L.A. Noire: The VR Case Files Does Not Work On Oculus Rift (Update)

by Jamie Feltham • December 15th, 2017

Update: CrossVR, the same developer behind the ReVive hack which opens up the Oculus Home store to HTC Vive users, has created a workaround that should let Oculus Rift users play LA Noire. You can find more details here on the Reiddit thread.

Original: It’s time to ask the big question yet again: L.A. Noire: The VR Case Files has just released on Steam with native HTC Vive support, but does it support the Oculus Rift?

Sadly, it looks like the game won’t work on Rift. We’ve booted it up with a Rift plugged in and running and we get the message ‘Error: Headset Not Support’ as seen below. Through Valve’s OpenVR system, all games that support SteamVR should be able to run inside any supported headset (which also includes the news Windows ‘Mixed Reality’ kits) theoretically. However you’ll often find that games that don’t natively support a headset/controller type won’t have perfect inputs but still run, such as with Fallout 4 VR.  Sadly, that’s not the case here.

It’s been a season of big releases for Vive. Earlier this month Bethesda and id Software launched Doom VFR on SteamVR, followed by Fallout 4 VR just earlier this week. The former didn’t work on Rift at launch, though a SteamVR beta update quickly fixed this. Fallout 4 VR, meanwhile, works pretty well aside from a few caveats, largely concerning the game’s menus and, ironically, having to use the stable SteamVR build instead of the beta.

Interestingly, on the game’s FAQ page it states:

“Please note, L.A. Noire: The VR Case Files on HTC Vive has been created specifically to be experienced on the HTC Vive platform. Players attempting to run the game on alternate hardware may experience performance issues.”

Showing a “Headset Not Supported” error is a little bit different than the standard “performance issues” mentioned here. When it was announced Rockstar wouldn’t discuss other headset support, instead simply insisting “it’s Vive only” when pressed.

It’s not an ideal situation but at least it’s better than nothing. Let us know your thoughts down in the comments below!

Update: Shortly after publication this article was updated with additional context and background information.

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  • Justos

    Another game with a minimum requirement of a 1070. Way to get this in the hands of as many people as possible. Oh right, they obviously don’t care about how many people play the game if they only support 1 headset. How many VR enthusiasts do they think can run this at all?

    Was never planning to buy this game, but I really do not like this trend of not optimizing games for the 970 spec that most VR games follow.

    • gruguir

      Oh i didn’t thought about that. Support for Rift must have been dropped because of performance issues on Steam Vr (vs native Oculus platform).
      Anyway i follow you on your statement about minimum requiered specs.

      • Arv

        The performance issues would only be valid for the WVR headsets due to their higher resolution. Games run on Steam use Oculus Home when the translation layer kicks in whether the games are developed with the OpenSDK, Oculus SDK or both. Given ASW you’ll probably be able to run this game with a 1060 with a Rift if they hadn’t hardware locked it out.

        • gruguir

          I still have some doubts about that. Anyway regarding WMR running openVR apps throught SteamVR drivers, it still have perfs AND compatiblity issues (for instance try battlezone to see a stereoscopic mess).

          • Arv

            Yup. They would have a point if they had ONLY locked out the WVR headsets and had the game available for both the Vive and Rift, but performance issues with the Rift just don’t wash. If HTC have funded or part-funded development they should at least be HONEST about it.

            And the worst thing is that all of this hoo-hah over the Vive exclusivity is detracting from the REAL issue that EVERYBODY should be having with the game – the price of it and the amount of content. 7 cases? For the same price on Steam that the full original game is WITH ALL DLC INCLUDED? People should be sharpening their pitchforks over THIS rather than the Rift being locked out. Perhaps that’s why Rockstar did it? lol

    • SomeGuyorAnother

      While Fallout 4 VR has the 1070 requirement, I hear it works alright on a 1060 6Gb and alright enough on a 970 with proper .ini adjustments (since they have few in-game graphics adjustments).

  • At least I don’t have to add this to my shopping list. I guess that’s good news.

    • koenshaku

      I know right I haven’t even finished Doom VFR yet let alone really get playtime with Fallout 4. They need to space these games out better lol.

      • care package

        Don’t think that’s what Austin meant

  • Ombra Alberto

    I will gladly do without it.

  • Arv

    Well if it was the full game I’d be disappointed but it isn’t so I’m not. A bizarre decision from Rockstar tbh, the only reason I can think for this is a sizable moneyhat from HTC. I can’t see them making much money from this otherwise.

