Firewall Devs ‘Working Hard’ To Fix Squad Issues, Hosting

by Jamie Feltham • September 13th, 2018

It sounds like you can expect Firewall Zero Hour‘s matchmaking problems to be fixed in the near future.

In a post on the PlayStation Blog developer, First Contact Entertainment reassured fans that they were “working hard” to bring improvements to the PlayStation VR (PSVR) exclusive shooter, which launched late last month. Specifically, the team is “continuing to evaluate” and improve upon the game’s squad handling, which is giving players that are looking to team up with friends as squads some issues.

First Contact is also looking to improve its host performance, which uses a peer-to-peer format. Currently, this means that, when the host quits a game, everyone else is at risk of losing their progress that match. The studio is looking at a way to protect from that and improved in-game messaging.

“Lastly, we wanted you to know we are reading all the feedback we can, and our goal is to continue to improve the game so that it’s a great experience for everyone,” First Contact wrote. “We wanted to note that we are focused on supporting the game post-launch with additional new content, and will have more to share about that soon!”

Firewall seems to have been performing pretty well sales-wise since its launch, topping PS Store Charts and ranking well in UK software listings, so there’s likely a lot of players out there looking for these improvements. We’ll bring you more as soon as we hear it.

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