GDC 2017: HTC ‘Doesn’t See The Need to Cut the Price of Vive’ After Rift Drop

by Joe Durbin • March 1st, 2017

In an official statement, HTC is addressing today’s news that Oculus is dropping the price of its Rift VR headset and Touch VR controllers. In an email to UploadVR, a representative for the company explained that:

We don’t feel the need to cut the price of Vive, as we’ve had incredible success, and continue to see great momentum in market.  We’ve built a strong ecosystem made up of Viveport, Vive X, Vive Tracker and Vive Studios, and remain laser focused and are not changing our strategy of delivering the best and most comprehensive VR product to both developers and consumers.

The Vive currently costs $800 for a system that includes a headset and a pair of tracked controllers. Until today, the Rift headset was $600 and the Touch controllers were $200. Now, consumers can get Rift and Touch together for $600 which is a significant undercut to HTC.

From what third party analysts have indicated, the Vive does seem to be outselling the Rift by thousands of units. Those reports remain unconfirmed officially by either company.Time will tell if the Rift’s new price will help them close this reported gap.

Price is not all that separates Rift and Vive, however. From the very beginning, these two devices were separated based on capabilities. Vive launched with its controllers in the box and a tracking system that allowed for 360 turns and “room-scale” movement. Oculus, therefore, had to play a bit of catch up by launching Touch several months after Rift and battling tracking issues in a quest to provide flawless room-scale experience of its own.

Feature parity between Rift and Vive is closer now than its has ever been before. The lines between the headsets are blurrier than they were at launch and now, armed with a price drop, Rift is the most threatening it has ever been to HTC’s hard won market share.

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  • Xron

    Vive seems to be confident, but their hmd’s being 200$ more expensive might scare lots of customers…

    • towblerone

      Customers are scared by farts in a crowded elevator. Doesn’t mean I’m going to hold one in if I feel the need to cut loose.

      • DougP

        That’s really disgusting – remind me not to get in a crowded elevator with you.

    • NooYawker

      For full room scale the price is still roughly the same. But I think anyone willing to buy first gen is ready to drop serious cash. Lots of people here talk about buying new computers just for VR. I know I did.

      • towblerone

        I’m building an all-AMD(likely) rig in a few months for a wireless Vive setup. I can’t wait for second-gen.

        Hell, I’m building a 1000 sq. ft office on my property just for room-scale VR! I’m all in!

        • NooYawker

          If I knew the ryzen was being released I might’ve waited for that. But building an new room!! Now that’s all in.

          • towblerone

            25 X 40, most of which will be completely empty for room-scale VR. My new rig will be off in some corner not in the way. lol

      • Scott C

        “Full room scale”? The cameras dropped $20 apiece, too.

        So even if you’re claiming you need to buy two extra cameras, you’re looking at $499+$99+$59+$59 = $716… That’s still 10% cheaper than the Vive and you don’t have to drop another $100 to not have to fumble with headphones after you put your HMD on. And that’s an outrageous Rift setup, the vast majority of rooms don’t require 4 cameras.

        • NooYawker

          Don’t get your panties in a bunch. I’m not attacking oculus. I’m just stating a fact, the vive is $799 so $716 is roughy the same price so I’m still correct. And when did putting on headphone fumbling, that’s just silliness. Finally yes 4 sensors is rare and oculus stated there’s issues with that anyway.

          • Arv

            I use 2 sensors in opposing corners and have no problems with room scale games. Oculus recommend 3 sensors because with 3 sensors you get less occlusion than you would with 2 sensors or 2 Lighthouses. Someone on the Oculus forums did the trig a while ago, you get 10% occlusion with 2 sensors or Lighthouses in opposing corners, you get 5% occlusion with 3 sensors.

            So if you want the same occlusion that 2 Lighthouses gives you it’ll cost you $598 ($201 cheaper), if you want LESS occlusion that 2 Lighthouses gives you and you buy a third sensor it’ll cost you $657 ($142 cheaper for better tracking) and if you want to go really over the top and go for 4 sensors it’ll cost you £716 ($83 cheaper).