  • RealityCheckVR

    welp, I guess I’ll skip that one!) Thanks for the article Upload!

  • Nathan Maxtro

    What is the deal with making games exclusive to one headset system?

    This is not the way to have VR take off.

    • PoTemos Comunismo

      Ask Oculus.

      • care package

        Ask Sony. At least with Oculus they are in house developed exclusives. Sony just likes to buy people off.

  • koenshaku

    I wonder if this works with WMR..

    • Doctor Bambi

      It does not, only Vive for the time being.

      • koenshaku

        Bummer I prefer to use WMR because I can go to any room with out issues. I will likely still get it for Vive though, it’s probably a timed exclusive.

        • Doctor Bambi

          That’s what I’m thinking as well. This is likely a case where they will expand headset and hardware support once sufficient testing and optimization has been done.

  • Kevin Holderny

    What a surprise, corporate bullshit.

  • Courtney A Jeff

    Saving 30 bucks not buying this.

    • PoTemos Comunismo

      I’m not gonna spend a single euro in Oculus neither.

  • Xron

    So, where is your Vive open platfrom going? eh?…. started doing same as oculus, but Oculus Lets to people to play games on other devices and this one is locked. 😛

    • koenshaku

      No oculus doesn’t a hack does. A hack will probably let oculus users play this game as well in time. Steam VR is an open platform some games however are not.

      • SomeGuyorAnother

        Oculus, at least, runs off an entirely different api and sdk, which is a major factor in why other headsets can’t be supported to a quality degree. This, however, is a very particular headset block. Not just anti-Oculus, but WMR headsets also seem to be blocked, making it purely Vive only.

        • Martin Haggas

          Nope, sorry you dont get to paint Oculus’ exclusivity as some sort of inherent technical limitation. They’ve cut plenty of cheques to developers for timed exclusivity on the Oculus store, with only the Oculus API.

          This is no different and im not sure how Oculus users think they have the nerve to criticise developers for drinking HTC’s kool aid.

          • SomeGuyorAnother

            Many of those exclusive games wouldn’t exist without Oculus’ support, and most have already moved over to Steam at this point if they aren’t an Oculus owned studio. Paying for exclusivity implies the game was already being made. Other than that, I can’t think of many titles that Oculus has funded that the developers haven’t had the freedom to take over to Steam. So, “plenty” is quite an overstatement. But sure, whatever fits your narrative, right? Oculus hasn’t actively tried to interfere with ReVive (other than that short 1-2 week period that broke it via update, which is justified since Oculus had intentions of establishing free games for Oculus users, which saw an overhaul to work upon Touch release). This, however, is an out of the way block of headsets, given that it runs counter to the capatibility built into OpenVR on a paid for product.

          • koenshaku

            Only one title that I know of has moved to steam and that is super hot. Besides you all have your hack to play game on steamVR now so everyone is happy eh?

          • Martin Haggas

            Blah blah blah. Mental gymnastics and pissweak excuses. I guess they fit your ‘narrative’ though right? Upload VR must be right up your alley…

            Maybe this game wouldnt exist without a bucket load of HTC’s cash?

            I dont support this stuff btw. It’s shitty. It’s Oculus-level shitty. But hey, they wrote the book on walled gardens. You dont get to chalk ‘exclusives’ up as a reason to buy a Rift over a Vive and then turn around and get pissy when someone locks you out of a game.

            Oculus made their bed, they can sleep in it.

          • Raphael

            Funny how octopus users generate any number of excuses for exclusives but rant and rage like 6 year olds if a 3rd party dev doesn’t support octopus rift day one.

    • Raphael

      Get yourself an education flappy. Oculus has never supported any other vr hardware. A hack is not vive support.

    • PoTemos Comunismo

      Oculus is shit… they blocked Revive at the start but they couldnt… Vive users can play Oculus games DESPITE Oculus.

  • Wrinkly

    Is this another HTC deal? Lets face it, with the Oculus price drop and Pimax just around the corner, HTC is dead in the water unless it does deals. Shame on Valve though as it was supposed to be an open platform.

    • care package

      HTC must be using Sony’s playbook. Sony’s the king of holding games hostage now. I wish this shit would stop. They’re just making gaming toxic.

      • Raphael

        Eh? Can i play octopus games without a hack on my vive? I guess you don’t speak out every time octopus gets another exclusive.

        • care package

          Oh yay the local troll chimed in. I’m not referring to 1st party exclusives nimrod. Those are legit. It’s when 3rd party devs either get political or there’s a money exchange I have a problem with. Oculus either has their own or had timed exclusives when devs needed the financial support. Nice try though as usual.

