Fallout 4 VR Launching A Day Earlier Than Expected, Minimum Specs Revealed

by Jamie Feltham • December 7th, 2017

Bethesda is intent on making next week a very hard working week; it’s releasing Fallout 4 VR a day earlier than expected.

The port of the 2015 role-playing game (RPG) will now be arriving on Steam on Monday, December 11th at 7pm ET/4pm PT. Previously, the game was expected to launch a day later on December 12th. We’re not sure why there’s a last-minute change, but the Bethesda-published Doom VFR also arrived a day earlier than anticipated when it launched last week. We’ll chalk it up to a Christmas miracle.

On top of that, Bethesda also released the recommended and minimum specs for the game, which are below.


OS: Windows 7/8.1/10 (64-bit versions)
Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1070 / AMD RX Vega 56 or better
Storage: 30 GB available space


OS: Windows 7/8.1/10 (64-bit versions)
Processor: CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64
Storage: 30 GB available space

As you can see, the game requires a beastly GTX 1070 card as a minimum, just like Doom did last week. That’s going to come as a blow to people that have bought cheaper, less powerful VR PCs over the past two years.

Last but certainly not least, Bethesda reassured that the game will have smooth locomotion with the Vive controllers (which Doom didn’t have). Settings will default to teleportation, but you can switch to direct movement as soon as you boot the game up.

The developer didn’t confirm if Fallout 4 would work with the Oculus Rift at launch; it’s developed natively for the HTC Vive only, but SteamVR should enable Rift owners to play too. Last week, though, Doom VFR launched without Rift support, though this appeared to be a simple mistake that was quickly fixed by Valve.

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What's your reaction?
  • I think my biggest concern in regards to Rift usage will be how the controls are mapped to the controller and if they’re able to be changed.

    • Evgeni Zharsky

      How would this work with the Rift, you can still download it and play it on the Rift but the controls aren’t optimized or is it more complex than that?

      • As long as there isn’t anything in the code explicitly stopping it from running on Oculus hardware, it should work. But, as I said, the controllers are quite different so there’s no telling how playable it will be. If the buttons and controls can be re-mapped, then it would be a lot easier.

      • gothicvillas

        It will work like a treat on Vive I know that much

    • Angelo Overmeier

      I still cannot play doom vfr on rift because of judder. (1080 ti) I would have never thought that this would be a problem because all steam vr games run great on my computer. other people are having these issues too when using a rift. it would be a big dissapointment if they mess up the rendering part for fallout 4 too.
      Don’t worry about the controls. that can be modded easiley. if the rendering is broken we have a big problem.

      • dan bryant

        Bethesda seem to have forgotten the 1080ti exists
        I’m still experiencing horrible screen tear on wolfenstein 2
        Not a patch in sight

      • randi obrenovic

        doom vfr working smooth on my 980 ti

  • oserus99

    I will have to limp by with just a 1070
    because no way in heck am I not playing Fallout in VR >.<

    I wasn't planning on upgrading the GPU until next years 11xx cards come out.

  • JesperL

    Awesome – well except thats still a Dec. 12’th release for us in EU 😀 – 1am her in Denmark. Cant wait.

  • GrangerFX

    When will we find out if it will work via Windows Mixed Reality Steam compatibility?

    • DOOM VFR worked with my Lenovo Explorer on launch day, I’d be willing to bet this one will as well but we won’t know until Monday.

      • GrangerFX

        Thanks that’s good to know. I will wait until after the release to see the final reviews and results from other users just to be safe.

  • johngrimoldy

    I’d be interested in knowing how much this chokes on a 1060.

    • James

      Same, I mean that’s considered VR ready so it’s surprising when anything doesn’t consider it so

    • Crunchy005

      It will be worse on my 970, looks like I’m not getting this game for a while.

      • Mike

        With a Rift and ASW it is still probably playable, as long as you can stay above 45 fps. ASW allows a lower miminum spec, compared to the Vive. Or if you have a beefy rig, ASW allows you to turn up the graphics settings much higher.

        • Crunchy005

          The Vive uses similar techniques they just don’t try to predict and translate the next frame like Oculus does. Even when your in ASW it’s a sub par experience. I wouldn’t recommend anyone raise settings to play in the ASW mode 100% of the time. It’s there to help with drops below 90 not as a good way to play all the time.

