One of the world’s top performance capture studios is setting its sights on VR integration.
Animatrick, which owns the largest mo-cap studio in North America, recently announced that it was teaming-up with Lifelike & Believable to help tailor its services to real-time, in-VR performance capture. This will involve bolstering the studio’s virtual production pipeline to include VR processes, including integrating digital characters, which would have previously been achieved by outsourcing studios. Lifelike works to adapt movement into game engine data to digitize a performance.
Essentially, you could have actors actually immersed in the virtual worlds they’ll be appearing in, giving them greater context for their performances.
“We’re not just capturing a person and putting that exact same person in the environment,” Lifelike & Believable President Athomas Goldberg said in a prepared statement. “It’s about how we take movement and create something else from it – something that breathes, with the small nuances that make you believe that what you’re seeing is truly alive. One of the tools needed for this, to make the experience as rich as possible, is high-quality motion capture.”
Animatrik has previously worked on top blockbusters like Spider-Man: Homecoming as well as games such as the Gears of War series. The prospect of using this technology to create convincing performances in VR is an exciting one.