Evasion is a sci-fi VR shooter that has a heavy focus on constant movement, lots of enemies and bullets on-screen, and a frantic pace that can be played either solo or with a friend. There are different character classes and a solid amount of content, adding up to a fun, relatively simple, arcade-style shooter. For a game like this, a strong, consistent art style is important not only for immersion, but to sell a vision.
I don’t think I’d say the visual fidelity rivals any of the top-tier VR titles, but the art direction and art style itself is quite bold and unique. There’s a lot of variety between the various locales and a lot of work was put into establishing the lore for the property.
Archiact, the developers of Evasion, shared with us an internal interview they hosted with the game’s Art Director, Fran Gaulin. Before working on Evasion, Gaulin worked both outside of the game industry and in the market on some of the biggest properties out there, such as Mass Effect, Dragon Age, and Dead Rising.
You can watch the full interview above for more insights into working in art direction for not only video games, but virutal reality itself as well.
Make sure to read our full review of Evasion to see what we thought and let us know what you think down in the comments below!