OC4: Oculus Announces Massive Rift Core 2.0 Update

by Jamie Feltham • October 11th, 2017

Oculus only had a small platform update for Rift this month, but as we found out at Oculus Connect today, much bigger things are on the way.

The company’s Nate Mitchell introduced the Rift Core 2.0 update today.

For starters, Rift is getting a new system interface designed for Touch, named Oculus Dash. Based on a trailer, it’s a much more intuitive way to navigate Rift’s various features, with virtual desktop support. That means you can bring up multiple PC applications as virtual displays. You can summon is “anytime, anywhere” and it will appear as a 3D overlay. It’s been built using the company’s React VR framework.

By introducing Dash, Oculus also has the space to rebuild Oculus Home. A trailer showed the platform in several new environments that players can customize and play minigames in. Users will start with a collection of items they can use to make their space unique. Best of all, your game collection can appear as retro cartridges that you can use to boot up software.

The update launches in beta in December for free.

 

Tagged with:

What's your reaction?
Like
Wow
75%
LOL
0%
Dislike
0%
  • John Collins

    I really like this.

  • Fundamentalist Daleks

    For a social media company, it’s amazing how many years of bungling and screwing up the social features they’ve managed.

    • daveinpublic

      Awesome update!

    • polysix

      zzzzz… vive fanboy spotted!

    • Thomas Coyote Baxter

      Tbh he’s not wrong though. You think facebook would be completely integrated with Rift from the get go but atm, can’t even interact properly with your “buddy list”……and no whatsapp integration? its fb owned too is it not? and I’m a rift owner and lover btw, just saying how it is.

  • polysix

    Great, this is more like it!

  • I want this!!!!

  • koenshaku

    I guess they saw the similar features in WMR.

  • TheFishQuill

    Very frustrating, the software and innovations they demonstrated today are AMAZING, but their headset Rift has lower resolution than GearVR which is tough to read on, that makes prouctivity apps unusable. I really wish they had announced a higher resolution headset because they have the best software a crippled headset.

    • Punk0

      Higher resolution headsets will come, but they’ll require more power and faster graphics cards for higher end games like Lone Echo to run smoothly. GearVR’s full resolution is rarely, if ever, used. The graphics in cross platform games are dumbed down for the GearVR versions because of the lack of overall power. I think the headsets need to be at least twice the resolution they are to be completely immersive, but running a AAA game on a pair of 4K screens isn’t feasible yet.

      • Rikard Bjørstad

        foveated rendering

        • Punk0

          Yes, I like the concept and I hope it works. Eye tracking is another area with potential for performance that doesn’t live up to the promise. Hopefully it will be standard in the next gen of headsets.

      • Thomas Coyote Baxter

        my 970 is starting to creak tbh lol

        • Punk0

          I’ve got a 1070 and I was still getting some stuttering in Lone Echo. My processor isn’t the fastest, though.