Oculus 1.14 Update Adds 360 Tracking Guide, Touch Gamepad Mode

by Jamie Feltham • April 21st, 2017

After a few delays back at the start of the year Oculus is now dropping significant updates for its Rift VR headset like clockwork, and the latest release includes some much-requested new features.

Perhaps the most important addition in the new update, titled 1.14, is the inclusion of a new 360 tracking set up guide. Currently when setting up your Rift with a new pair of Touch controllers you’ll get instructions for how to align two sensors, which allows you to play VR games at a 180 degree angle. If you plugged in a third sensor for full 360 tracking it was up to you about how to arrange your set up.

With the new update, however, a set up guide will automatically appear when you plug a third sensor into your computer. Many people have struggled to perfect their three sensor arrangements in the past so this update will definitely be welcomed by those that want true room-scale in their VR gaming. 360 tracking is still dubbed as ‘Experimental’ for now, though.

The second biggest update is a nice addition too. Before Touch came out, all Oculus apps supported the Xbox gamepad that the Rift came with. Outside of its position-tracked controls, Touch has dual analogue sticks, two shoulder buttons, and a set of face buttons, which many of these gamepad games could actually be played with, but haven’t implemented support. With 1.14, a lot of old titles have added “Touch (as gamepad)” integration to their games, so you can effectively use Touch as a gamepad too. It’s not a game-changer, but it is a neat addition.

There are also some minor bug fixes included as always here.

The update clocks off a big week for Rift with some significant new releases. Google Earth, Facebook Spaces, and Rick and Morty: Virtual Rick-ality all hit the headset this week. Not a bad couple of days.

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What's your reaction?
  • iThinkMyCatIsAFlea

    Oculus are now considered a toxic brand.

    • Morality_Mortality

      “All your bases are belong to us.”

      • Bundy


    • Justos

      Thats hilarious. My bet is Oculus will continue to be the brand that everyone associates VR with, as it is today. They are still dominating mobile which dwarfs PCVR many times over. Oculus and their computer vision software will freaking SHINE in gen2. Those basestations will look so static. And lets not forget their hardware is better (minus range of lighthouse) is cheaper, runs better on cheaper hardware, offers better bundled software and even does ~~roomscale!

    • DM

      And you aren’t? Go away.

      • jlschmugge

        I must’ve blocked whoever that is long ago. I don’t know what he said other than your replies, but I can guess. Seems there is a trend here. some troll needs more blocking.

  • jlschmugge

    I was wanting but not expecting the new gamepad support. Does this still have to be developer supported?

  • dan bryant

    Was kind of hoping that super sampling would be added to the home menu without needing to run the sdk tools every time I switch it on
    Maybe next time eh?
    Also some new home themes wouldn’t go a miss either!

  • Good stuff. The future is only getting brighter. . . .