Gran Turismo Creator Hoped For ‘Something More Incredible’ Than PSVR

by Jamie Feltham • June 23rd, 2017

Gran Turismo Sport is coming out later this year, but the promised PlayStation VR (PSVR) support is sounding increasingly underwhelming. From the sounds of it, the game’s developer isn’t too impressed either.

Speaking to VentureBeat, Gran Turismo creator and director Kazunori Yamauchi noted that he had hoped current VR technology like PSVR would be better than it currently is.

“The first head-mounted display was created before I was born, around 1962,” Yamauchi explained at E3 last week. “I’ve been waiting for more than 50 years. After all that time, I’d hoped it would be something more incredible than it is today. But we’ve done the best we can with what’s currently available.”

Gran Turismo Sport’s ‘best’ is a VR tour mode offering around a third of the game’s tracks in which every car can be driven in one-on-one races. If you want to race with more cars then, sadly, you’ll have to take the headset off.

Still, Yamauchi has high hopes for the future: “Once we get to dual 8Ks, it’ll be pretty nice,” he said. “Dual 8K and about a 200Hz refresh rate. Maybe in another 50 years?”

Currently PSVR has a 1080p OLED display with a 120Hz refresh rate, so it has some ways to go before it hits Yamauchi’s expectations, though we doubt it will take 50 years. The Gran Turismo series is known for its pursuit of visual and mechanical perfection, so we can understand the developer’s frustrations, but it’s disappointing GT Sport won’t offer more robust PSVR support as seen with games like DiRT Rally and Driveclub VR. Even with the limitations of the display, racing games remain one of VR’s most immersive genres, especially with a racing wheel peripheral, so we’re still keen to check out the limited support. It was at least a cool tech demo for E3.

Gran Turismo Sport is expected to hit PS4 this fall.

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  • Nate

    I had hoped for something ‘more incredible’ with the VR portion of Gran Turismo Sport but am feeling unimpressed. Looks like I won’t be buying it until the displays hit 8k for each eye. 😉 😉 (dual 8k winking emoji’s)

    • Agreed. I’m personally a Forza Motorsport fan but was thinking of Getting GT Sport for the sole reason of playing in VR. Thinking I’ll pass on GT Sport.

    • doctorhino

      I think his point is since it has to support the original PS4 and the pro he can’t push the full processing power he needs to render multiple cars. Something that would have been solved in an environment like the PC. So yeah, it probably sucks to have a game that would have been great in other headsets but be stuck with the PSVR.

  • mbze430

    Thank goodness for PCars2 on PC and VIve/Rift.

    • daveinpublic

      If he can’t make it work, there will be others to step in a grab their own piece of the pie.

  • crazysapertonight

    I really don’t undestand PSVR players… why not to get PC VR and play with much better quality..

    • Stranger On The Road

      let me see…. cheaper, simpler and just works. In other words, good enough, just like the consoles in general.

      • crazysapertonight

        I can’t say PSVR + PS4 Pro is much cheaper than proper PC with Oculus Rift taking into account the difference in quality they give.

        >> simple and just works
        just like Oculus Rift

        • Stranger On The Road

          but you don’t have to have to PS4 PRo to get the PSVR, do you? It works just fine with the standard PS4. And also keep in mind that almost no body is saying that they bought the PS4 just for the PSVR.

          People already have the PS4 so they go for the PSVR, the same way that people who have a gaming PC go for Rift/Vive.

          So yes, cheaper, simple and just works; in other words: good enough. Any argument you make about the difference between gaming on the PC and console would work here.

          P.S. didn’t write that OR was complicated or that it didn’t work.

          • crazysapertonight

            PS4 Pro was produced for VR.

          • Stranger On The Road

            no it wasn’t, people believed that but it wasn’t. The PSVR works perfectly fine with the normal PS4. The PS4 Pro was made to help interrupt and reduce the number of people leaving the PS4 for the PC by giving them a better option on the PS4.

    • MowTin

      They usually already have a PS4 but not a decent PC. So, it’s much cheaper to get a PSVR. Also Rift/Vive require more room and setting up of cameras/sensors.

      But yes, PC VR is infinitely better.

  • Asif Patel

    Its more the consoles limiting the vr headset more than anything. But even with all that being said its more or less just lazy ass development or something here. Rather than make excuses he should see what others are achieving first with this so called limited vr system and console. Its obvious these guys take too much pride towards their visuals.

    These guys are obssesed over something that doesn’t matter as much and have missed a huge opportunity. Probably even a game changer I had quite a few friends who thought of purchasing a whole psvr system for gt sport vr and I’ve seen alot of mentions on gtplanet forums too. Just a massive missed opportunity even if the psvr community is small it could’ve been the title everyone remembered in say like 10 years time. Just like how most of of remember playing gran turismo for the first time.

    • Brandon Smith

      I dislike the use of the word “lazy” to talk about professional developers, but you are right that they made decisions that led them away from VR. They could have done otherwise. They chose not to.

  • Stranger On The Road

    click baiting much with the headline? As he has spoken about the current state of VR in general, not the PSVR in particular.

  • Rob

    I hope it doesn’t take 50 years! VR could be spectacularly good if they somehow hurry up and improve it !

  • Tommy

    those are only excuses for his lazyness

  • MowTin

    50 years to dual 8k 200Hz? Maybe 10 years. And we don’t really need dual 8k with proper floviation techniques. So, maybe 5 years before we see ultra clear VR.

    Progress is not linear.

    • polysix

      yeah he’s way off with his 50 years, though I guess he was being flippant due to his original ‘waited 50 years’ thing.

  • Toby Zuijdveld

    What a coincidence, I was hoping for something more incredible than what support GT have given VR.

  • Brandon Smith

    It is, as they say, “a poor workman who blames his tools”.

    Resolution means absolutely nothing to me as a gamer. Blaming the hardware is the same reason why there were so few multiplayer games in the early days of PS1, and all multiplayer was 1v1 despite the Genesis and Super Nintendo not having that limitation.

    The reality is that development is all about decisions. They COULD have made a GT game that had better VR than 1v1 racing. They chose not to. It’s a valid decision, but it’s not the PS4s fault.

  • Ninjai71

    I will not buy any racing sim without decent vr support any further! Big fail from Polyphony Digital! Optics are not everything!

  • Thomas Bonjour

    If GranTurismo is aiming perfection in graphisms and VR, it should go on PC instead of PS4