          • Mike

            It depends on the person I guess. But I’ve found ASW in most games to be buttery smooth, while SteamVR’s reprojection is not quite there yet. There will be minor warped edges on a few objects, but a lot of people find it preferable if it means they can turn up lighting effects, ambient occlusion, higher textures, etc.

            If warped edges on a few objects is more immersion breaking than unrealistic lighting, lack of shadows, or blurry textures then definitely keep ASW off. But I usually always have it on because eye candy.

      • Anonymous010

        I have a 980 and Doom VFR is very smooth on all high settings (I’m on a Vive). Take Bethesda’s min specs with a huge grain of salt. They were way off on Doom.

        • Crunchy005

          Good to know.

    • Anonymous010

      It won’t; you’ll be fine. I can run Doom VFR on high settings with a 980 and it’s still very smooth. Granted, FO4 is an open world and Doom is not, and that means FO4 might be a bit more demanding, but still – Bethesda is either seriously overestimating what their software needs or seriously underestimating what existing hardware can handle.

      • johngrimoldy

        Thanks for this point of reference. I was thinking the minimum requirements seemed a bit high, given the installed base of systems equal to or less than mine.

  • GmailIsDown

    Your shiny new 1070 “VR laptop” you paid big bucks for is getting out of date.

    • Evgeni Zharsky

      Yup, why I’m returning mine. Prob going with 1080ti desktop

  • My poor, poor 980 is weeping :(….

    • Kenneth H Mosely Jr

      If it is you’ve got other issues not the card!

  • Ray Gamma

    Will a 980ti work? not very tech savvy.

    • Kenneth H Mosely Jr

      Like a beast baby! It’s still a kick ass card!

      • Ray Gamma

        Thanks Ken, made my day. I will raise a beer in your honor. you sir are kick ass =)

        • Kenneth H Mosely Jr

          Have fun 🙂 They overclock well!

          • Ray Gamma

            Thanks again my man. Fun will be had, i’m sure. Peace & love from across the pond.

          • viper

            do you know if my i5 4400 would work? it says minimum of i5 4590 🙁

          • randi obrenovic

            yes it will thay are min specs for 90 fps on low settings so if u have something a bit slower it just means you will get lower fps or fps drops

          • viper

            Ok thank you so much for the reply and do you think i should upgrade my 950 graphics card to a 1070 to play this game or is it unnecessary and maybe i should get a lower one?

  • ReckonerVR

    I guess the time is midnight GMT, so that’s not really a day early. It also mimics what Bethesda did with the release of Doom, so it makes sense.

  • Nathan Maxtro

    Holy crap, a 1070 is the minimum requirement?! It thought it would be much longer than that. Guess I need to upgrade to a 1080 in the near future /s

    Hopefully the game will be playable on the Rift soon after Rift and using the basic Xbox One controller.

    Still waiting for a sale as $60 is too much for a game I already own.

    • Anonymous010

      You probably don’t need to upgrade. Bethesda said the same thing about Doom VFR and it’s entirely playable on a 980 on high settings.

      • Nathan Maxtro

        The /s denotes sarcasm but thanks.

        My 1070 should be fine.

  • viper

    does anyone think i could play this with a i5 4400? it says the minimum requirement is a i5 4590? 🙁

    • koenshaku

      You can always try and return it if it doesn’t.

    • StarLightPL

      I’m VR gaming with i5 3570k @ stock + a 1070 with no problems. Don’t worry 🙂 Oh and Doom VFR works on Ultra, 90FPS.

  • koenshaku

    This game seems like it is for the enthusiast only club. I hate when my specs start falling into recommended or required settings..

  • dbenoy

    “We’re not sure why there’s a last-minute change, … We’ll chalk it up to a Christmas miracle.”

    They’re still releasing on the 12th, but it’s at midnight on the morning of the 12th in UTC time. They must have decided that they don’t want the game to release at different times depending on your time zone, but rather to have a single global time of release.

  • Wow, it’s coming!

  • Selig

    Pretty sure I can pass with my 970, but this is all more the reason to upgrade to a 1080ti