CES 2018: Lenovo’s Mirage Solo Standalone Daydream Headset Starts Under $400

by Jamie Feltham • January 9th, 2018

Google and Lenovo revealed the first standalone VR headset to utilize the former’s Daydream platform, the Lenovo Mirage Solo. The all-in-one package doesn’t require a mobile phone or high-powered PC to run, starts “under” $400 and is slated to ship in Q2 this year.

We put quotation marks around “under” because Lenovo actually changed the debut price for the Mirage Solo prior to announcing it, initially listing the device as being around $450. The revised pricing guidance just states “under $400”, giving Lenovo some wiggle room should the market be much more competitive when it launches.

The Mirage Solo was initially teased at last year’s Google I/O developer conference as one of the first standalone headsets to adopt Google’s WorldSense inside-out tracking technology. That means that, unlike smartphone-based headsets, users can physically move their head within virtual environments but without the need for any external sensors seen on PC-based devices like the Oculus Rift. The device is based on a reference design established by both Google and Qualcomm.

Running on Daydream means that the device will feature all of the content that’s arrived on the platform thus far, with Google mainstays like YouTube, Photos and Street View already loaded. You’ll control apps with the same remote-like controller seen on the Daydream View meaning that, unlike the headset itself, you won’t be able to physically move your hand through virtual space but instead point, twist and tilt it. Specifications-wise, the headset boasts a 5.5-inch LCD display with a resolution of 2560×1440 and a 75Hz refresh rate. It’s got a 110 degree field of view (FOV) and is powered by the high-end Snapdragon 835 processor with 4GB of RAM and 64GB onboard storage space expandable up to 256GB with a microSD card. The entire device weighs 645 grams and comes in ‘Moonlight White’.

The Mirage Solo is fitted with a 4000 mAh Li-ion Polymer battery, though we don’t yet know what kind of life that will offer. Finally, you’ll find a 3.5mm audio jack (headphones are included in the box) as well as dual microphones, dedicated volume and power buttons as well as an adjustment dial and quick release button. Chromecast is also built in so you’ll be able to project images to a nearby screen.

The Mirage will be going up against other standalone headsets such as Oculus’ $200 Go, which doesn’t feature positional tracking and Pico’s Neo, which includes full tracking on both headset and controller for around $750. Will Google and Lenovo find success with hardware in the middle of these two solutions?

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What's your reaction?
  • K E

    All they need to do now is to place the two cameras at the lower corners of the headset, with 270 degree fisheye lenses, and have them track a couple of controllers as well. Then I’m buying one of these.

  • Nelson Tutorials

    Im interested in Lenovo Mirage Solo and Oculus GO. There should be a comparison between them.

    Pico´s Neo is to expensive.

  • Stranger On The Road

    Specifications-wise, the headset boasts a 5.5-inch LCD display with a resolution of 2560×1440 and a 75Hz refresh rate. (emphasis added)

    Support for an LCD screen, that is a big change, does that mean that Google is going to change the official requirements for Daydream on phones and allow for LCD screens? That should allow many more mobile users to be able to get Daydream on their phones without having to root it.

    Looking forward to the official LCD screen support by Daydream, since my phones is having an LCD screen 🙂

    • Shawn MacDonell

      These LCD displays in the Mirage Solo are built for VR and are likely similar to Oculus Go’s “fast-switch” LCD display technology (allowing for the low latency pixel switching required for VR); the traditional LCD displays on all current phones still won’t cut it due to they’re not being adapted for VR in design.

      • Stranger On The Road

        /me let out a screech of pain

  • It seems similar to the Vive Focus, but it costs a lot less…

  • mellott124

    LCD and that 3dof controller. Meh.

    • Yeah, like WTF?!? lol A 6DoF headset with a 3DoF controller ….

  • $750 for a Neo, huh? lol It’s bad enough no one’s ever heard of those clowns.
    But now people WILL know them as in “No way I’m buying that thing that costs more than a Vive!”
    As to the Mirage? I give it a firm “We’ll see ….”
    Word on the street is that Daydream is dead and Google has very quietly dropped it.
    Will Mirage bring the Daydream platform back to life? I refer you to the earlier “We’ll see ….”.

  • Jason Mitcheson

    You can do quite a bit with a 3-DOF controller – it’s more than just a laser pointer. Google has developed software which simulates an entire arm model. Of course, it’s nothing quite as good as a true 6-DOF controller but if you have a Google Daydream you can download ‘Daydream Elements’ which is a tech demo that shows off what is possible. You can swing a sword, shoot a laser gun or throw a ball with 100% spot-on hand presence. The entire time you can see your whole arm and it feels quite realistic. With this development you could make a single-weapon FPS shooter game.

    Anyway it’s an amazing technical achievement – do you have any idea of the amount of sensor data that needs to be processed to support all of this, and on a single, tiny, low-power embedded chip?! So what if they could not quite fit in a better controller.