Lenovo Mirage Solo Features Major Upgrades Over Oculus Go

by Ian Hamilton • May 4th, 2018

Leaning around in Oculus Go is not fun. The urge to try anyway can be strong, as happened to me when Games Editor David Jagneaux was showing me photos in his virtual loft. There was a photo he had placed on the far wall I couldn’t see because his head blocked it. Facebook’s Oculus Go doesn’t register leaning movement and, because he was in Oculus Go too, David couldn’t simply lean out of the way. At best, this limitation of the $200 headset is an inconvenience, but at worst it might make some users more likely to experience simulator sickness.

The Lenovo Mirage Solo is not held back by limited head movement. The first standalone headset powered by Google’s technology offers six degrees of freedom (6DoF) for head movement. We should get our hands on the device this weekend and I’ll have first impressions up soon after, but in the meantime we dug through the reviewer’s guide for the $400 standalone and confirmed a number of features are included that are likely to represent a major step up compared with the Facebook headset.

Here’s a look at some of the other things we plan to test and compare to Oculus Go as soon as we get our hands on the headset:

Chromecast Mirroring

Second screen viewing is a major omission at launch of Oculus Go, though the company is likely to add it. That feature, however, successfully made the jump from Daydream View to the Daydream OS included with the Mirage Solo.

This inclusion means that if you’ve got a Chromecast it should be super easy for Mirage Solo players to mirror what they see in VR to a TV nearby. This opens up lots of opportunities to introduce VR to first timers, or enjoy it together as a group.

SD Card Storage Expansion

I ended up spending around $273 after tax on Oculus Go for the 64GB version because I didn’t want to find myself limited in how much I could install on the headset. I could expect to spend around $428 for Mirage Solo with 64GB of included storage plus room for a micro SD card that supports up to 256 GB more.

For some, lack of SD card support in Oculus Go could be the deciding factor in not buying the system.

Easier Screenshots and Video

Taking screenshots and video on Oculus Go can be done by accessing a menu, and I’ve had mixed results trying to activate the feature. The reviewer’s guide for the Mirage Solo lists a simple controller shortcut to record video and take screenshots though. That’s pretty convenient.

Specifications

What matters is the overall experience and we can’t speak to that until spending significant time with Mirage Solo, but the specifications outline a device that appears to be a step above Go in some respects. One exception is the Solo apparently lacks integrated audio in comparison with Oculus Go. Here’s a look at the specifications:

Processor: Qualcomm Snapdragon 835
Memory: 4GB LPDDR4
Storage: 64GB UFS (Micro-SD up to 256GB)
Operating System: Daydream OS
Display: 5.5” QHD Display (2560×1440), IPS, 70% Color Gamut, 75Hz (Dual Fresnel-Aspheric, 110° FOV)
Camera: app WorldSense Tracking Camera, Lite-On 6BF 11238
Battery: 4000 mAh (2.5 hours continuous use)
Dimensions: 8.03″ x 10.61″ x 7.08″ (204.01 x 269.5 x 179.86 mm) 1.42 bls (645g)
Microphone: 2x
Audio: 3.5mm Headphone Jack
Power: USB Type-C

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  • Christian Ortiz

    I just want to see what apps will take advantage of the 6dof to justice a purchase, especially since daydream doesn’t have as much content as Oculus go does

    • Konchu

      I do as well to see if the value is there hard to justify 400 bucks for a tiny amount of content but to be fair maybe it works on all of it already. Aka none of that lean push you get with Gear VR and Daydream when you lean forward.

      I also dont like the PSVR design for something that is better suited for mobile VR. I cannot see this as comfortable to lay in and is definitely not portable so without some serious apps whats the point. I do wish the Oculus Go had some 6DOF stuff but its cheap enough and portable enough to forgive cause it can fill a niche.

      I got a Go to check out, so I dont have to mess with a spare phone for Gear VR with a Galaxy S7. And to have a nice portable VR set. I do Feel Daydream setup would probably be more Flexible even with less software though aka running more homebrew or unofficial apps. It seems at a glance Daydream already has more media streaming apps now.But Oculus has better game selection. I may just take it back and get a Note 9 since the newer Samsung phones are doing both.

    • dk

      the Go should be compared only to other 3dof headsets …..without 6dof all u have is an optimized cardboard headset

  • Justos

    Content is king. Daydream content is already built for 3dof so their entire store would need an overhaul or a ‘6dof’ section

    • dk

      apparently the devs need to update the existing apps with a small line of code and 6dof will take effect…also they can update it to work like the focus with more walking around space …….headsets without 6dof r basically optimized cardboard headsets

  • comparing the Oculus Go to a device that costs twice as much 😛 Not very professional, is it?

  • Christopher Stockman

    The Daydream version of Ultrawings supports 6DOF head-tracking now. It works really well!

  • MOT

    What this and GO really need is the ability to be plugged into a pc so they can be used as a PCVR headset.
    With this ability they would sell far more units.

  • Firestorm185

    major hardware upgrades for a dead platform. woot.

    • Justos

      pretty much this. Google isnt really trying. They blatantly copied oculus home and refuse to port YT to the biggest mobile platform (by a large margin).

      Google is also playing the same game with Amazon with Youtube, its really pissing me off. Google is more evil than they used to be.

      • Firestorm185

        Yeah, and almost no developers support it, which means the content library isn’t really growing either