GDC 2017: Star Trek Bridge Crew Will Have ’40 Plus Hours’ of Gameplay

by Joe Durbin • March 2nd, 2017

During a press briefing at GDC 2017, Ubisoft’s VP of Digital Publishing, Chris Early revealed that the highly anticipated VR game, Star Trek: Bridge Crew is going to be a “40 plus hour experience.”

According to Early, these hours will be distributed over the course of several different game modes. There will be “scripted missions” that follow a more linear story path and give you the chance to follow a cohesive chain of events. And there will also be the non-linear “Ongoing Voyages” mode that provides randomized missions to dive into solo or with friends

These ongoing missions will be procedurally generated, according to Early and will follow the “classic” Star Trek recipe. Start with one bold space exploring crew, add one unexpected challenge, add in a dash of last minute crisis and solve for X. Early expects that fans of the source material will be thrilled by the types of missions and various aesthetic touches in Bridge Crew.

“It’s really just pure Star Trek. We really wanted to take that typical chain of events and translate it into a really fun and satisfying VR game,” Early said.

Bridge Crew puts you in a seat on the bridge of a Federation starship. You will be put in charge of one specific portion of the ship: weapons, transporters, engines etc. Your job is to execute your role at the right time and in the right way in order to complete the mission and keep your ship from being blown out of the cosmos.

Here’s the official synopsis for Bridge Crew:

Developed specifically for VR, Star Trek: Bridge Crew will immerse you in the Star Trek universe. Explore a largely uncharted sector of space known as The Trench with your friends on board of the USS Aegis. In co-op, form a crew of four players to serve in the roles of Captain, Helm, Tactical or Engineer.

Now there’s even more to get excited about for our Most Anticipated Game of 2016, but we’re going to have to anticipate it for a while now. Bridge Crew was recently delayed again to a May 30, 2017 release date. We’ll give Ubisoft all the Federation Credits we have if they don’t delay it again.

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  • VR Geek

    Hope they do a STTNG version too at some point as that was the series best run IMO. Looking forward to this one all the same!

    • RichardN

      That doesn’t make sense. It would require the leadership skills of Jean-Luc Picard, unmatched by anyone in the known universe. Helm skills of an android capable of 60 trillion operations per second, tactical skills of a warrior from the blood line of generations of honorable and strategic battles and, well.. I guess Geordi’s role could be played by anyone.

      • VR Geek

        Best comment on this site ever.

      • Aeroflux

        Technically theyd have to be legally blind with a cybernetic implant…and be “plucky”.

        • RichardN

          Basically equivalent to any VR fanboy with headset on 😀

      • spo8

        I volunteer to be Wesley. I’ll just stand on the sidelines and occasionally make things worse.

        • Brian Goodwin

          Shut up, Wesley!

    • EQRG_Chevalier

      Agreed, TNG or I might skip it. Or maybe if they open it up to modders, that would be awesome!

  • Tux Topo Topo

    I’m dying… 30th may?!?!?!?!?!?! OMFG!!! 30TH MAY?!?!?!?!?!?!?! NO WAY!!! HOW I’M GONA WAIT THAT LONG!!!

    • Chris Orris

      Lock yourself in the transporter buffer.

  • Nigel Wood

    I’ll give them all the time they need if it means it will be a great product

  • Andrew Hally

    I’m liking the mention of a solo mode as this is the first time I have heard of this in relation to this game.

  • wowgivemeabreak

    I hope that first scripted mode will be solo as well. Making vr games focus on multiplayer when there aren’t many owners is a silly thing to do.

    • Peter Laurent

      They’ve confirmed that bots will fill in for missing crew members

  • HorseWithTooManyNames

    If you’re doing a mission on the original U.S.S. Enterprise bridge, will your vision get really foggy whenever you look at a female crew member?

  • DotComCTO

    I got to play the demo at Star Trek Mission New York (Sep 2016) with my brother, niece & the Ubi rep in the Captain’s chair. We had a *fantastic* time, and we couldn’t wait for the game to launch. A little while later, though, we were wondering how the game would work over the long haul.

    In the demo, we each had a station, but there are finite things each person has to do: navigation: course & warp, tactical: shields & weapons, engineering: power & transporter, etc. Although each mission will be different, the game might be repetitive (e.g., warp to location X, defend/attack against enemy Y, and rescue/transport Z…lather, rinse, repeat.). You only press a few virtual buttons at any given station.

    Aside from switching up who is at a given station, how has Ubisoft addressed this? It’ great fun to feel like we’re on the bridge of a Star Fleet ship, but how will the game elements change to make it even more interesting (e.g., away missions, using a shuttlecraft, exploring, meeting new civilizations, etc)?

    It’s great that this will be a 40-hour+ game along with scripted + ongoing missions. However, the questions about the gameplay itself remain. How long can pressing virtual buttons at a station be engaging?

    • JustNiz

      From the way you decribe it, it will get old way sooner than 40 hours.

      • DotComCTO

        The demo was very cool, no doubt. I’m just looking for a little more detail on how it all works to keep things compelling. The immersion level for an old ST fan like me was insane!

        • JustNiz

          Are there any signs of encountering new/strange planets/aliens/space phenomena etc? or is it all just fighting “known” enemies (klingons,romulans, borg(?)….)

          • DotComCTO

            That’s what I waiting to hear about. I imagine there’s much more to it, but details have been lacking.

  • JustNiz

    40+ hours of play doens’t seem much given it will probably cost $50+

    • M0rdresh

      Sure, the market is flooded with VR games half that price that offer triple that amount of playtime!

      /sarcasm

      • JustNiz

        Not flooded no, but there are plenty of cheap VR games out already that last longer, just some examples: Crystal Rift ($9.99), Final Approach (14.99) The Solus Project (19.99) Ethan Carter (19.99) They’re all good for 40 hours or more. When Fallout4 VR comes out you’re looking at many months of content.

        • M0rdresh

          Quantity should never be a metric, come on, 40 hours is very reasonable. Apples and oranges anyway, licensed product and all.

          You played The Solus Project for 40 hours? Impressive.
          I guess I can play Tetris for a thousand hours and claim all other games are a ripoff.

          • JustNiz

            Admittedly I was exploring everything and trying to find every hidden thing, but I dont think 40 hours is excessive. There’s a LOT of content and unlike those ridiculously goal-oriented people that just run through and see/do the bare minimum in order to finish the game, I was enjoying the experience and wanted to see everything, so not rushing it.

    • Chris Orris

      Commanding the Enterprise for $1.25 an hour? Seems like a deal to me.

      • JustNiz

        Yeah except you aren’t. Its just a game.

        • Chris Orris

          Wait what? I’ve been deceived. Boycott this game!

  • Tony

    who ever played Bridge Commander on a PC knows how engaging captains chair can be.

  • Wolfkolf

    STTNG would be cool. I can’t wait for this to come out. Pre-ordered it and I never pre-order games but Ubisoft has put alot into VR and I wanted to thank them 😀

  • Mike

    Growing up with the surname of Kirk, having Klingons off the Starboard Bow sung at me for the last 30 years and when signing for a parcel. “Oh Kirk, as in Captain Kirk, I bet you’ve never heard that before” . Even my kids get the same at school, I have no idea why they still sing that song at school but apparently it’s still a thing.

    I’m still really forward to finally being Captain Kirk

  • boricuamixn216

    Hope they don’t plan on abandoning this game like many other Ubisoft games have done. I’d like to see some expansions like TNG or Voyager bridges, expand into FPS away team missions that play like Virtua Cop or Farpoint and have missions of exploration and investigation with tricorders and diplomacy.