Oculus isn’t the only one using its Quill tool to make movies, though Groceries in the 2040s is a little different to the company’s Dear Angelica.
For starters, this new film from Adam Dylewski is viewed through YouTube, not inside your VR headset. You may remember Dylewski made a similar project on the future of music using Google’s Tilt Brush earlier this year. For his latest piece, he’s taking a fun peek into what the future of food shopping and (more importantly) eating could look like.
Like his last video, it’s a funny and fascinating dive into where we could be 20 years from now. Dylewski himself is a science writer with a degree in genetics, so his ideas for superfoods and grown meat don’t come out of thin air. “I’ve been keeping up with research related to CRISPR, cultured meat and vertical farming for a while now,” he told UploadVR over email. “This video was based on my own understanding of how these major advances in biotech and agriculture might impact the future of food.”
But what was moving from Tilt Brush to Quill like? Dylewski said both were “great in their own ways”, though the former “has a much better video capture system than Quill.”
Tilt Brush’s caputre system makes one of your hands the camera, so you can frame shots exactly how you want them. The creator also prefers the app’s brush options.”Without much effort, its easier to make something that looks really cool in Tilt Brush than Quill,” he said.
But Quill also has some key advantages. Dylewski noted that the app’s layer options gave creators more “flexibility” to create scenes. “I couldn’t have made this latest video in Tilt Brush alone — I needed the ability to copy and paste assets I made and move the characters around the scene,” he said. “I’m excited to get this feature in Tilt Brush!”
As for future videos? The creator says he’s excited to get to grips with Oculus’ other tool, Medium, and “cannot wait” for MindShow’s release. “What I REALLY want though is for Adobe to release an animation tool based in VR,” he said. “It is so much more intuitive, efficient and fun to create complex 3D art and animation with your own two hands in VR, as opposed to trying to created 3D stuff on a small 2D screen with a mouse and keyboard. The work I’m doing on the 2050 channel wouldn’t be possible without VR.
“I’m convinced that VR is going to unlock all kinds of new creative forms over the next 10-20 years. It’s an exciting time to be a creator.”