            Now I’m not sure if you’re made of money but to most people £83 is quite a lot of money. Put it this way. If you get a Rift and Touch with 2 extra sensors you get Lucky’s Tale, Herobound Spirit Champion, Medium, Quill, Dead & Buried, Ripcoil (free when you buy any Touch game) and Robo Recall for free and enough money to buy two full priced games and an indie title or two.

            Even before the price cut I couldn’t in all conscience recommend anyone getting a Vive over a Rift because the Rift has too many advantages over the Vive – it’s lighter and more comfortable, has sharper and clearer displays, the optics and displays focus into infinity (which puts it WAY ahead of the Vive in terms of playing cockpit games), easier to set up, has the advantages of ATW and ASW which allows lower spec PCs than the current recommended specs for the Vive to give you a smooth experience, has analog sticks on the motion controllers, has motion controllers that are ergonomically better (they feel like an extension of your hands and you forget that you’re holding them pretty quickly) and the motion controls have more buttons and finger tracking.

          • NooYawker

            Yea, I’m not going to get dragged into your fanboy nonsense.

          • Arv

            Nowt to do with being a fanboy, the Rift and Touch controllers with 2 sensors give you the same amount of occlusion as 2 Lighthouses, albeit in a smaller play space by around 1m in width and length.

            The Rift is also perfectly capable of supporting room scale play, and if you add a third sensor you’ll actually get BETTER coverage than 2 Lighthouses for a fraction of the cost.

            HTC aren’t in a financial position to cut the price of the Vive so it wouldn’t surprise me if they do some sort of better bundle deal with extra free games to make it a more attractive headset…but they already have a great deal of competition where that’s concerned because Oculus have been giving games and apps away like candy since the Rift launched.

            If you think about it, these price cuts are a bit of a double edged sword. On the one hand it’s great for VR because it lowers the barrier of entry, but on the other hand it has the potential to kill off Oculus’ competition and competition is essential for this generation to succeed. If Oculus and the Rift are the only game in town they may end up resting on their laurels.

          • CodeMonkey432

            I don’t think Oculus is any danger of being without competition. And yea, you are fanboiing.

        • JSM21

          you need to recheck your numbers…you get
          Headset

          Touch Controllers

          Two Sensors

          Remote

          Xbox One Wireless Controller

          Connector for guitar controllers compatible with Rock BandTM VR
          for $598.00 and IF you buy another sensor that is 59.00 which gives the 3 sensor 360 setup.

  • VR Geek

    The majority of consumers right now are geeks and enthusiasts whom at this point know the ViVe is where it is at for most. $200 for a system that may be sleeker and more comfy, but fails to deliver solid Room Scale makes little sense and this market knows that. Once the masses get on board with VR in a few years, a price drop will be the right move, but not with this crowd.

    • Bundy

      Roomscale with oculus is working just fine.

      • Xron

        Ye, only 1 more sensor needed. So vive still 140$ more expensive.

        • Bundy

          Sensors had a price cut too of $30. They’re now $50

          • MuscleMan

            Unfortunately you need 3 of them with wired USB and they’re still not as accurate as wireless Lighthouse cubes.

            I own both systems, btw. Rift HMD is more comfy but Vive’s tracking is superior.. And in the VR game, tracking is everything so you avoid dizziness and side effects.

          • Ryan Armstrong

            Have tried both and with updates the rift is on par with tracking except for play areas over 5m×5m. No way can justify $200 more. For many reasons like free AAA games , comfort , sound and I prefer the visuals as well. But to each there own

          • Justos

            Im sorry but you’re lying.

            The rifts head tracking is PERFECT. Literally nothing can be changed in that department. The handoff glitch on 1.11 makes me sick? bullshit.

          • Mourz

            No, it hasnt paulo

          • Scott C

            It was a $20 cut, they’re $59. But yeah.

    • Mane Vr

      I think you guys are forgetting the fact of banding oculus isn’t just the rift it is also the gear so more people going to start to see oculus as the vr company couple that with the fact that oculus is cheaper and the pc min spec. to run it is lower than vive which means it’s cheaper there can be a huge up tick in sales and they not that far behind htc in sale. a lot more people has a pc that can run rift than can run vive so htc should be nervous the rift is just $100 more than the psvr and can run on a $500 pc

      • MuscleMan

        Take a breath.

    • Psilox

      I do roomscale with my Rift all the time. How can you say it fails to deliver?