          • Raphael

            Ain’t it funny how every octopus user fabricates an excuse for octopus exclusives and not supporting other hardware but complains bitterly when vive gets one or two games that initially work on vive only. Don’t you have enough exclusive to play?

          • care package

            Your lack of reading comprehension is what’s funny.

          • Raphael

            Blah blah?

    • Raphael

      It’s nothing to do with valve. Valve didnt make this game u numpty.

  • David Fishlock

    Why just piss off consumers i dont give 2 fucks about these bullshit dissagreements or what ever the problems are and it hurts virtual reality when really it needs all the boost it can get to get it mainsteam stupid fucking games companies

  • impurekind

    Why in the world are so many developers making games that work on Vive but not on Rift? Why aren’t they releasing Rift versions at the same time as the Vive versions, particularly the bigger developers/publishers. Surely there’s no reason Oculus would be doing anything other than encouraging and supporting them in putting these games on Rift. I just don’t get the thinking here at all.

    • koenshaku

      Probably thinking the same way Oculus studios does who knew right?

      • impurekind

        No, Oculus is literally paying for these titles to actually get developed in the first place in almost every single case you are thinking of, so it has every right to make them exclusive. It’s like Nintendo paying to get Bayonetta 2 made, when it wouldn’t have been made otherwise, and then someone like you moaning that it made the game exclusive to its platform. It’s a stupid complaint. With a title like L.A. Noire, however, it has nothing to do with HTC/Vive. It’s an independent third party developer/publisher making its own game–unless I’m missing something here–but stupidly deciding to only release on on Vive for absolutely no good reason that I can see.

        • koenshaku

          I don’t think they specifically blocked Oculus for no reason lol. It is more than likely a timed exclusive.

        • Raphael

          Hypocrite. It’s ok for octopus to exclude vive but you get all enraged when a 3rd party developer doesn’t include octopus rift. Perhaps the developer doesn’t like octopus policy of excluding vive? Croteam is a good example of this,..they decided early on they weren’t supporting oculus by taking bribes not to release on vive.

          • Twa Corbies

            So now, when both platforms have exclusive titles, will you stop bashing oculus, or will you continue, and be hypocrite? Off course, everybody know the answer, so don’t bother.

          • Raphael

            I actually like octopus the company and the product. I was a dk2 user for a year. I just find the lack of support for other hardware annoying. From a business point of view I guess it’s understandable though. They have to compete with the giant monster that is valve. They had to start from nothing with their vr store and that’s not easy to do.

          • daveinpublic

            Valve has said they think exclusives are a bad idea when talking about Oculus to get good will. And Oculus has never said exclusives are a bad thing. So when Valve does the it, it’s gonna get pointed out.

          • Raphael

            This game is nothing to do with valve apart from hosting.

        • PoTemos Comunismo

          HTC is paying this game… now get the fuck out of here hypocrite.

          • impurekind

            Do you have a link to prove this?

  • Drake Tempest

    There’s already a fix for this. Fully playable on Rift thanks to CrossVR/Revive

    • Angelo Overmeier

      It’s not playable. There seems to be a performance issue. The head tracking is juddering.

      • Drake Tempest

        It’s an issue with Dash 2.0 beta. I rolled back and forced ASW to 45 and it was smooth. But yea, seems a lot of people having issues.

        • Angelo Overmeier

          45 fps is not smooth… the game itself runs with 90 fps but the rendering is broken. I’m not on dash

          • Drake Tempest

            Was smooth for me, just kept CTD’ing but Vive has the same issue.

  • PoTemos Comunismo

    Stop crying little Oculus Brats… hypocrates.

    • Thatguythatknowsstuff

      Nobody would care if this was on the Vive store only since oculus users wouldn’t be shopping there. The point of steams openvr api was to make all games universally compatible with VR headsets. Oculus only games are on the oculus store, vive only games should be on the vive store.

  • PoTemos Comunismo

    Rockstar can release a new patch and undo patch that allow to play the Oculus userrs. This is a normal day in the life of a Vive user, Oculus crying lads.

  • Ted Joseph

    I have been playing Arktika for the past few months, and I cant get enough of it after I have maxed out all of my weapons, devices, and add ons.. Anyone who has not yet played Arktika, pick it up! it is a glimps of what is coming! I can only imagine using the Arktika engine, and game play with an Aliens type game story.. Going to be amazing!!

  • Angelo Overmeier

    It still doesn’t work on rift. It’s juddering even though it’s running with 90 fps.