Steven Spielberg’s Ready Player One To Get VR Content Made By HTC

by Jamie Feltham • March 27th, 2017

As far as recommended reading for VR goes, Ready Player One ranks highly. Ernest Cline’s dystopian novel, set in a world ruled by the technology, has been given out at VR conferences and sourced as an inspiration countless times within the industry. Facebook’s Oculus even once gave all new employees a copy of the book. Next year, though, Ready Player One will be virtualized itself.

HTC today announced that it has exclusively partnered with Warner Bros. Pictures to create and distribute VR content based on the sci-fi hit. According to a press release, this will consist of both “experiences and games”. This content will be connected to the upcoming film adaptation of the novel, directed by Steven Spielberg and set for release just over a year from now on March 30th 2018. It’s a project we’ve been watching with a close eye.

HTC CEO Cher Wang and Warner Bros. CEO Kevin Tsujihara celebrating the deal.

HTC CEO Cher Wang and Warner Bros. CEO Kevin Tsujihara celebrating the deal.

The content will be released through HTC’s Viveport service, meaning it will support the company’s own HTC Vive headset as well as all other “VR in-home platforms”, which very likely means the Oculus Rift, OSVR and, by the time of release, even LG’s recently revealed SteamVR headset. There will also be mobile VR content and experiences developed for HTC’s Viveport Arcade, which licenses VR games to arcades around the world. HTC will demo the content at events across the globe, but no word on when or where we’ll see it first.

And that’s pretty much all we know for now. We’ve reached out to HTC to ask who might be developing this content; we’ve seen the company work with real developers to bring movie-based games like John Wick to the Vive before. Given that the book is held in such high regard these apps will surely become some of the most anticipated on the horizon for the VR industry.

Concept art courtesy of Florian de Gesincourt. To see more of his artwork, please visit http://www.degesart.com.

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  • Hawk1290

    Awesome, everyone I’ve loaned this book to has sprinted through it. Can’t wait to see how the movie turns out.

    • Bundy

      I’ve been thinking about reading it to by boys (both gamers aged 11 and 14). Is it age appropriate for an 11 yr old?

      • Alex Coulombe

        for the most part. you might skip over some of references to sex and compulsive masturbating, but shouldn’t be too difficult 😉

      • Hawk1290

        There’s a small amount of language and at the beginning there’s a scene where the main character denounces religion. That being said, there’s a lot of 80’s culture and the gaming terminology would likely introduce them to a “reading for fun” environment. Best bet- read the first chapter, if you’re ok with that (and I honestly wouldn’t see why not) then you’ll be good to go. It’s a fun ride and I guarantee your boys have talked about worse at school.

        • Bundy

          The three of us watched Sword Art Online and we all loved it. They both groaned at the occasional ultra short skirt that anime can’t resist having. Lol

          • Hawk1290

            Absolutely read it to them then, I guarantee you’ll enjoy it just as much then.

  • John Collins

    Could not put this book down once I got into it. Speilberg should be right at home with the 80’s references.

  • Sexy Asian Hitler

    Got the book in a loot crate a couple years ago maybe I’ll finally read it

  • MikeVR

    makes sense when Amblin and HTC have strategic partnerships with Alibaba to focus on the Chinese box office…