GDC 2018: Magic Leap One Getting Unreal Engine 4 Support

by David Jagneaux • March 21st, 2018

Today at GDC, Epic have announced that Unreal Engine 4 will officially support the Magic Leap One. You can read more about it on the Unreal Engine blog, but the basic gist of it is that you can use Epic’s UE4 now, one of the leading game engines on the market, to create content for Magic Leap One.

The news comes on the heels of the announcement earlier this week that Magic Leap launched its Lumin SDK Preview and Creator Portal making this an absolutely great time to get started on any ideas you might have for developing Magic Leap content. Companies like Epic themselves, as well as Framestore, ILMxLAB, Schell Games, and Peter Jackson’s Wingnut AR are all working on content for the Magic Leap One.

Reportedly, Unreal Engine 4 support for Magic Leap One will include the following features:

  • Head tracking
  • Eye tracking
  • Gesture and hand tracking
  • Room scanning and meshing
  • Spatialized audio
  • Microphone input
  • 6DOF hand controller (Totem) tracking
  • Vulkan and OpenGL support
  • Use of Unreal Engine 4’s desktop and mobile forward rendering paths

“Unreal has long been the go-to development engine for some of the top game studios in the world,” said Rio Caraeff, Chief Content Officer at Magic Leap. “This partnership with Epic will enable more creators to join Magic Leap on its journey, creating content for the next computing platform.”

Let us know what you think of the news down in the comments below!

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