Moss developer Polyarc is hinting that fans can look forward to more enemies, deeper combat and even more freedom in the unannounced sequel.
Polyarc recently hosted an Ask Me Anything session on Reddit and, naturally, many of the questions concerned a potential sequel or ‘Book 2’. For the most part, the developer reiterated what it’s said in the past, that it’s “excited to build” on what’s come before and that “Quill’s journey has only just begun.”
Some fans, however, instead asked what we can expect from the sequel and that’s where answers get a bit more interesting. Game Designer Josh Stiksma, for example, suggested that the next game might not be a strictly linear affair.
“Moss was, admittedly, quite linear — so we’re excited to experiment with non-linearity and what that might mean for Quill and the future of Moss,” he said, later adding: “We’ll be exploring ways to be linear when it counts, and non-linear when it counts.”
Elsewhere, some fans asked what ideas didn’t make it into the first game that might end up in the sequel. Engineer Brendan Walker gave a pretty detailed list of suggestions, including having protagonist Quill’s ears point in the direction of sound sources (including when the player speaks into PSVR’s microphone), the ability to dig holes to locate hidden paths and even a crane that Quill could jump on for players to operate.
Lastly, CEO Tam Armstrong laid it out pretty clearly. “We tried to make sure we built a nice base so that we would have room to basically add to anything that players responded well to,” he said. “We prototyped and didn’t ship for a variety of reasons several other kinds of enemies, puzzles, and have built ideas for deeper combat and weapon progression. Quill’s capabilities as the hero of our story and yours as well as the Reader will continue to evolve. We’ll be revisiting all of this work in the future for subsequent books. And that’s to say nothing of the continued storyline where the stakes will continue to rise.”
Polyarc isn’t saying when it will announce Book 2, though we do know the developer is currently in the early stages of porting the original Moss to Oculus Quest. There’s plenty more of Quill to go around, then.