    • kaosstar

      Indeed. Most people who can afford a powerful PC, etc. for VR, don’t mind dropping another $120 or so to make sure they get the best tracking, and a full room scale experience.

  • Mermado 1936

    I think they are gonna sell the Vive with the new head strap… they have to do something against Oculus.

    • Bundy

      Yeah I agree. They should package that in and maintain the same price at the least. But HTC doesn’t have Facebook’s wallet. Might be money reasons they don’t lower

    • Roger Anthony Essig

      best idea. The deluxe headstrap is the key to getting vive out of it’s DK2 state

    • Itchy_Robot

      Good idea, but why is that strap not the default now? Seems like a money grab. That old strap is embarrassing… they should get rid of it.

  • Ryan

    I’d like to see the Vive decrease by ~$100. You can still argue the superior tracking solution is worth somewhat more. They should include the upgrade headstrap with all new units.

    • MuscleMan

      BMW doesn’t drop their price every time Toyota does.

      • towblerone

        Niiice.

      • Ryan Armstrong

        You have not tried a rift. I tried both and picked rift even with when they were same price but was close.

        • Mourz

          No accounting for taste. People buy chryslers too.

        • Texmex

          I own both a Vive and Rift, but nice try.

        • DougP

          Re: “You have not tried a rift.”

          WTF?!!
          Seriously… don’t assume:
          1) The people who’ve chosen a superior product haven’t tried an inferior one – I test drove a Prius but ordered a Tesla
          2) People who’ve tried both would make the same decision

          You’re claiming to have known what MuscleMan had tried, whether you’re lying or that’s true…regardless, your comment is irrelevant in general as MANY people have tried both & chosen the Vive. As a matter of fact, a majority who’ve tried both & can afford either choose the Vive.

          • Ryan Armstrong

            I love watching all you anti Facebook people get all mad lol. I bought rift , friend bought vive and after update he’s selling his vive to get cheaper rift. But hey keep on freaking out going on how much better the vive is lol

          • JSM21

            you don’t have to like FB to buy the oculus you know…I have an oculus w/ touch and tons of games and i don’t do FB..

      • Tom

        Nor would they if Mercedes or Audi did. What’s your point? It surely can’t be that the Vive is a premium product in comparison.

        I’m guessing you’ve not tried a Rift. It would take a fanboy to claim the Vive was so superior after trying both headsets. I think they’re pretty toe-to-toe, personally. I wound up going with the Rift for the lesser SDE and integrated headphones, but with the Vive’s headstrap upgrade and the performance of Lighthouse it’s a tempting proposition (much more so if they did drop the price, so that’s a shame).

        PSVR? Maybe your comparison would be fair, then. Although I was impressed with the experience for the PSVR headset (it compared surprisingly well to the Vive/Rift) the tracking was pretty awful for the Move controllers. Enough that it was hard to get immersed, anyway.

        • DougP

          Re: “I’m guessing you’ve not tried a Rift. It would take a fanboy to claim”

          From your fanboy comment, I’d guess:
          1) You’ve not tried the Vive
          2) Couldn’t afford it

          • Tom

            Allow me to brush aside your stupid assertions and remind you that the outlay for the Rift + Touch + extra camera was MORE than the Vive up until this price-cut (well, maybe depending on what country you’re in, but it was here).

            Also I thought my comment made it obvious that I have experience with both headsets, but I’ll give you the benefit of the doubt on that seeing as I didn’t explicitly state as such.

            I’ll say it again: they’re toe-to-toe. Can instantly tell someone doesn’t know what they’re talking about when they claim otherwise.

          • DougP

            Re: ” your stupid assertions ”
            YOUR stupid assertion – that someone who’s tried both couldn’t come to a different opinion than yours?
            Are you still claiming the person you were responding to *hasn’t*?
            YOUR stupid assertion is that your *opinion* is obviously a fact which would be evident to anyone who’s tried both.
            Sorry – you’re wrong about that.

            “Can instantly tell someone doesn’t know what they’re talking about “…when they claim someone else hasn’t tried both (when they have & come to diff conclusion!). Textbook example of not knowing what they’re talking about.

          • Tom

            So when the “couldn’t afford it” jibe fell flat you switch to “well that’s just like, your opinion man!”

