Fallout 4 VR Launching A Day Earlier Than Expected, Minimum Specs Revealed

by Jamie Feltham • December 7th, 2017

Bethesda is intent on making next week a very hard working week; it’s releasing Fallout 4 VR a day earlier than expected.

The port of the 2015 role-playing game (RPG) will now be arriving on Steam on Monday, December 11th at 7pm ET/4pm PT. Previously, the game was expected to launch a day later on December 12th. We’re not sure why there’s a last-minute change, but the Bethesda-published Doom VFR also arrived a day earlier than anticipated when it launched last week. We’ll chalk it up to a Christmas miracle.

On top of that, Bethesda also released the recommended and minimum specs for the game, which are below.


OS: Windows 7/8.1/10 (64-bit versions)
Processor: CPU: Intel Core i5-4590 or AMD FX 8350 or better
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 1070 / AMD RX Vega 56 or better
Storage: 30 GB available space


OS: Windows 7/8.1/10 (64-bit versions)
Processor: CPU: Intel Core i7-6700K or AMD Ryzen 5 1600X
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1080 / AMD RX Vega 64
Storage: 30 GB available space

As you can see, the game requires a beastly GTX 1070 card as a minimum, just like Doom did last week. That’s going to come as a blow to people that have bought cheaper, less powerful VR PCs over the past two years.

Last but certainly not least, Bethesda reassured that the game will have smooth locomotion with the Vive controllers (which Doom didn’t have). Settings will default to teleportation, but you can switch to direct movement as soon as you boot the game up.

The developer didn’t confirm if Fallout 4 would work with the Oculus Rift at launch; it’s developed natively for the HTC Vive only, but SteamVR should enable Rift owners to play too. Last week, though, Doom VFR launched without Rift support, though this appeared to be a simple mistake that was quickly fixed by Valve.

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