll go back to their flat games. They’re not VR enthusiasts and won’t carry the industry forward. They just want the same old [email protected]

        • Shade Smith

          McDonald’s outsells their competition and their food is garbage because most of their consumers are poor and have no culinary standards.

        • Shade Smith

          Honda sells more cars than Ferrari. No one would actually drive a Honda if they could have a Ferrari. Quantity in NO WAY is associated with quality. It’s an affordability/accessibility issue. Any moron can stroll into Walmart and buy a PS4/PSVR combo. Lazy poor people always choose the path of least resistance, hence, PSVR has sold decently… but it’s not true VR. It’s “console VR”.

          • Jak folk

            Everything I have read you comment here is simply negative and unconstrutive hyperbole.
            Your an extremely patronising person. Bullshit about the Ferrari,Honda comparison, not everyone is single in this world without other priorities.
            ‘ANY MORON CAN STROLL INTO A WALLMART’, never ever use expletives in forum’s but seriously, feck off you patronising git.
            ‘LAZY POOR PEOPLE’!!!!!! That that really shows your true colors of ignorance and an uninformed world view.
            Not everyone on this planet has disposable income like you are trumpeting so arrogantly. You have failed to even mention the prohibitive cost of the other hardware you would need to run all of the ‘true VR’ aka A PC, a room in a house dedicated to it, placement for the sensors, you are talking thousands of notes.
            PSVR will drive the industry forward just for the simple facet, its a gateway to allow people to upgrade, improve etc and save up for a PC if they really feel the need.

          • Carl Galilee

            Your arguments about consoles hurting vr uptake are laughable.

            Consoles and pcs have co-existed quite happily for over three decades despite numerous papers and analysts false predictions of the demise for either over the years. It will be no different for VR.

            Sure, some cross platform titles have evolved in a way that has disappointed some, but the massive budgets of AAA titles requires a similarly massive playerbase to be viable.
            We still have wonderful pc exclusives and indie developer gems coming out all the time.

            Oh and I think you need to read up on what the definition of virtual reality is.

          • Shade Smith

            Consoles deliver low cost/low performance gaming to the masses, which is great. The problem is when consoles manufacturers attempt to bite off more than they can chew and put a bad taste in the mouths of consumers regarding bleeding edge tech.

            How many people were turned off of motion controls and body tracking after the sh!ttiness that were the Wiimotes and Kinect? Tons. We’re still hearing casual consumers knock VR as “the next Wii” or “Kinect 2.0” all because these companies had to poop something onto the market to mislead investors into being confident about near-future prosperity.

            Let Sony sell PSVR. I HOPE it sells millions and millions of units. What I fear is that its popularity will force VR devs to make console VR experiences which are dumbed down and then “port” to more robust PC-based VR systems.

            I’d prefer it if the console and PC gaming/VR markets remained wholly independent of each other, but I think that’s a pipe dream.

      • Gonzalo Novoa

        I couldn’t disagree more with your statement. The last thing I ever want to do is to play a game standing up; sitting on a couch is exactly what I want to do. That’s why I don’t give a crap about roomscale. People should realize that not everyone has the same taste for stuff. You like to roam around the room? that’s cool but a lot of people don’t.

        • Shade Smith

          >sitting on a couch is exactly what I want to do

          Broke, lazy people get low-end experiences. You’re welcome to it.

          I’ll be enjoying true PC-based room-scale VR, thanks.

          • Gonzalo Novoa

            You’re welcome, I’ll be enjoying my games sitting on my couch while you walk around the room hitting the furniture.

    • Ian

      And yet RE7 on PSVR is the best VR game I’ve played to date. If you haven’t played it yet you owe it to yourself to give it a go. It’s an amazing VR experience. It’s definitely not a gimmick, and shows that software beats hardware all day. For ref I have a Vive too,, and a ton of games, and while I enjoy ground up VR games with full motion controls and room scale, nothing I have experienced comes close to RE7 on my measly little PSVR.

      • Shade Smith

        >And yet RE7 on PSVR is the best VR game I’ve played to date.

        That means you have crazy low standards. That’s all that means. Software means nothing without the superior hardware to offer superior experiences. I’m sorry to have to break that to you.

        • John Miller

          Actually i agree with the man rez evil is the best vr game to date. Name one better? Any system rift, vive or psvr

          • LaRocky

            Lone Echo is a better game

          • crazysapertonight

            REs7 is not even a VR game. It just suppots VR even without motion controllers support, which I hopes will be added on PC.

            Lone Echo, Robo Recall, Raw Data etc

          • Bundy

            Lone Echo, Robo Recall, Wilson’s Heart.