            Sigh. Don’t go from childish trolling to trying to sound like you’re in some sort of enlightened position.

            It’s not a matter of fact vs opinion. This can be objectively realized by a comparison of the specs alone, let alone actually using the headsets. If someone tried both and came to the conclusion that one is genuinely vastly superior to the other then their conclusion is wrong, frankly.

            That’s not to say one might not be *better* for someone’s needs than another – of course not. That’s ridiculous. But to claim it’s some sort of massive night and day difference? Madness.

            To borrow the original automotive analogy, you would be objectively wrong to take a pair of supercars and recognize one as being a supercar while insisting the other was actually an old sedan, and petrolheads would rightly scorn you for it.

          • Ryan Armstrong

            You know before the price drop rift was a bit more with 3rd camera and touch right ? So I guess you could not afford the rift?

          • DougP

            Umm….wrong! The Rift was $200 cheaper. Many people interested in motion control had to wait & save their allowance (many still waiting since it only just came out).

          • JSM21

            rofl you realize before the cheaper price those of us that bought a Rift w/ touch paid the same price, right? couldn’t afford it hahahahhahaaa

          • DougP

            ‘rofl’ all you want (gonna go blind doing that to yourself) …. but no, the Rift wasn’t, it was $200 less. Also, many people liked that fact that they could by the base system & save their allowance to get the motion controls later. And… we’re talking about NOW & this price cute.

        • Jake

          You jackasses realize the Vive and Rift have the SAME displays, right? right? All this battle over the screens and you’re all looking at the same damn thing, but nobody is a fan boy. Riiiiiiight.

          • Tom

            @Jake They’re actually not the same, but near as makes no difference, so you’re pretty much right. There’s a slight difference in size and revision numbering, if I recall, but otherwise they’re all Samsung OLEDs of pretty similar design.

            But just so you know, people aren’t arguing about the displays, they’re arguing about the headsets’ performance and capabilities, which are only partially down to the displays. You’re forgetting ergonomics, aesthetics, optics, weight distribution, electronics and image processing, software stacks, communication protocols, tracking solutions, input solutions, and ancillary features that all affect the end result.

            Having said that, some people have decided one or the other is superior. I feel that’s not the case and they’re pretty toe-to-toe, with small wins on each side in certain areas, due to all the aforementioned things beyond just displays.

  • polysix

    forget price drops. Gen 2 is what’s needed.

    • Bundy

      That’s still a few years out. These are like consoles, not subsidized smartphones

      • polysix

        2018

        • Bundy

          Is that confirmed?

          • Charles Bosse

            Well, LG isn’t going to wait forever…

          • Bundy

            Oh ya, a bunch of kits coming out soon from other groups. Curious to see the new specs and pricing. Should create some good competition.

          • Zerofool

            Gabe Newel said that wireless will be integral part of the 2018 HMDs. So yeah, it’s confirmed that there will be more headsets in 2018 (not necessarily from HTC, though, but not unlikely).

    • Xron

      Ye, but after a year or so. More people need to get pc’s that meet req. and hmd cost needs to get cut down as much as possible.

      • Zerofool

        You realize that every HMD generation will require higher performance PC, right? Until eye-tracking makes it to the basic package, every new HMD with higher resolution/refreshrate will require at least a graphics card upgrade. I hope HMD releases will be synced with GPU releases, in order to get the best price/performance GPUs.

  • wheeler

    Seriously HTC? This is pretty dumb. Suck it up and drop the price of your VR system.

  • bschuler

    I am sure they’ll do something with the new headstrap and lighthouses. Until then.. sure.. stay the same price. Rift is failed tech that will someday soon be replaced.. you need to give $200 off that. The Vive, on the other hand, still has a very long shelf life to go… no need to cut price yet.

    • MuscleMan

      Rift fell asleep at the wheel with tracking and motion input — they’re paying for it now.

      • Tom

        Yeah seems that way, there’s a great deal of misinformation apparent in these comments. If you’d never tried the Rift you’d think it was awful, reading around here.

        • Justos

          Its the fanboys. Both are great, but if one is even slightly better the other is complete dogshit.

          IMO The rift can compete without the price drop, its the Facebook branding that scared the hardcores away.

