Fallout 4 VR Will Be The Entire Game With Different Locomotion Options

by Jamie Feltham • February 20th, 2017

We first tried Fallout 4 in VR all the way back at E3 2016, and we really liked it, even if it had the same problems we usually see in full-scale first-person games. Bethesda’s solution to those issues appears to be the best anyone can come up with right now; give people options.

Speaking to Glixel, Bethesda’s Todd Howard addressed the issue of locomotion in its open-world RPG. This is an issue for many games, as stick-based movement can be nauseating for some VR users, while the teleportation alternative featured in so many experiences can be unimmersive. Teleporting across the wasteland one jump at a time doesn’t sound like the best way to travel about.

fallout 4 gameplay image

Howard recognized those concerns, noting that locomotion was “definitely the hard part” of bringing the 2015 game into VR. “Given the size of the world and the amount that you’re moving in Fallout 4 that part is tricky because you’re doing it a lot,” he said. “Right now we’re doing the teleport warp thing and that’s fine, but we’re experimenting with a few others.”

Even if Bethesda doesn’t find the perfect solution, teleporting won’t be the only means of movement in the game; the developer plans to offer a range of movement styles to make sure the preferences of all of its players are covered. “Our plan is to ship with as many as we can, because it’s different for everybody,” he said.

It’s a move we’ve seen lots of developers employing as a response to their communities of late. Vertigo Games brought stick-based movement to Arizona Sunshine [Review: 8.5/10] after a teleport-only launch last year, and Hammerhead VR is implementing stick-based movement into last week’s horror release, Syren [Review: 7.5/10], too.

We could potentially see more than just these two options, though. “There are a lot of indie developers and students that are working on prototypes and thinking about how to move in VR and so we’re looking at a lot of those,” Howard concluded. We’ll certainly be interested to see what the studio comes up with.

Elsewhere, the developer confirmed what he has previously only said he hoped would happen; Bethesda is going to get all of Fallout 4 into VR. For VR users frustrated with the lack of big, AAA games available for VR right now, that’s certainly an exciting announcement. Just when the game will launch remains to be seen, and we only know it’s coming to the HTC Vive right now, but it’s also expected to show up on Project Scorpio, Microsoft’s upgraded Xbox One, which could mean it has a big showing at E3 2017 in June.

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What's your reaction?
  • Totally Magical Unicorn

    I’m really interested to see how they’re going to do this. Nice one Bethesda!

  • Mane Vr

    they just need to copy the locomotion options Corteam has in Serious Sam the first encounter they got it right and it covers just about every play style and vr sickness level. their options should be a standard and it would make this game amazing.. I will wait to see what they do before I buy this game

  • OkinKun

    I just hope Joystick mode feels like driving an electric wheelchair around the wasteland. lol

    • FloridaOJ

      I just lol’d so hard at work.

  • Hairy BizRat

    #PSVR version?

    • Ellie 187

      You sure the PS4 would even be able to run the splash screen in VR?

      • Hairy BizRat

        Dunno but it’s running Dirt Rally VR and Resident Evil VR just fine

  • Marton Leren Teilgård

    When they say “only for the HTC Vive”, do they mean only steamVR, of which Oculus users have access, or do they actually mean that it will only run on the Vive?

    • DougP

      Re: “”only for the HTC Vive”, do they mean only steamVR

      Will be interesting to see how this plays out.
      With the Zenimax case against Oculus, and I believe Zenimax owns Bethesda, it would be interesting if they only released for Vive. Perhaps only for a window (~timed exclusive).
      Either way, if it only releases for Vive, I’m assuming rabid Oculus fanboys will praise the decision….”exclusives being good for industry” & all that.

      • CMcD

        I can play my whole steam library of vr games with my rift so I’m not sure what your point is, granted I have the vive as well I’m just throwing that out there.

      • Marton Leren Teilgård

        Exclusives sucks monkeys through a 5 meter garden hose, and the industry does not gain anything from such twaddle.

        -Oculus User

    • Mane Vr

      They said it’s goingbto the psvr and ms vr whatever it will be called so my guess is it will also play on rift but won’t be on home i think they just don’t want oculus to make money on it

      • Marton Leren Teilgård

        Reason I ask is because the article says “only for the Vive”, and as a Oculus user that makes me worried. We can run anything(I’m aware of) on the SteamVR, so I’m hoping that’s the case here as well.

        • Mane Vr

          no I understand and as a rift owner myself I can only go off the official announcement back in e3 yes they didn’t say the rift back then but they say the other three so i’m hoping it’s just that thay don’t want oculus to make money and not that they don’t want rift owners to play their game

      • Scott C

        Considering Zenimax still has ongoing appeals with Facebook, I’m sure they say “Vive” instead of “SteamVR” or “Vive and Rift” just to avoid giving Facebook the publicity or to instill doubt in Rift owners’ minds.

        • Mane Vr

          it’s going to use openvr which means the rift can play it the aiming might be a bit off like with Arizona sunshine and the control mapping will need some work but I don’t see how they can block it from working with rift. I can’t say that i’m excited or I would even care if It can’t play on the rift for me it comes down to how they handle locomotion but it will be a big step in getting the attention of aaa devs to add vr to their games

  • CMcD

    This sounds wonderful I can’t wait!! I REALLY hope there will be a way to import my 600 hours in save file into the vr version… really don’t want to start over from scratch. But it’s pc so someone will hopefully create a mod to import save games if Bethesda doesn’t offer the option right away.

  • jimrp

    Please use tbe new teackers for movement.

  • johann jensson

    Finally some rays of reason in the landscape of VR again. Not giving the users options – stupidest thing since consoles – i’m glad that’s not a thing anymore.

    • Ellie 187

      agreed, i’m glad consoles are not a thing either… well, its not a thing to people who like image quality and bucket loads of high frame per second, and full VR immersion 😉

      • care package

        Their so not a thing that PS4 sales and X1 sales combined are nearing 100 million. I mainly game on PC, but for those PVP exclusives gotta have them.

    • care package

      ‘stupidest’ thing since consoles. lol. PCs haven’t always been as easy and user friendly as they are now. Consoles are what made gaming what it is today since it increased a gaming user base by 10 fold. There will always be a want and a need for consoles, especially since not everyone wants to game at their desk, or buy another PC for their living room. PC gaming was near extinct and it would have gone extinct if it wasn’t for Steam.

      • johann jensson

        There used to be a time when everyone had a PC and used it for work AND for gaming. Nowadays it’s assumed that nobody had one. How about all the people that would need to buy a console, and worse – don’t have a TV set? Discrimination, as i see it. 🙂

  • thevaliant x

    Title is clickbait. Should have been titled “We guarantee Fallout 4 will be full VR-enabled, as soon as we can find someone that’s able to do it.

  • Who’s gonna play it standing or sitting? 100+ hr game could get pretty tiring. And awesome!

    • DeeHawk

      I played Subnautica (EA) for 25h+ in seated VR. I definately wouldn’t do that standing. Seated VR games is a lot more convincing that I had originally thought.

  • Nelson Kidd

    I hope they throw in support for Virtuix Omni

  • Liitj

    I just got a Vive to play Fallout 4 VR when it releases in a couple weeks. My only hope is it supports sitting down straight-forward play. Meaning: where I don’t have to turn all the way around in my chair to turn around in-game. Vivecraft doesn’t allow that. You have to be able to physically turn around if you want to turn around in-game. That’s going to be a giant headache with the giant cord twisting around my chair.