          • patchy571

            Robo Recall. Hand down better than RE7 VR and I’ve done both. I wouldn’t even consider RE7 a VR game considering all it has is head tracking. Roomscale and Motion Controls ARE VR now.

        • djkoz78

          Just curious why does it bother you that Sony made VR if you have VIVE or Rift? Are you that much of a brand dick sucker that you can’t just ignore those that enjoy what they have and can get? Or is it bc PSVR is beating the shit out of the others in sales?

          • Shade Smith

            Mobile game sales “beats the shit” out of all consoles combined, but I doubt a common mouth-breathing Halo or God of War gamer would drop their console to go play an iPhone or Android game. More people play Candy Crush than will ever play any console game ever. Ever. SALES FIGURES MEAN NOTHING IN REGARDS TO QUALITY. Cheap–or free–will always sell more than expensive. Period. The end.

            Did you just call me a “brand dick sucker” while dick sucking Sony for having a shit product, but somehow being awesome because it sold a little more than other VR headsets?

            I’m an advocate for high-quality VR. The PC IS NOT A BRAND; IT’S A PLATFORM. Xbox is a brand. Playstation is a brand. PSVR is a brand. You need to understand what words mean.

            Open platform, PC-based VR is what currently(and likely always will) delivers the best VR experiences so I will always pursue PC-based VR.

            I will never ever ever own a console or anything associated with a console because it offers a derivative, old hat, dumbed down user experience that I have no use for.

  • comicbookjerk

    I see alot of Complaints about PSVR…To be honest on the Pro it is Fantastic. I have had alot of fun with it the only thing that needs to be improved is the tracing and it needs Joysticks on the controllers although Locomotion works well on Arizona Sunshine you just have to use the Square and Triangle Buttons but it works.

    • Gonzalo Novoa

      Move controllers need an urgent update with joysticks on them. It’s the only thing right now that’s stopping some games from being better. I hope Sony listen to users and do something like the Touch controllers, it would be perfect.

  • Shade Smith

    Now consoles are holding VR back… *sigh* I’d rather Sony not get involved in VR at all if they’re just going to put out embarrassingly bad hardware that makes the content look bad.

    • care package

      wouldn’t be so bad if they didn’t keep paying for timed exclusives. still waiting for RE7

      • Shade Smith

        I don’t really care about flat game ports in VR. I want content made exclusively from the ground up for VR. I get that ports are probably what we’ll have to take for probably 5-6 years, but it’s not the ideal situation.

        • John Miller

          Shade agree with ya i wish games were going based of the high end tech. Vives room scale beats everything else yet we are going to get games based on PSVR. Please point forward and play another wave game uggh

        • care package

          RE7 is not a port. It started with PSVR support. Just my opinion but games made just for VR so far with the exception of a few have no depth. My best experience in VR is still Alien Isolation, but that’s not really a port either. Sure you use gamepads, but motion controls don’t define VR either, or guarantee a better VR experience. AAA games in VR offer depth. Motion control based games offer higher presence but in short bursts.

    • Walextheone

      Nah, you are just full of hate. All the dollar the Sony and the huge player base shoot into the industry will be a good thing for us all.

      • Jak folk

        Absolutly agree with you here, this prick is a complete patronising ass.

    • Gonzalo Novoa

      Actually it is quite the opposite, Sony has sold more VR headsets than Vive and Rift combined. If VR is succesful it will be in part thanks to them. A lot of people wil have their first VR experience with PS4, which by the way is far better than you say and those people might in the future get a better headset like the Rift or the Vive, but only after the thing becomes mainstream. If it does, I bet it will be more thanks to Sony than the others. To me it’s just plain obvious that you hate consoles and that’s it, no point in arguing.

  • Benji

    What a shame that Fallout VR is not coming to the PS4’s Aim Controller.
    I seriously think they got it all wrong when deciding what game goes with what platform 😮

  • Duane Locsin

    Happy to hear there are options for locomotion, need that for sneaking, strafing, walking backwards . I couldn’t imagine teleporting all the time in such huge expanses.

    It would be great if you had to manually reload, aim through scopes for sniper rifles, pickup/holster weapons/items in certain places on your body, throw grenades and swing melee weapons.

    *snipers, assault rifles, huge weapons naturally placed on your back
    Melee on your left or right hips
    Pistols and knifes on the opposite hips
    Utility belt to carry grenades, ammunition and mines.

  • Sunny Viji

    they should have demo’d skyrim with the DS4, they probably lost a lot of potential customers, after IGN shitted all over it

  • djkoz78

    Sony desperately needs better motion controls, but if the game is going to be compatible with the dual shock why such hate? They literally told you, you’ll be able to use the normal controls. Why wouldn’t it work? Resident Evil worked fantastically in VR with the dual shock.

  • High Altitudes

    Most important question, how does Cait look in bra & panties?