    • Roger Anthony Essig

      i have both HMD’s. I only use Rift now. I’ve finished DOOM³ at roomscale 2.5 x 3metres using rift and touch. How could i complete this game using failed tech?

      • Ryan Armstrong

        I honestly belive people think rift can’t track. It’s pretty crazy. I have tried both and bought rift

    • Psilox

      You obviously haven’t used the Rift, or you wouldn’t be calling it failed tech. Yes, the Vive tracking is superior by a little bit, but the Rift has better controllers, better games available, better ergonomics for the headset, a better audio solution, and better long term comfort. Don’t get me wrong, I love the Vive (yes I’ve used it, too), but I like the Rift better.

  • towblerone

    I’m still getting a Vive. I’ll never support Facebook.

    • Mane Vr

      ok so u not going to buy any of the oculus studio games too right? I mean they have some pretty kickass titles coming and it only going to get better but hey u don’t wish to support facebook

      • zarzare

        Exactly that. I will never buy a game that only works on a particular brand of monitor. I think hardware and software should be sold separately and hardware should not be used to lock you into a particular ecosystem.

        • Mane Vr

          o good shit I pick oculus and buy all my vr games on home unless it’s not on home. so to each his own

  • usherjerksoffsonyfanboys

    HTC better start to see the need, I have a Vive and I love it. Their is bunch of aspects of the Vive that are inherently better then Rift, but I think all the research enthusiasts already bought their vive.

    If HTC wants to stay competitive, they need this price cut.

    • Bundy

      I’m sure they will if sales decline. I wouldn’t be worried. What a great time to be alive though huh?

      • Arv

        Yup, agreed. I’ve been waiting for over 30 years for VR headsets to be in the home and it was worth the wait. I’m like a kid at Christmas since I got my Rift 3 months ago lol

      • NooYawker

        I’m pretty sure every generation says that. I’m sure my grandkids will say that same thing when they’re boarding a Space X flight around the moon. AR/VR glasses are built into their contact lenses.

        • Bundy

          Stupid future kids with their fancy tech!

    • NooYawker

      Prices will have to come down for mass adoption. That’s a given.

      • Texmex

        What’s the hurry for “mass adoption?” Every 7 year old playing CoD on Xbaux doesn’t need this tech just yet.

        • Calep Estes

          Mass adoption means there are more people capable of buying your vr game. The reason there are no

    • Ryan Armstrong

      What are all aspects that are better other then if you have a huge play area? Mines 3mx3m and tracking is on par with Vive I have tried since update.

      • CodeMonkey432

        It’s simply not on par – and requires a third camera to get close. There are still tracking issues. Stop being a fanboi. I’m sure it will catch up but it’s still not quite there yet.

    • Mourz

      They will cut price on gen 1 when gen 2 releases. Rift is not a threat.

  • Mike

    Both headsets with same performance in a 3.5m x 4m room, and Rift is now going to cost $200 less?! Come on lol. Let’s make a deal.

    • Full Name

      You need 3 sensors for the Rift to match the Vive, and it won’t be good up to the size you are quoting. That said, smaller spaces, say 2.5×2.5 it will be nearly identical to Vive with 3 sensors. With 2 sensors, even with latest 1.12 update, it will not be as good.

      • Jon Griffiths

        I have a 2.1×2.0m space using the rift with just two sensors and have not had any tracking issues or the need to buy a third.

        I actually bought the rift before the touch controllers came out after using both the rift and the vive many times. Don’t regret it at all. Yes without motion controllers you didn’t have the same level of immersion but there were still some amazing games that enables a wider potential for vr. Plus other than the reported tracking issues and if you have a much larger play space, the touch controllers are far better than the vive especially with the immersion of finger tracking which makes games like robo recall far more intuitive as you actually grab bullets out of thin air with your thumb and index finger.

