Missed out on all the week’s biggest VR news? Where have you been, Mars? Oh, actually I guess that’s quite possible. Well, either way, we’ve got you covered with our round up of the biggest stories in VR over the past five days.
Yes, you read that right. Earlier this week Microsoft offered up a lot of information on its upcoming Windows VR headsets, made in partnership with companies like Dell and Lenovo. Alongside hardware and release dates, the company also revealed a long list of apps coming to the platform. Among them was one very exciting name: Halo. We don’t know much about the series’ VR debut, other than that it’s being worked on by the same company behind Halo 4 and 5, 343 Industries. We’ve got just about everything crossed hoping Microsoft gets this one right.
The VR ports of Fallout 4 and Skryim are undoubtedly the two most anticipated VR games left to release in 2017. We’re not surprised so many of you are hungry for more details on both of them, then. We got hands-on with the latest builds of each at this year’s QuakeCon event, just a few months before they’re released into the wild. We’ve still got a lot to learn about both ports before they get here over the next three months, so keep your eyes peeled on the latest.
Speaking of Fallout 4, we finally learned why the VR version won’t be including any DLC when it launches in December, while the VR edition of Skyrim will feature all of its past content in the box. Bethesda’s Pete Hines told us that the codebase to work on all of Fallout 4 in VR from scratch just simply didn’t exist when work on the VR edition started, while Skyrim VR already had all of its DLC ready to go. Hines said he didn’t know if Fallout 4’s VR port would be getting the DLC in the future. Oh well.
Nothing drums up excitement quite like a new VR headset, and we’re pretty optimistic about Dell’s contribution to the Windows VR devices. This all-white HMD (which reminds us a little of Big Hero 6’s Baymax) sports the usual specs including two 1440×1440 display panels and inside-out tracking, but at $349 standalone and $449 with controllers it’s one of the more expensive in the line-up. Will this thing persuade people to ditch an Oculus Rift and dive into Windows VR?
We weren’t exactly sure how Microsoft was planning to support its VR ecosystem when it’s got well over a year of content to catch up on, but it looks like we won’t have to worry. Windows VR headsets are being integrated into SteamVR, meaning people releasing their titles on Valve’s storefront should be able to optimize them for the new devices just as they do with the Rift and Vive right now. Hopefully that means we’ll see platform parity pretty soon for these exciting new devices.