Now that the 2019 Game Developers Conference (GDC) is over, you may have missed all the VR hardware, software and games news. You can let this article serve as your one-stop shop for links to everything we’ve written about GDC 2019.
- Oculus Rift S announced: an update of the Oculus Rift with higher resolution, better lenses, 5 camera inside-out tracking, and a PSVR-like halo strap design. We went hands on with the headset and found it makes small but important steps.
- HP Reverb announced: a $599 2K per eye Windows PC VR headset with a focus on comfort, using the Windows MR 2 camera inside-out tracking system
- Pico Neo 2 announced: a Viveport M standalone headset that can also wirelessly connect to your Pc
- We went hands on Oculus Quest again and concluded that it feels like a turning point for VR
- Facebook revealed Oculus Quest will have a 128GB model
- Valve revealed no VR news at GDC, but said there will be “in the not too distant future”
- Beat Saber announced as Oculus Quest launch title: the most popular and widely known VR game to date will be available on day 1 for the $399 standalone headset. We went hands on and found the lack of cable made it feel incredible.
- Journey Of The Gods announced: an Oculus Rift & Quest action-adventure RPG from the developers of Left 4 Dead
- Dead and Buried 2 announced: an Oculus Rift & Quest multiplayer FPS sequel to the Touch launch title
- We went hands on with Stormland, a Rift exclusive open world procedurally generated adventure from Insomniac Games
- We went hands on with Asgard’s Wrath, a Rift exclusive 30+ hour Norse-inspired RPG
- HTC hosts its third annual Viveport Developer awards, with Apex Construct taking home the prize in the PC Entertainment section
- Angry Birds announced for PSVR and ARKit
- Nreal announced announced a partnership to bring games to its upcoming lightweight AR glasses
- HTC launched finger tracking for Vive and Vive Pro in a free SDK, as well as gesture tracking for Vive Focus
- Pimax releases an ASW-like feature as well as static foveated rendering, to improve performance of their headsets
- OpenXR was provisionally released, letting developers make apps that work across all VR hardware
- NVIDIA claimed that their GeForce NOW streaming service will one day support VR on headsets such as the Vive Focus Plus 5G version