        • Full Name

          Glad you are happy with it! We had to use 3 to get it decent at about 2.5m x 2.5m, and it didn’t work well above that even with 3 but sounds like people have varying results. The nice thing about SteamVR is all the third party support that is coming. Valve is bringing out their own controller that will be a bit better than Touch at that stuff, but of course, that means spending more money. Then you have the Vive tracking pucks that will attach to gloves, guns etc, and imminent wireless accessory which is pretty cool. So the Vive has the most potential for now, but it gets really expensive, really fast 😉

      • Mike

        VR hardware survey is saying less than 1% have a space larger than 3.5m x 3.5m. One percent man. Still I’m using a little higher at 3.5m x 4m with 3 sensors and tracking is silky smooth for 360 degrees. Before 1.12 it was ok. So, it went from “ok” to “amazing”. Combine that with the better performance of ASW in the Oculus SDK giving higher fps and lower minimum hardware requirements than SteamVR. And $200 lower cost?! … Why would I switch to Vive? I can’t… HTC is going to need to drop that price.

        If the only reason people have is, “I don’t like Facebook”, that’s sad and confused. HTC settled with the FTC in 2013 over monitoring users actions on phones without notice and collecting customers private data. It doesn’t matter whether it’s HTC, LG, Huawei, Google, Microsoft, or Facebook.

        • Full Name

          It’s not as good from 2.5m x 2.5m either, but your point is well taken. For the majority of gamers, the Rift with 3 sensors will work great for room-scale.

          I totally agree HTC needs to drop the price on the Vive. And I also think any corporation is in it for the money and have dubious business practices, so I never base my purchases (at least to a reasonable extent) on that.

          • Mike

            Tracking is 100% spot on at 3.5m x 4m since the last update. It looks flawless to me. It was good before, 1.12, there was a tiny jump where I could see tracking was being handed over to the next sensor. But that’s all gone.

          • Full Name

            Ok that wasn’t my experience, but the results reported are still a bit variable, so maybe I’m just unlucky.

          • Texmex

            Wait, corporations are “in it for the money”?

            NO WAY!!!!!!!!

          • Full Name

            Who would have thunk it..

      • Darrell Markie

        Sooooo 150 dollars less….Since the latest update I never notice “any” loss of tracking with 3
        cameras with the Oculus Touch. I would highly recommend going through the set up again for those who have not since the latest patch.

        • Full Name

          No doubt a great deal for VR, as long as you are ok with a bit more hassle setting it up, don’t require quite the roomscale sizes of Vive, and don’t care too much about 3rd party peripherals etc, it’s great. I’d say for most users at the moment, the Rift is the way to go.

    • Arv

      You also have to consider that the Rift is lighter and more comfortable, has sharper and clearer displays, the optics and displays focus into infinity (which puts it WAY ahead of the Vive in terms of playing cockpit games), easier to set up, has the advantages of ATW and ASW which allows lower spec PCs than the current recommended specs for the Vive to give you a smooth experience, has analog sticks on the motion controllers, has motion controllers that are ergonomically better (they feel like an extension of your hands and you forget that you’re holding them pretty quickly) and the motion controls have more buttons and finger tracking.

      For those reasons above, since the Touch controllers were released, it was a questionable decision getting a Vive over a Rift. But now it’s 200 notes cheaper it really is a no-brainer.

      • kaosstar

        Room scale is worth a $200 premium for many. As for the pros you list for the Oculus, there are just as many cons.

    • DougP

      Re: “Both headsets with same performance in a 3.5m x 4m room, and Rift is now
      going to cost $200 less?! Come on lol. Let’s make a deal.”

      And my room is 5m x 4.5m – so you can “keep your deal”.

      Oh yeah… and…

      Re: $200 less…
      BS! Plain & simple.
      So for my setup take $200 & SUBTRACT:
      1) $120 for 2x extra sensors = $80 “less” (*spoilers*….we’re not done)
      2) $X – for a USB expansion card (yes, many of us would run out of USB 3.0 ports!)
      3) $X – for long enough USB extensions to cover my large room-scale

      So price would be “about a wash”, if not more expensive for the Rift to do the same thing (with worse tracking & less flexibility & a library of gains aimed towards: seated/180-degree/NOT roomscale). …not thanks.

      • Tom

        Weren’t you just implying earlier that the Rift was the option for people who couldn’t afford a Vive? And now you’re arguing the Rift is the premium price option? Lol.

        You need one extra sensor (Touch comes with one already, so plus another makes three), and if you need USB extension cables they’re peanuts online.

