‘Obduction’ Delayed Until August By Cyan, Creators of ‘Myst’

by Ian Hamilton • July 19th, 2016

A week before it was set to release upon the world, the developers of Obduction are delaying the game by nearly an entire month to August 24th.

The ambitious title is made by Cyan, the company behind PC gaming classics such as Myst and Riven, and it’s seen as somewhat of a spiritual successor previously expected to launch on July 26 for around $30. Nearly 12,000 backers who paid $25 or more to get the game were originally given an estimated reward delivery day of Oct. 2015. The game’s new prospective launch date is August 24, 2016. We went hands-on at E3 and it was one of the most exciting titles coming to VR.

In an update to backers who raised $1.3 million for the game in Nov. 2013, Ryan Warzecha, producer on the game, apologized and wrote:

“…we’ve been working long days, and seven day weeks. Obduction has been getting better and better. But we still found ourselves implementing the last couple of systems we needed instead of having quality time to focus on squashing more bugs. Last week we still had a chance, if everything worked perfectly. At the end of the week the leads met to discuss our options. We were so close, we could ship. But we came to the unanimous decision that if we shipped it was driven mainly by the deadline — not because we were satisfied. Obduction is a product that we’re very proud of, and we don’t want to let unpolished edges get in the way of an amazing immersive experience.”

Many of the 12,000 backers are upset, but a large portion are also forgiving and understanding of the delay. It’s unclear whether issues with VR integration are to blame for the extra month of development needed. Hopefully this means we will receive a better and more completed project once it does release.

We’ll bring you the latest in our review once we get our hands on a final build of the game next month.

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  • random_name

    Looking forward to this game for the Vive… I’ve always been interested in the Myst games but never played because it always seemed like a game that I would enjoy significantly more if I was “there”.

    • I think VR is going to revive this genre in a big way. The Assembly is a solid example, as is The Gallery. Now with games like Obduction, Thunderbird, Wilson’s Heart, and more all coming up, it’s a good time to be an adventure game fan.

      • Yannick Krempp

        “VR is going to revive this genre”

        I see what you did there…

        No seriously, would be nice to have Vive support.

  • Tom Daigon

    It looks to be WELL worth waiting for. I think this next year will see an explosion of creative full length games & entertainment experiences. Its like what we are playing now are the appetizers 😉

  • xGryfter

    Anyone crying over a one month delay isn’t worth listening to in the first place. Anyway, whatever the devs need to do to make the best game they can I’m cool with.

    I was doing a bit of reading on this the other day and I couldn’t figure out if this was a Vive only title because of the motion controls or if this would work with the Oculus and an XB1 controller as well?

    • This game is currently only officially supporting the Oculus Rift from conversations I’ve had with the team in terms of VR support and it will be gamepad only. Currently no motion controller integration.

      • user2

        Thats lame. Crippled vr just isnt fun.

  • CMcD

    That’s perfectly fine!! I am excited to play this game when you are pleased with it! Myst and riven were two of my favorite games as a kid/teenager. Can’t wait to play this in VR when it’s ready!!!