HTC “Very Proud” Of Vive Sales Congratulates Sony On PSVR Sales

by Jamie Feltham • February 27th, 2017

Sony became the first of the three high-end VR headset makers to reveal official sales stats this weekend when it announced PlayStation VR (PSVR) had sold 915,000 units. How does Vive headset maker HTC take that news?

“I think it’s a very healthy sign,” Alvin Graylin, President of Vive in China told UploadVR at the 2017 Mobile World Congress today. “I mean at the end of the day, the more VR experiences out there, the more users that are using VR the faster this industry is going to grow. So we’re really happy for Sony, we think they’ve done a really good job.”

In terms of HTC’s work with the Vive, Graylin declined to provide official sales stats but did state the company was “very proud” of the numbers the headset had sold thus far. “We’re comfortable with where we are and the numbers that are going out there and showing people are paying real dollars for high quality VR,” he said.

Asked how HTC might convince PSVR users to come over to the PC-based VR headset, Graylin said trying to do so “doesn’t really make sense” for the company as PSVR owners are “a different class of users” and not the company’s “target audience.”

“I think for PlayStation it makes sense for them to target their existing PlayStation install base,” he said, later adding: “We’re going to attract the best users for our best content for the best experience. As all the awards are showing, we are the leader out there and when developers choose, they choose us. When users choose and they go for where the best experience is they choose us.”

Though PSVR and Vive are both considered high-end systems, there is a lot of difference between the two. The $399 PSVR uses a single camera for positional tracking, running on PS4s that start at $250. Vive, meanwhile, uses two-sensor system for room scale VR, which isn’t possible on PSVR, and includes position-tracked controls, but costs $799 and runs on more expensive PCs.

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What's your reaction?
  • Get Schwifty!

    Very curious if the PSVR patent for a Lighthouse style tracking system gets implemented… if so PSVR might well become the VR leader even for room scale one day…

    • ipodderx

      HTC Vive will do wireless, eye tracking and other stuffs by then

      • Jordan It’snoteasybein Green

        Always two steps ahead, but more expensive.

        • Robert Cole

          As the old saying goes…”you want to play, you gotta pay”.

          My other hobby is riding carbon fibre road bicycles, so a Vive is not expensive in the grand scheme of things 🙂

          • Arizona Willie

            My Dad used to tell us ” Buy the best and only cry once “.

        • NooYawker

          PC’s are always more expensive than consoles if you want the latest and greatest.

          • Robert Cole

            It’s the relentless upgrade cycle of a PC gaming rig. You can often squeeze two generations of GPU across a mobo/CPU/DDR combo before the entire PC needs a refresh, you might get to keep the PC case if you bought a good one! I’ve been through multiple generations of PC upgrades and consoles, things are way cheaper now. When my dad and I got an Apple II in early eighties the floppy disk drive alone was £2,800!!

      • Multiplataformgamerz

        we don’t know what they are thinking, psvr design took the world by surprise, and the psvr was being worked since before 2011, to me this just benefits VR in general, hope we can get our wireless headsets soon

        • Surykaty

          “before 2011” is marketing talk… they were definitely not using the lenses, distortion correction and displays like palmer’s original invention.. whatever they were doing before 2011 did not look even close to what PSVR looks now. thank Palmer for that

          • Multiplataformgamerz

            the original headset that was made to watch movies was already made in the 2000’s, they started from there. Display? they are the same displays you have on your phone, with different bitrates, and in the case of oculus/vive using less subpixels, and in the case of the psvr using offset-pixel tech to reduce SDE along with having full RGB subpixels. Lens? maybe, maybe not, it’s not that hard to pay engineers to do it, i will give you the distort correction tho, just because i don’t know which kind of distortion correction the PSVR uses.

      • Sean Amador

        As shown in the latest interview with Gabe Newell at Valve you’re absolutely correct. Along with their “Knuckle” controller.

    • DrakeDoesn’tWrite

      Rooting for PSVR success but anything the PC does will always be considered the “Premium” experience. The Technology just gets stronger and stronger whereas consoles tend to have a cieling. They are already replacing last gen consoles because they were so weak and even when they do 4K it will only be 30 compared to the 60 plus on PC where textures AA ect. will be higher.

  • Ok, now Vive give us your numbers!

    • koenshaku

      Well estimated numbers were accurate for PSVR it seems, so I am pretty sure they are accurate for the Vive as well they should be hovering around 500k.

      • user

        the last estimated number for psvr was like 1.4 mil

        • koenshaku

          The report I read closing out December of last year was around 790k. A couple months into the year what it is now seems about right.

          • user

            yes youre right. i mixed up the superdata and the older ihs numbers

  • dan bryant

    Hopefully HTC and Sony can get along
    It might stop Sony from money hatting the shit out of quality VR games like resi 7

    • Multiplataformgamerz

      both got exclusives man, and those exclusives pay out the VR development

  • AlvinC

    HTC will just fall into the same vicious cycle they always get themselves into. That is, building a product that the mass market doesn’t want…
    Saying that their users don’t overlap is just dumb, at the moment, potential VR users are just that, potential VR users, they have not picked a single platform/system on which they want to experience VR on. At this early stage it’s all about trying to get as many people to get in on your platform/system as you can and hold onto your shrinking market lead as you can.
    With a tech that is not theirs (it’s all Valve’s, and Valve is making headsets now with LG, and possibly others), and with others closing in on the gap (Microsoft imho being the one that can probably topple everyone that uses Windows as a platform for VR, since they own the OS and can innovate the fastest to fine tune any VR headset that is built to their reference design, HTC has no where to go – the wireless accessory is cool, but it’s not theirs, it’s a 3rd party product, all the content are not produced by them, it’s all 3rd party content. HTC doesn’t own the distribution platform – who will publish on viveport when they can just use Steam, or other store that gives them more cross platform distribution? nor does it have the funds to funnel into exclusive content for their own viveport/platform – they had to raise funds with other investors to do that, whereas occulus, sony, google, microsoft can all easily fund their own exclusive content, many of them have their own game studios to build AAA content for VR as well.
    So, Sony has the consoles as a leader right now (MS probably is not far behind with a VR headset for xbox, or people can continue to enjoy playing xbox games streaming to the occulus headset), Microsoft and/or Valve has the windows side cornered (once when the LG / Valve headset comes out this year, or any of the VR headset based on the MS reference design, HTC is probably done), the only thing left for them is whether they can pivot quickly to either mobile VR, or AR/MR, but other companies are actually ahead of them or are on equal footing in that space – Samsung/Occulus, Magic Leap (even if it’s vaopur ware at the moment), Google with Daydream etc. It’s hard when you don’t own any tech, the platform, or the content, and all you have is a hardware headset and controller that’s released 1 year ahead of everyone else. Staying ahead is going to be hard for HTC.
    they probably think they can capture the Chinese market and survive – I doubt it, the Chinese copycat are probably already hard at work taking the Vive apart to copy it, almost all of the big Chinese players won’t want HTC to cut in on their market – Huawei, Tencent, and countless others all have their own VR initiatives and are local Chinese companies that will get a much stronger foothold in China than HTC ever will.
    In the end, they will end up with a headset that no one will want in the end, and at an exuberant price – just like their mobile phones are right now.

  • Onyx Blue

    VIVE is the best in high end VR 🙂