        Not everyone (in fact not even most people, AFAIK) need USB expansion cards so worth mentioning but not necessarily a factor.

        So your total outlay for a comparative system is under $700. In fact it’s probably closer to maybe $670?

        And how much is the Vive audio strap to bring it to parity with the Rift’s integrated headphones? Or a good pair of cans if you’re not going that route?

        Well well. I guess you can go back to teasing people who don’t buy a Vive now after all, eh? Those filthy cheapskates!

    • Bundy

      Trouble with the Rift in a room that big is you need a extender cables for the HDMI and USB. Which people are having issues with. I’m not sure if there is a consistent setup that works. I think you’ll probably need a powered USB Hub.

      • Mike

        The Oculus Rift cable length is 4 meters, or over 13 ft. If it’s true that only 1% of VR users have a VR space over 3.5m x 3.5m then it’s not really a problem. The survey also said less than 6% have a space over 3m x 3m.

        • Bundy

          Well the cable has to plug in behind the PC and then travel up to the hmd on your head. If a person is 6 feet tall and you’ve lost 2 feet of cable going behind the PC already. No way you’ll get 3.5 meters of horizontal length from a 4 meter cable.

  • johann jensson

    That makes the Rift very interesting to me. Maybe i won’t wait for second generation anymore and get Oculus. Hmm, then again, the prices in Europe…

  • Bibelo

    With or without, HTC Vive went out one year ago. Anything digital device is cheaper after one year, with or without Oculus. I was planning on cheaper prices to buy mine in april, but now I’m having doubts.

    • Mourz

      Wait for gen 2.

  • iUserProfile

    They’ll come around. Whould look too reactive to cut the price now.

  • Nicholas

    HTC have no reason to drop their prices at the moment until something better enters the market.

    No, not Oculus – I’m looking at you, LG.

  • DAVE

    Ha lets see how much they feel about that after a couple of months $200 isnt something to be scoffed at, its about time we saw some price drops anyway

  • user

    if they lower the price now and have to raise it again for gen2, that wouldnt be good.

    i think htc shouldnt lower the price but sell vive gen1 with the deluxe strap. and a tracker during sales events.

  • Ade Adeleye

    Maybe they’ll respond by including a free room.

    • Bruce LeSourd

      This is the funniest and most insightful comment ever on this site. Room scale is awesome, but its TCO is through the roof!

  • Me

    There’s a definition for that: contempt.

  • Mourz

    Rift price drop is to clear inventory for upcoming court ordered injunction. Are you guys following the news?

    HTC has no need to lower price on gen 1. Gen 2 is on the way, we saw LGs this week. 17% better resolution vs gen 1. Htc gen 2 is in development. Price will drop on gen 1 when gen 2 is released.

    • Arv

      In the (unlikely) event that Zenimax are awarded the injunction all Oculus and the other defendants need to do is pay up the $500m and ditch their appeal. This is why Zenimax have done this – they know that they can’t afford a 4 or 5 year appeal process. One of the conditions of the settlement is that Zenimax can’t take any further legal action, including this injunction. Once they settle the injunction will be voided.

      Personally I’m hoping that the injunction is thrown out and Zenimax go bankrupt during the appeal process. This lawsuit is nothing but a blatant cash grab after the executives at Zenimax realised that they made the wrong decision in refusing the 2% equity that was offered to them. If they had chosen to accept that 2% they would be $300m richer after the buyout. If they had chosen to invest in return for more equity they would be even better off than that.

      • Mourz

        You think luckey is gonna pay his share of the $500m? Fat chance, he is laughing all the way to the bank. FB is footing his legal bill too.

        • Arv

          I don’t think ANYONE is going to pay their share. And neither do Zenimax, hence the attempt at the injunction. This will go on for 4 or 5 years probably and Zenimax will end up having to drop the lawsuit because they can’t afford the legal fees for that long.

          Mind you, if anyone does have to pay anything I can see them paying the cash in pennies, that’s what I would do lmfao

  • Konchu

    I bet they will wait till the new Lighthouses are done then do a drop. But it is a mistake not to drop we need to have the drop for adoption, more adoption more games plain and simple. I have been waiting on a drop to buy Rift so got mine at Best Buy yesterday. Had both headsets reserved before launch and Vive delivered 1st so backed away from Rift for a bit cause that was in their Douchy phase blocking Revive and my perceptions at the time of their Walled Garden approach. But I have seen a different Oculus peaking its head out and I hope it continues.

    Its Crazy to think Rift is now 100 more that the same level PSVR package (aka VR headset and hand tracking)and justify’s that with better hand tracking.
    Couple that with the 500 dollar PCs that can run Rift that leaves a 1100 dollar entry point for Rift vs 750 for PSVR(but why not got 800 for PS4Pro). The Gap is closing but you can do a lot more with the PC in VR so I think its worth it. I could see this driving the PSVR price down a bit sooner once they get their stock in order.

  • The real news here is that used Oculus kits will plummet well under $600 on eBay sooner or later.

  • Lisa Keaton

    I have both HTC and Rift.

    Rift I bought because it feels better resting on my head and has sound ear cups built-in on the strap.

    HTC feels heavier on my head and headphones makes it even worse. I’ll be on preorder for the HTC Deluxe Headband $100.

    Rift is not great for eye glasses. It takes repeated attempts for me to put them on and not smash my glasses so far into my eyes. That they become smudged and I’m forced to remove clean off glasses and try again. So I’m going to get contacts.

    Rift does put out some heat on my forehead. The screen seem smaller until the game loads then I don’t notice so much.

    HTC doesn’t put any heat on my skin. Roomy no issues with glasses. Screen does feel larger to me.

    HTC has few good games, tons of experience ones. Rift.

  • Byron Guernsey

    I own both and while I’m happy with my Rift, I’ll just say it does not compare to the experience with the vive. Cameras are not the right technology for 3D tracking. It just doesn’t scale well. The more things you track, the slower it gets. The further away from the camera an object gets, the lower the quality of the tracking. The laser scanners don’t suffer from this. The laser edge hits at exactly the same relative time no matter how far away you are and the devices are responsible for detecting the pulses. Translation- no major increase in CPU as you add devices and distance matters far less.

    These devices are not on par. I’ll admit that the visual quality on the rift seems objectively better- though the lenses bug the heck out of me with their sweet spot that is hard to adjust. I wouldn’t let that affect my decision if I had to choose one though- the Vive wins every time.

    • Justos

      You own both but the Rifts sweet spot is hard to adjust? You realize that makes no sense. The rifts sweetspot is larger and less prone to that

      • Byron Guernsey

        False. The angle of the rift changes its focus due to the irregular shaped lens. You have to tilt the hmd up and down in an awkward fashion with the foam resting only in your forehead so that you get the right angle where the image doesnt warp as you turn your head left and right. And when you finally get that, any movement causes the vertical adjustment to move out of that sweet spot.

        The vibe does not have that problem. The lenses do not require you to tilt the angle. You move the whole hmd to a position and the foam rests flat against your face without movement. Anyone who has both knows this all too well. I disagree entirely with the suggestion that the rift’s sweet spot is larger… it’s incredibly difficult to get vertically and inevitably requires constant readjustment in the course of a single session.

  • I am in the market for buying a new headset but this entire thread has so many conflicting comments. I wear glasses so the Rift is probably a better choice but I am not sure, the Vive has the steam store and brings out constant updates and the promise of wireless is very compelling. I have ordered a 1080 Ti so computer specs should not be an issue. Nightmare. If HTC dropped their price I would take the plunge. The other headsets coming out (gen 2) look interesting too, 1440 per eye etc. Might just get a second hand Vive/Rift at this rate.

  • Fear Monkey

    When the other headsets from MS and LG hit, depending on their prices, we shall see how long that high price stays.

  • Aragon

    I think they could not afford to drop the price at the moment. While Oculus belongs to Facebook and therefore has an endless flow of money.

  • Jake

    “Doesn’t see the need” so, basically, no price drop because people will pay it, not because manufacturing is too expensive or anything. Just because people will pay it? I make 40k a year and still the price is exactly why I haven’t bought one. For 800 bucks I can eat a lot of really good sushi, travel across the country and back on a vacation, and still have some left over for popcorn and a movie. There still aren’t enough quality experiences for VR to convince me of dumping $800 into Vive. Will I buy a Vive, yes, definitely. At $800 dollars? No on your life.